Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,35 +1,33 @@
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namespace Server.Items
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{
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public class EarthquakeScroll : SpellScroll
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{
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[Constructible]
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public EarthquakeScroll() : this( 1 )
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{
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}
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public class EarthquakeScroll : SpellScroll
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{
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[Constructible]
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public EarthquakeScroll() : this(1)
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{
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}
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[Constructible]
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public EarthquakeScroll( int amount ) : base( 56, 0x1F65, amount )
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{
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}
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[Constructible]
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public EarthquakeScroll(int amount) : base(56, 0x1F65, amount)
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{
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}
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public EarthquakeScroll( Serial serial ) : base( serial )
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{
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}
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public EarthquakeScroll(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,35 +1,33 @@
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namespace Server.Items
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{
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public class EnergyVortexScroll : SpellScroll
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{
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[Constructible]
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public EnergyVortexScroll() : this( 1 )
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{
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}
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public class EnergyVortexScroll : SpellScroll
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{
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[Constructible]
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public EnergyVortexScroll() : this(1)
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{
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}
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[Constructible]
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public EnergyVortexScroll( int amount ) : base( 57, 0x1F66, amount )
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{
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}
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[Constructible]
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public EnergyVortexScroll(int amount) : base(57, 0x1F66, amount)
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{
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}
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public EnergyVortexScroll( Serial serial ) : base( serial )
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{
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}
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public EnergyVortexScroll(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,35 +1,33 @@
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namespace Server.Items
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{
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public class ResurrectionScroll : SpellScroll
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{
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[Constructible]
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public ResurrectionScroll() : this( 1 )
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{
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}
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public class ResurrectionScroll : SpellScroll
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{
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[Constructible]
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public ResurrectionScroll() : this(1)
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{
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}
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[Constructible]
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public ResurrectionScroll( int amount ) : base( 58, 0x1F67, amount )
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{
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}
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[Constructible]
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public ResurrectionScroll(int amount) : base(58, 0x1F67, amount)
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{
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}
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public ResurrectionScroll( Serial serial ) : base( serial )
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{
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}
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public ResurrectionScroll(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,35 +1,33 @@
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namespace Server.Items
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{
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public class SummonAirElementalScroll : SpellScroll
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{
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[Constructible]
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public SummonAirElementalScroll() : this( 1 )
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{
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}
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public class SummonAirElementalScroll : SpellScroll
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{
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[Constructible]
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public SummonAirElementalScroll() : this(1)
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{
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}
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[Constructible]
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public SummonAirElementalScroll( int amount ) : base( 59, 0x1F68, amount )
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{
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}
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[Constructible]
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public SummonAirElementalScroll(int amount) : base(59, 0x1F68, amount)
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{
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}
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public SummonAirElementalScroll( Serial serial ) : base( serial )
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{
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}
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public SummonAirElementalScroll(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,35 +1,33 @@
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namespace Server.Items
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{
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public class SummonDaemonScroll : SpellScroll
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{
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[Constructible]
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public SummonDaemonScroll() : this( 1 )
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{
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}
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public class SummonDaemonScroll : SpellScroll
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{
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[Constructible]
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public SummonDaemonScroll() : this(1)
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{
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}
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[Constructible]
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public SummonDaemonScroll( int amount ) : base( 60, 0x1F69, amount )
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{
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}
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[Constructible]
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public SummonDaemonScroll(int amount) : base(60, 0x1F69, amount)
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{
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}
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public SummonDaemonScroll( Serial serial ) : base( serial )
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{
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}
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public SummonDaemonScroll(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,35 +1,33 @@
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namespace Server.Items
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{
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public class SummonEarthElementalScroll : SpellScroll
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{
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[Constructible]
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public SummonEarthElementalScroll() : this( 1 )
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{
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}
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public class SummonEarthElementalScroll : SpellScroll
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{
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[Constructible]
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public SummonEarthElementalScroll() : this(1)
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{
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}
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[Constructible]
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public SummonEarthElementalScroll( int amount ) : base( 61, 0x1F6A, amount )
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{
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}
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[Constructible]
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public SummonEarthElementalScroll(int amount) : base(61, 0x1F6A, amount)
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{
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}
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public SummonEarthElementalScroll( Serial serial ) : base( serial )
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{
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}
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public SummonEarthElementalScroll(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,35 +1,33 @@
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namespace Server.Items
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{
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public class SummonFireElementalScroll : SpellScroll
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{
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[Constructible]
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public SummonFireElementalScroll() : this( 1 )
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{
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}
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public class SummonFireElementalScroll : SpellScroll
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{
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[Constructible]
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public SummonFireElementalScroll() : this(1)
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{
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}
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[Constructible]
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public SummonFireElementalScroll( int amount ) : base( 62, 0x1F6B, amount )
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{
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}
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[Constructible]
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public SummonFireElementalScroll(int amount) : base(62, 0x1F6B, amount)
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{
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}
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public SummonFireElementalScroll( Serial serial ) : base( serial )
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{
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}
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public SummonFireElementalScroll(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,35 +1,33 @@
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namespace Server.Items
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{
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public class SummonWaterElementalScroll : SpellScroll
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{
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[Constructible]
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public SummonWaterElementalScroll() : this( 1 )
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{
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}
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public class SummonWaterElementalScroll : SpellScroll
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{
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[Constructible]
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public SummonWaterElementalScroll() : this(1)
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{
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}
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[Constructible]
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public SummonWaterElementalScroll( int amount ) : base( 63, 0x1F6C, amount )
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{
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}
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[Constructible]
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public SummonWaterElementalScroll(int amount) : base(63, 0x1F6C, amount)
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{
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}
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public SummonWaterElementalScroll( Serial serial ) : base( serial )
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{
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}
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public SummonWaterElementalScroll(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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