Fixes code according to modern code style. Fixes a few expression bugs.
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3324 changed files with 441118 additions and 433755 deletions
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@ -1,40 +1,40 @@
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namespace Server.Items
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{
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public class SpellweavingBook : Spellbook
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{
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public override SpellbookType SpellbookType => SpellbookType.Arcanist;
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public override int BookOffset => 600;
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public override int BookCount => 16;
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public class SpellweavingBook : Spellbook
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{
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[Constructible]
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public SpellweavingBook() : this((ulong)0)
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{
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}
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[Constructible]
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public SpellweavingBook() : this( (ulong)0 )
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{
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}
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[Constructible]
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public SpellweavingBook(ulong content) : base(content, 0x2D50)
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{
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Hue = 0x8A2;
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[Constructible]
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public SpellweavingBook( ulong content ) : base( content, 0x2D50 )
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{
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Hue = 0x8A2;
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Layer = Layer.OneHanded;
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}
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Layer = Layer.OneHanded;
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}
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public SpellweavingBook(Serial serial) : base(serial)
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{
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}
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public SpellweavingBook( Serial serial ) : base( serial )
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{
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}
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public override SpellbookType SpellbookType => SpellbookType.Arcanist;
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public override int BookOffset => 600;
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public override int BookCount => 16;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt( 0 ); // version
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}
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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int version = reader.ReadEncodedInt();
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}
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}
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}
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