Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,40 +1,40 @@
namespace Server.Items
{
public class SpellweavingBook : Spellbook
{
public override SpellbookType SpellbookType => SpellbookType.Arcanist;
public override int BookOffset => 600;
public override int BookCount => 16;
public class SpellweavingBook : Spellbook
{
[Constructible]
public SpellweavingBook() : this((ulong)0)
{
}
[Constructible]
public SpellweavingBook() : this( (ulong)0 )
{
}
[Constructible]
public SpellweavingBook(ulong content) : base(content, 0x2D50)
{
Hue = 0x8A2;
[Constructible]
public SpellweavingBook( ulong content ) : base( content, 0x2D50 )
{
Hue = 0x8A2;
Layer = Layer.OneHanded;
}
Layer = Layer.OneHanded;
}
public SpellweavingBook(Serial serial) : base(serial)
{
}
public SpellweavingBook( Serial serial ) : base( serial )
{
}
public override SpellbookType SpellbookType => SpellbookType.Arcanist;
public override int BookOffset => 600;
public override int BookCount => 16;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 ); // version
}
writer.WriteEncodedInt(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}