Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,35 +1,33 @@
namespace Server.Items
{
public class EarthquakeScroll : SpellScroll
{
[Constructible]
public EarthquakeScroll() : this( 1 )
{
}
public class EarthquakeScroll : SpellScroll
{
[Constructible]
public EarthquakeScroll() : this(1)
{
}
[Constructible]
public EarthquakeScroll( int amount ) : base( 56, 0x1F65, amount )
{
}
[Constructible]
public EarthquakeScroll(int amount) : base(56, 0x1F65, amount)
{
}
public EarthquakeScroll( Serial serial ) : base( serial )
{
}
public EarthquakeScroll(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,35 +1,33 @@
namespace Server.Items
{
public class EnergyVortexScroll : SpellScroll
{
[Constructible]
public EnergyVortexScroll() : this( 1 )
{
}
public class EnergyVortexScroll : SpellScroll
{
[Constructible]
public EnergyVortexScroll() : this(1)
{
}
[Constructible]
public EnergyVortexScroll( int amount ) : base( 57, 0x1F66, amount )
{
}
[Constructible]
public EnergyVortexScroll(int amount) : base(57, 0x1F66, amount)
{
}
public EnergyVortexScroll( Serial serial ) : base( serial )
{
}
public EnergyVortexScroll(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,35 +1,33 @@
namespace Server.Items
{
public class ResurrectionScroll : SpellScroll
{
[Constructible]
public ResurrectionScroll() : this( 1 )
{
}
public class ResurrectionScroll : SpellScroll
{
[Constructible]
public ResurrectionScroll() : this(1)
{
}
[Constructible]
public ResurrectionScroll( int amount ) : base( 58, 0x1F67, amount )
{
}
[Constructible]
public ResurrectionScroll(int amount) : base(58, 0x1F67, amount)
{
}
public ResurrectionScroll( Serial serial ) : base( serial )
{
}
public ResurrectionScroll(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,35 +1,33 @@
namespace Server.Items
{
public class SummonAirElementalScroll : SpellScroll
{
[Constructible]
public SummonAirElementalScroll() : this( 1 )
{
}
public class SummonAirElementalScroll : SpellScroll
{
[Constructible]
public SummonAirElementalScroll() : this(1)
{
}
[Constructible]
public SummonAirElementalScroll( int amount ) : base( 59, 0x1F68, amount )
{
}
[Constructible]
public SummonAirElementalScroll(int amount) : base(59, 0x1F68, amount)
{
}
public SummonAirElementalScroll( Serial serial ) : base( serial )
{
}
public SummonAirElementalScroll(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,35 +1,33 @@
namespace Server.Items
{
public class SummonDaemonScroll : SpellScroll
{
[Constructible]
public SummonDaemonScroll() : this( 1 )
{
}
public class SummonDaemonScroll : SpellScroll
{
[Constructible]
public SummonDaemonScroll() : this(1)
{
}
[Constructible]
public SummonDaemonScroll( int amount ) : base( 60, 0x1F69, amount )
{
}
[Constructible]
public SummonDaemonScroll(int amount) : base(60, 0x1F69, amount)
{
}
public SummonDaemonScroll( Serial serial ) : base( serial )
{
}
public SummonDaemonScroll(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,35 +1,33 @@
namespace Server.Items
{
public class SummonEarthElementalScroll : SpellScroll
{
[Constructible]
public SummonEarthElementalScroll() : this( 1 )
{
}
public class SummonEarthElementalScroll : SpellScroll
{
[Constructible]
public SummonEarthElementalScroll() : this(1)
{
}
[Constructible]
public SummonEarthElementalScroll( int amount ) : base( 61, 0x1F6A, amount )
{
}
[Constructible]
public SummonEarthElementalScroll(int amount) : base(61, 0x1F6A, amount)
{
}
public SummonEarthElementalScroll( Serial serial ) : base( serial )
{
}
public SummonEarthElementalScroll(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,35 +1,33 @@
namespace Server.Items
{
public class SummonFireElementalScroll : SpellScroll
{
[Constructible]
public SummonFireElementalScroll() : this( 1 )
{
}
public class SummonFireElementalScroll : SpellScroll
{
[Constructible]
public SummonFireElementalScroll() : this(1)
{
}
[Constructible]
public SummonFireElementalScroll( int amount ) : base( 62, 0x1F6B, amount )
{
}
[Constructible]
public SummonFireElementalScroll(int amount) : base(62, 0x1F6B, amount)
{
}
public SummonFireElementalScroll( Serial serial ) : base( serial )
{
}
public SummonFireElementalScroll(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,35 +1,33 @@
namespace Server.Items
{
public class SummonWaterElementalScroll : SpellScroll
{
[Constructible]
public SummonWaterElementalScroll() : this( 1 )
{
}
public class SummonWaterElementalScroll : SpellScroll
{
[Constructible]
public SummonWaterElementalScroll() : this(1)
{
}
[Constructible]
public SummonWaterElementalScroll( int amount ) : base( 63, 0x1F6C, amount )
{
}
[Constructible]
public SummonWaterElementalScroll(int amount) : base(63, 0x1F6C, amount)
{
}
public SummonWaterElementalScroll( Serial serial ) : base( serial )
{
}
public SummonWaterElementalScroll(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
int version = reader.ReadInt();
}
}
}