Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
File diff suppressed because it is too large
Load diff
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@ -1,224 +1,225 @@
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using System;
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using System.Collections.Generic;
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using Server.Network;
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using Server.Targeting;
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using Server.Spells;
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using Server.Targeting;
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namespace Server.Items
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{
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public class FireHorn : Item
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{
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public override int LabelNumber => 1060456; // fire horn
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public class FireHorn : Item
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{
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[Constructible]
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public FireHorn() : base(0xFC7)
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{
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Hue = 0x466;
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Weight = 1.0;
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}
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[Constructible]
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public FireHorn() : base( 0xFC7 )
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{
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Hue = 0x466;
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Weight = 1.0;
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}
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public FireHorn(Serial serial) : base(serial)
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{
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}
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public FireHorn( Serial serial ) : base( serial )
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{
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}
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public override int LabelNumber => 1060456; // fire horn
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private bool CheckUse( Mobile from )
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{
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if ( !IsAccessibleTo( from ) )
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return false;
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private bool CheckUse(Mobile from)
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{
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if (!IsAccessibleTo(from))
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return false;
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if ( from.Map != Map || !from.InRange( GetWorldLocation(), 2 ) )
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{
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
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return false;
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}
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if (from.Map != Map || !from.InRange(GetWorldLocation(), 2))
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{
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
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return false;
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}
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if ( !from.CanBeginAction( typeof( FireHorn ) ) )
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{
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from.SendLocalizedMessage( 1049615 ); // You must take a moment to catch your breath.
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return false;
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}
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if (!from.CanBeginAction(typeof(FireHorn)))
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{
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from.SendLocalizedMessage(1049615); // You must take a moment to catch your breath.
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return false;
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}
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int sulfAsh = Core.AOS ? 4 : 15;
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if ( from.Backpack == null || from.Backpack.GetAmount( typeof( SulfurousAsh ) ) < sulfAsh )
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{
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from.SendLocalizedMessage( 1049617 ); // You do not have enough sulfurous ash.
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return false;
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}
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int sulfAsh = Core.AOS ? 4 : 15;
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if (from.Backpack == null || from.Backpack.GetAmount(typeof(SulfurousAsh)) < sulfAsh)
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{
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from.SendLocalizedMessage(1049617); // You do not have enough sulfurous ash.
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return false;
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}
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return true;
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}
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return true;
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( CheckUse( from ) )
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{
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from.SendLocalizedMessage( 1049620 ); // Select an area to incinerate.
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from.Target = new InternalTarget( this );
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (CheckUse(from))
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{
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from.SendLocalizedMessage(1049620); // Select an area to incinerate.
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from.Target = new InternalTarget(this);
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}
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}
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public void Use( Mobile from, IPoint3D loc )
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{
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if ( !CheckUse( from ) )
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return;
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public void Use(Mobile from, IPoint3D loc)
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{
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if (!CheckUse(from))
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return;
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from.BeginAction( typeof( FireHorn ) );
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Timer.DelayCall( Core.AOS ? TimeSpan.FromSeconds( 6.0 ) : TimeSpan.FromSeconds( 12.0 ), new TimerStateCallback( EndAction ), from );
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from.BeginAction(typeof(FireHorn));
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Timer.DelayCall(Core.AOS ? TimeSpan.FromSeconds(6.0) : TimeSpan.FromSeconds(12.0),
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new TimerStateCallback(EndAction), from);
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int music = from.Skills[SkillName.Musicianship].Fixed;
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int music = from.Skills[SkillName.Musicianship].Fixed;
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int sucChance = 500 + ( music - 775 ) * 2;
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double dSucChance = ((double)sucChance) / 1000.0;
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int sucChance = 500 + (music - 775) * 2;
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double dSucChance = sucChance / 1000.0;
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if ( !from.CheckSkill( SkillName.Musicianship, dSucChance ) )
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{
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from.SendLocalizedMessage( 1049618 ); // The horn emits a pathetic squeak.
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from.PlaySound( 0x18A );
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return;
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}
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if (!from.CheckSkill(SkillName.Musicianship, dSucChance))
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{
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from.SendLocalizedMessage(1049618); // The horn emits a pathetic squeak.
