Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,37 +1,37 @@
namespace Server.Items
{
public class AnimatedWeaponScroll : SpellScroll
{
[Constructible]
public AnimatedWeaponScroll()
: this( 1 )
{
}
public class AnimatedWeaponScroll : SpellScroll
{
[Constructible]
public AnimatedWeaponScroll()
: this(1)
{
}
[Constructible]
public AnimatedWeaponScroll( int amount )
: base( 683, 0x2DA4, amount )
{
}
[Constructible]
public AnimatedWeaponScroll(int amount)
: base(683, 0x2DA4, amount)
{
}
public AnimatedWeaponScroll( Serial serial )
: base( serial )
{
}
public AnimatedWeaponScroll(Serial serial)
: base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
/*int version = */
reader.ReadInt();
}
}
}
/*int version = */
reader.ReadInt();
}
}
}

View file

@ -1,37 +1,37 @@
namespace Server.Items
{
public class BombardScroll : SpellScroll
{
[Constructible]
public BombardScroll()
: this( 1 )
{
}
public class BombardScroll : SpellScroll
{
[Constructible]
public BombardScroll()
: this(1)
{
}
[Constructible]
public BombardScroll( int amount )
: base( 688, 0x2DA9, amount )
{
}
[Constructible]
public BombardScroll(int amount)
: base(688, 0x2DA9, amount)
{
}
public BombardScroll( Serial serial )
: base( serial )
{
}
public BombardScroll(Serial serial)
: base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
/*int version = */
reader.ReadInt();
}
}
}
/*int version = */
reader.ReadInt();
}
}
}

View file

@ -1,37 +1,37 @@
namespace Server.Items
{
public class CleansingWindsScroll : SpellScroll
{
[Constructible]
public CleansingWindsScroll()
: this( 1 )
{
}
public class CleansingWindsScroll : SpellScroll
{
[Constructible]
public CleansingWindsScroll()
: this(1)
{
}
[Constructible]
public CleansingWindsScroll( int amount )
: base( 687, 0x2DA8, amount )
{
}
[Constructible]
public CleansingWindsScroll(int amount)
: base(687, 0x2DA8, amount)
{
}
public CleansingWindsScroll( Serial serial )
: base( serial )
{
}
public CleansingWindsScroll(Serial serial)
: base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
/*int version = */
reader.ReadInt();
}
}
}
/*int version = */
reader.ReadInt();
}
}
}

View file

@ -1,37 +1,37 @@
namespace Server.Items
{
public class EagleStrikeScroll : SpellScroll
{
[Constructible]
public EagleStrikeScroll()
: this( 1 )
{
}
public class EagleStrikeScroll : SpellScroll
{
[Constructible]
public EagleStrikeScroll()
: this(1)
{
}
[Constructible]
public EagleStrikeScroll( int amount )
: base( 682, 0x2DA3, amount )
{
}
[Constructible]
public EagleStrikeScroll(int amount)
: base(682, 0x2DA3, amount)
{
}
public EagleStrikeScroll( Serial serial )
: base( serial )
{
}
public EagleStrikeScroll(Serial serial)
: base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
/*int version = */
reader.ReadInt();
}
}
}
/*int version = */
reader.ReadInt();
}
}
}

View file

@ -1,37 +1,37 @@
namespace Server.Items
{
public class EnchantScroll : SpellScroll
{
[Constructible]
public EnchantScroll()
: this( 1 )
{
}
public class EnchantScroll : SpellScroll
{
[Constructible]
public EnchantScroll()
: this(1)
{
}
[Constructible]
public EnchantScroll( int amount )
: base( 680, 0x2DA1, amount )
{
}
[Constructible]
public EnchantScroll(int amount)
: base(680, 0x2DA1, amount)
{
}
public EnchantScroll( Serial serial )
: base( serial )
{
}
public EnchantScroll(Serial serial)
: base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
/*int version = */
reader.ReadInt();
}
}
}
/*int version = */
reader.ReadInt();
}
}
}

