Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,35 +1,33 @@
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namespace Server.Items
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{
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public class ClumsyScroll : SpellScroll
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{
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[Constructible]
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public ClumsyScroll() : this( 1 )
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{
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}
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public class ClumsyScroll : SpellScroll
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{
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[Constructible]
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public ClumsyScroll() : this(1)
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{
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}
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[Constructible]
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public ClumsyScroll( int amount ) : base( 0, 0x1F2E, amount )
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{
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}
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[Constructible]
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public ClumsyScroll(int amount) : base(0, 0x1F2E, amount)
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{
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}
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public ClumsyScroll( Serial serial ) : base( serial )
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{
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}
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public ClumsyScroll(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,35 +1,33 @@
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namespace Server.Items
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{
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public class CreateFoodScroll : SpellScroll
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{
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[Constructible]
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public CreateFoodScroll() : this( 1 )
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{
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}
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public class CreateFoodScroll : SpellScroll
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{
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[Constructible]
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public CreateFoodScroll() : this(1)
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{
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}
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[Constructible]
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public CreateFoodScroll( int amount ) : base( 1, 0x1F2F, amount )
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{
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}
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[Constructible]
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public CreateFoodScroll(int amount) : base(1, 0x1F2F, amount)
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{
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}
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public CreateFoodScroll( Serial serial ) : base( serial )
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{
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}
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public CreateFoodScroll(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,35 +1,33 @@
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namespace Server.Items
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{
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public class FeeblemindScroll : SpellScroll
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{
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[Constructible]
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public FeeblemindScroll() : this( 1 )
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{
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}
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public class FeeblemindScroll : SpellScroll
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{
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[Constructible]
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public FeeblemindScroll() : this(1)
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{
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}
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[Constructible]
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public FeeblemindScroll( int amount ) : base( 2, 0x1F30, amount )
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{
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}
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[Constructible]
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public FeeblemindScroll(int amount) : base(2, 0x1F30, amount)
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{
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}
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public FeeblemindScroll( Serial serial ) : base( serial )
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{
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}
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public FeeblemindScroll(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,35 +1,33 @@
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namespace Server.Items
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{
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public class HealScroll : SpellScroll
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{
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[Constructible]
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public HealScroll() : this( 1 )
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{
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}
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public class HealScroll : SpellScroll
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{
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[Constructible]
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public HealScroll() : this(1)
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{
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}
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[Constructible]
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public HealScroll( int amount ) : base( 3, 0x1F31, amount )
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{
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}
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[Constructible]
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public HealScroll(int amount) : base(3, 0x1F31, amount)
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{
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}
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public HealScroll( Serial serial ) : base( serial )
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{
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}
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public HealScroll(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,35 +1,33 @@
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namespace Server.Items
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{
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public class MagicArrowScroll : SpellScroll
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{
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[Constructible]
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public MagicArrowScroll() : this( 1 )
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{
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}
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public class MagicArrowScroll : SpellScroll
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{
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[Constructible]
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public MagicArrowScroll() : this(1)
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{
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}
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[Constructible]
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public MagicArrowScroll( int amount ) : base( 4, 0x1F32, amount )
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{
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}
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public MagicArrowScroll( Serial serial ) : base( serial )
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{
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}
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[Constructible]
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public MagicArrowScroll(int amount) : base(4, 0x1F32, amount)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public MagicArrowScroll(Serial serial) : base(serial)
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{
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}
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writer.Write( (int) 0 ); // version
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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writer.Write(0); // version
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}
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int version = reader.ReadInt();
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,35 +1,33 @@
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namespace Server.Items
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{
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public class NightSightScroll : SpellScroll
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{
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[Constructible]
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public NightSightScroll() : this( 1 )
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{
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}
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public class NightSightScroll : SpellScroll
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{
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[Constructible]
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public NightSightScroll() : this(1)
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{
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}
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[Constructible]
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public NightSightScroll( int amount ) : base( 5, 0x1F33, amount )
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{
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}
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[Constructible]
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public NightSightScroll(int amount) : base(5, 0x1F33, amount)
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{
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}
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public NightSightScroll( Serial ser ) : base(ser)
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{
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}
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public NightSightScroll(Serial ser) : base(ser)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,35 +1,33 @@
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namespace Server.Items
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{
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public class ReactiveArmorScroll : SpellScroll
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{
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[Constructible]
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public ReactiveArmorScroll() : this( 1 )
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{
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}
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public class ReactiveArmorScroll : SpellScroll
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{
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[Constructible]
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public ReactiveArmorScroll() : this(1)
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{
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}
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[Constructible]
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public ReactiveArmorScroll( int amount ) : base( 6, 0x1F2D, amount )
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{
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}
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[Constructible]
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public ReactiveArmorScroll(int amount) : base(6, 0x1F2D, amount)
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{
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}
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public ReactiveArmorScroll( Serial ser ) : base(ser)
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{
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}
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public ReactiveArmorScroll(Serial ser) : base(ser)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,35 +1,33 @@
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namespace Server.Items
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{
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public class WeakenScroll : SpellScroll
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{
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[Constructible]
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public WeakenScroll() : this( 1 )
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{
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}
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public class WeakenScroll : SpellScroll
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{
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[Constructible]
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public WeakenScroll() : this(1)
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{
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}
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[Constructible]
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public WeakenScroll( int amount ) : base( 7, 0x1F34, amount )
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{
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}
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[Constructible]
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public WeakenScroll(int amount) : base(7, 0x1F34, amount)
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{
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}
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public WeakenScroll( Serial serial ) : base( serial )
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{
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}
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public WeakenScroll(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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