Fixes code according to modern code style. Fixes a few expression bugs.
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3324 changed files with 441118 additions and 433755 deletions
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@ -1,57 +1,59 @@
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using System;
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using Server.Engines.ConPVP;
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using Server.Spells;
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namespace Server.Items
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{
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public abstract class BaseStrengthPotion : BasePotion
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{
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public abstract int StrOffset{ get; }
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public abstract TimeSpan Duration{ get; }
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public abstract class BaseStrengthPotion : BasePotion
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{
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public BaseStrengthPotion(PotionEffect effect) : base(0xF09, effect)
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{
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}
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public BaseStrengthPotion( PotionEffect effect ) : base( 0xF09, effect )
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{
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}
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public BaseStrengthPotion(Serial serial) : base(serial)
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{
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}
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public BaseStrengthPotion( Serial serial ) : base( serial )
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{
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}
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public abstract int StrOffset{ get; }
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public abstract TimeSpan Duration{ get; }
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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int version = reader.ReadInt();
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}
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public bool DoStrength( Mobile from )
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{
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// TODO: Verify scaled; is it offset, duration, or both?
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if ( Spells.SpellHelper.AddStatOffset( from, StatType.Str, Scale( from, StrOffset ), Duration ) )
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{
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from.FixedEffect( 0x375A, 10, 15 );
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from.PlaySound( 0x1E7 );
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return true;
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}
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public bool DoStrength(Mobile from)
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{
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// TODO: Verify scaled; is it offset, duration, or both?
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if (SpellHelper.AddStatOffset(from, StatType.Str, Scale(from, StrOffset), Duration))
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{
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from.FixedEffect(0x375A, 10, 15);
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from.PlaySound(0x1E7);
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return true;
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}
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from.SendLocalizedMessage( 502173 ); // You are already under a similar effect.
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return false;
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}
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from.SendLocalizedMessage(502173); // You are already under a similar effect.
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return false;
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}
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public override void Drink( Mobile from )
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{
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if ( DoStrength( from ) )
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{
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PlayDrinkEffect( from );
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public override void Drink(Mobile from)
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{
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if (DoStrength(from))
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{
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PlayDrinkEffect(from);
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if ( !Engines.ConPVP.DuelContext.IsFreeConsume( from ) )
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Consume();
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}
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}
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}
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if (!DuelContext.IsFreeConsume(from))
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Consume();
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}
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}
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}
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}
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