View file

@ -1,37 +1,37 @@
namespace Server.Items
{
public class HailStormScroll : SpellScroll
{
[Constructible]
public HailStormScroll()
: this( 1 )
{
}
public class HailStormScroll : SpellScroll
{
[Constructible]
public HailStormScroll()
: this(1)
{
}
[Constructible]
public HailStormScroll( int amount )
: base( 690, 0x2DAB, amount )
{
}
[Constructible]
public HailStormScroll(int amount)
: base(690, 0x2DAB, amount)
{
}
public HailStormScroll( Serial serial )
: base( serial )
{
}
public HailStormScroll(Serial serial)
: base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
/*int version = */
reader.ReadInt();
}
}
}
/*int version = */
reader.ReadInt();
}
}
}

View file

@ -1,37 +1,37 @@
namespace Server.Items
{
public class HealingStoneScroll : SpellScroll
{
[Constructible]
public HealingStoneScroll()
: this( 1 )
{
}
public class HealingStoneScroll : SpellScroll
{
[Constructible]
public HealingStoneScroll()
: this(1)
{
}
[Constructible]
public HealingStoneScroll( int amount )
: base( 678, 0x2D9F, amount )
{
}
[Constructible]
public HealingStoneScroll(int amount)
: base(678, 0x2D9F, amount)
{
}
public HealingStoneScroll( Serial serial )
: base( serial )
{
}
public HealingStoneScroll(Serial serial)
: base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
/*int version = */
reader.ReadInt();
}
}
}
/*int version = */
reader.ReadInt();
}
}
}

View file

@ -1,37 +1,37 @@
namespace Server.Items
{
public class MassSleepScroll : SpellScroll
{
[Constructible]
public MassSleepScroll()
: this( 1 )
{
}
public class MassSleepScroll : SpellScroll
{
[Constructible]
public MassSleepScroll()
: this(1)
{
}
[Constructible]
public MassSleepScroll( int amount )
: base( 686, 0x2DA7, amount )
{
}
[Constructible]
public MassSleepScroll(int amount)
: base(686, 0x2DA7, amount)
{
}
public MassSleepScroll( Serial serial )
: base( serial )
{
}
public MassSleepScroll(Serial serial)
: base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
/*int version = */
reader.ReadInt();
}
}
}
/*int version = */
reader.ReadInt();
}
}
}

View file

@ -1,37 +1,37 @@
namespace Server.Items
{
public class NetherBoltScroll : SpellScroll
{
[Constructible]
public NetherBoltScroll()
: this( 1 )
{
}
public class NetherBoltScroll : SpellScroll
{
[Constructible]
public NetherBoltScroll()
: this(1)
{
}
[Constructible]
public NetherBoltScroll( int amount )
: base( 677, 0x2D9E, amount )
{
}
[Constructible]
public NetherBoltScroll(int amount)
: base(677, 0x2D9E, amount)
{
}
public NetherBoltScroll( Serial serial )
: base( serial )
{
}
public NetherBoltScroll(Serial serial)
: base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
/*int version = */
reader.ReadInt();
}
}
}
/*int version = */
reader.ReadInt();
}
}
}

View file

@ -1,37 +1,37 @@
namespace Server.Items
{
public class NetherCycloneScroll : SpellScroll
{
[Constructible]
public NetherCycloneScroll()
: this( 1 )
{
}
public class NetherCycloneScroll : SpellScroll
{
[Constructible]
public NetherCycloneScroll()
: this(1)
{
}
[Constructible]
public NetherCycloneScroll( int amount )
: base( 691, 0x2DAC, amount )
{
}
[Constructible]
public NetherCycloneScroll(int amount)
: base(691, 0x2DAC, amount)
{
}
public NetherCycloneScroll( Serial serial )
: base( serial )
{
}
public NetherCycloneScroll(Serial serial)
: base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
/*int version = */
reader.ReadInt();
}
}
}
/*int version = */
reader.ReadInt();
}
}
}

View file

@ -1,37 +1,37 @@
namespace Server.Items
{
public class PurgeMagicScroll : SpellScroll
{
[Constructible]
public PurgeMagicScroll()
: this( 1 )
{
}
public class PurgeMagicScroll : SpellScroll
{
[Constructible]
public PurgeMagicScroll()
: this(1)
{
}
[Constructible]
public PurgeMagicScroll( int amount )
: base( 679, 0x2DA0, amount )
{
}
[Constructible]
public PurgeMagicScroll(int amount)
: base(679, 0x2DA0, amount)
{
}
public PurgeMagicScroll( Serial serial )
: base( serial )
{
}
public PurgeMagicScroll(Serial serial)
: base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
/*int version = */
reader.ReadInt();
}
}
}
/*int version = */
reader.ReadInt();
}
}
}

View file

@ -1,37 +1,37 @@
namespace Server.Items
{
public class RisingColossusScroll : SpellScroll
{
[Constructible]
public RisingColossusScroll()
: this( 1 )
{
}
public class RisingColossusScroll : SpellScroll
{
[Constructible]
public RisingColossusScroll()
: this(1)
{
}
[Constructible]
public RisingColossusScroll( int amount )
: base( 692, 0x2DAD, amount )
{
}
[Constructible]
public RisingColossusScroll(int amount)
: base(692, 0x2DAD, amount)
{
}
public RisingColossusScroll( Serial serial )
: base( serial )
{
}
public RisingColossusScroll(Serial serial)
: base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
/*int version = */
reader.ReadInt();
}
}
}
/*int version = */
reader.ReadInt();
}
}
}

View file

@ -1,37 +1,37 @@
namespace Server.Items
{
public class SleepScroll : SpellScroll
{
[Constructible]
public SleepScroll()
: this( 1 )
{
}
public class SleepScroll : SpellScroll
{
[Constructible]
public SleepScroll()
: this(1)
{
}
[Constructible]
public SleepScroll( int amount )
: base( 681, 0x2DA2, amount )
{
}
[Constructible]
public SleepScroll(int amount)
: base(681, 0x2DA2, amount)
{
}
public SleepScroll( Serial serial )
: base( serial )
{
}
public SleepScroll(Serial serial)
: base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
/*int version = */
reader.ReadInt();
}
}
}
/*int version = */
reader.ReadInt();
}
}
}

View file

@ -1,37 +1,37 @@
namespace Server.Items
{
public class SpellPlagueScroll : SpellScroll
{
[Constructible]
public SpellPlagueScroll()
: this( 1 )
{
}
public class SpellPlagueScroll : SpellScroll
{
[Constructible]
public SpellPlagueScroll()
: this(1)
{
}
[Constructible]
public SpellPlagueScroll( int amount )
: base( 689, 0x2DAA, amount )
{
}
[Constructible]
public SpellPlagueScroll(int amount)
: base(689, 0x2DAA, amount)
{
}
public SpellPlagueScroll( Serial serial )
: base( serial )
{
}
public SpellPlagueScroll(Serial serial)
: base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
/*int version = */
reader.ReadInt();
}
}
}
/*int version = */
reader.ReadInt();
}
}
}

View file

@ -1,37 +1,37 @@
namespace Server.Items
{
public class SpellTriggerScroll : SpellScroll
{
[Constructible]
public SpellTriggerScroll()
: this( 1 )
{
}
public class SpellTriggerScroll : SpellScroll
{
[Constructible]
public SpellTriggerScroll()
: this(1)
{
}
[Constructible]
public SpellTriggerScroll( int amount )
: base( 685, 0x2DA6, amount )
{
}
[Constructible]
public SpellTriggerScroll(int amount)
: base(685, 0x2DA6, amount)
{
}
public SpellTriggerScroll( Serial serial )
: base( serial )
{
}
public SpellTriggerScroll(Serial serial)
: base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
/*int version = */
reader.ReadInt();
}
}
}
/*int version = */
reader.ReadInt();
}
}
}

View file

@ -1,37 +1,37 @@
namespace Server.Items
{
public class StoneFormScroll : SpellScroll
{
[Constructible]
public StoneFormScroll()
: this( 1 )
{
}
public class StoneFormScroll : SpellScroll
{
[Constructible]
public StoneFormScroll()
: this(1)
{
}
[Constructible]
public StoneFormScroll( int amount )
: base( 684, 0x2DA5, amount )
{
}
[Constructible]
public StoneFormScroll(int amount)
: base(684, 0x2DA5, amount)
{
}
public StoneFormScroll( Serial serial )
: base( serial )
{
}
public StoneFormScroll(Serial serial)
: base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
/*int version = */
reader.ReadInt();
}
}
}
/*int version = */
reader.ReadInt();
}
}
}