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from.PlaySound(0x18A);
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return;
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}
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int sulfAsh = Core.AOS ? 4 : 15;
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from.Backpack.ConsumeUpTo( typeof( SulfurousAsh ), sulfAsh );
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int sulfAsh = Core.AOS ? 4 : 15;
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from.Backpack.ConsumeUpTo(typeof(SulfurousAsh), sulfAsh);
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from.PlaySound( 0x15F );
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Effects.SendPacket( from, from.Map, new HuedEffect( EffectType.Moving, from.Serial, Serial.Zero, 0x36D4, from.Location, loc, 5, 0, false, true, 0, 0 ) );
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from.PlaySound(0x15F);
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Effects.SendPacket(from, from.Map,
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new HuedEffect(EffectType.Moving, from.Serial, Serial.Zero, 0x36D4, from.Location, loc, 5, 0, false, true, 0,
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0));
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List<Mobile> targets = new List<Mobile>();
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bool playerVsPlayer = false;
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List<Mobile> targets = new List<Mobile>();
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bool playerVsPlayer = false;
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IPooledEnumerable<Mobile> eable = from.Map.GetMobilesInRange( new Point3D( loc ), 2 );
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IPooledEnumerable<Mobile> eable = from.Map.GetMobilesInRange(new Point3D(loc), 2);
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foreach ( Mobile m in eable )
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{
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if ( from != m && SpellHelper.ValidIndirectTarget( from, m ) && from.CanBeHarmful( m, false ) )
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{
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if ( Core.AOS && !from.InLOS( m ) )
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continue;
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foreach (Mobile m in eable)
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if (from != m && SpellHelper.ValidIndirectTarget(from, m) && from.CanBeHarmful(m, false))
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{
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if (Core.AOS && !from.InLOS(m))
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continue;
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targets.Add( m );
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targets.Add(m);
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if ( m.Player )
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playerVsPlayer = true;
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}
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}
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if (m.Player)
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playerVsPlayer = true;
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}
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eable.Free();
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eable.Free();
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if ( targets.Count > 0 )
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{
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int prov = from.Skills[SkillName.Provocation].Fixed;
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int disc = from.Skills[SkillName.Discordance].Fixed;
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int peace = from.Skills[SkillName.Peacemaking].Fixed;
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if (targets.Count > 0)
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{
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int prov = from.Skills[SkillName.Provocation].Fixed;
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int disc = from.Skills[SkillName.Discordance].Fixed;
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int peace = from.Skills[SkillName.Peacemaking].Fixed;
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int minDamage, maxDamage;
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int minDamage, maxDamage;
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if ( Core.AOS )
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{
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int musicScaled = music + Math.Max( 0, music - 900 ) * 2;
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int provScaled = prov + Math.Max( 0, prov - 900 ) * 2;
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int discScaled = disc + Math.Max( 0, disc - 900 ) * 2;
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int peaceScaled = peace + Math.Max( 0, peace - 900 ) * 2;
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if (Core.AOS)
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{
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int musicScaled = music + Math.Max(0, music - 900) * 2;
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int provScaled = prov + Math.Max(0, prov - 900) * 2;
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int discScaled = disc + Math.Max(0, disc - 900) * 2;
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int peaceScaled = peace + Math.Max(0, peace - 900) * 2;
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int weightAvg = ( musicScaled + provScaled * 3 + discScaled * 3 + peaceScaled ) / 80;
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int weightAvg = (musicScaled + provScaled * 3 + discScaled * 3 + peaceScaled) / 80;
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int avgDamage;
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if ( playerVsPlayer )
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avgDamage = weightAvg / 3;
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else
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avgDamage = weightAvg / 2;
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int avgDamage;
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if (playerVsPlayer)
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avgDamage = weightAvg / 3;
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else
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avgDamage = weightAvg / 2;
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minDamage = ( avgDamage * 9 ) / 10;
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maxDamage = ( avgDamage * 10 ) / 9;
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}
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else
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{
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int total = prov + disc / 5 + peace / 5;
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minDamage = avgDamage * 9 / 10;
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maxDamage = avgDamage * 10 / 9;
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}
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else
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{
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int total = prov + disc / 5 + peace / 5;
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if ( playerVsPlayer )
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total /= 3;
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if (playerVsPlayer)
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total /= 3;
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maxDamage = ( total * 2 ) / 30;
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minDamage = ( maxDamage * 7 ) / 10;
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}
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maxDamage = total * 2 / 30;
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minDamage = maxDamage * 7 / 10;
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}
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double damage = Utility.RandomMinMax( minDamage, maxDamage );
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double damage = Utility.RandomMinMax(minDamage, maxDamage);
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if ( Core.AOS && targets.Count > 1 )
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damage = (damage * 2) / targets.Count;
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else if ( !Core.AOS )
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damage /= targets.Count;
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if (Core.AOS && targets.Count > 1)
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damage = damage * 2 / targets.Count;
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else if (!Core.AOS)
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damage /= targets.Count;
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for ( int i = 0; i < targets.Count; ++i )
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{
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Mobile m = (Mobile)targets[i];
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for (int i = 0; i < targets.Count; ++i)
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{
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Mobile m = targets[i];
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double toDeal = damage;
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double toDeal = damage;
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if ( !Core.AOS && m.CheckSkill( SkillName.MagicResist, 0.0, 120.0 ) )
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{
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toDeal *= 0.5;
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m.SendLocalizedMessage( 501783 ); // You feel yourself resisting magical energy.
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}
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if (!Core.AOS && m.CheckSkill(SkillName.MagicResist, 0.0, 120.0))
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{
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toDeal *= 0.5;
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m.SendLocalizedMessage(501783); // You feel yourself resisting magical energy.
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}
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from.DoHarmful( m );
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SpellHelper.Damage( TimeSpan.Zero, m, from, toDeal, 0, 100, 0, 0, 0 );
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from.DoHarmful(m);
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SpellHelper.Damage(TimeSpan.Zero, m, from, toDeal, 0, 100, 0, 0, 0);
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Effects.SendTargetEffect( m, 0x3709, 10, 30 );
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}
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}
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Effects.SendTargetEffect(m, 0x3709, 10, 30);
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}
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}
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double breakChance = Core.AOS ? 0.01 : 0.16;
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if ( Utility.RandomDouble() < breakChance )
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{
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from.SendLocalizedMessage( 1049619 ); // The fire horn crumbles in your hands.
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Delete();
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}
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}
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double breakChance = Core.AOS ? 0.01 : 0.16;
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if (Utility.RandomDouble() < breakChance)
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{
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from.SendLocalizedMessage(1049619); // The fire horn crumbles in your hands.
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Delete();
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}
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}
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private static void EndAction( object state )
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{
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Mobile m = (Mobile) state;
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private static void EndAction(object state)
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{
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Mobile m = (Mobile)state;
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m.EndAction( typeof( FireHorn ) );
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m.SendLocalizedMessage( 1049621 ); // You catch your breath.
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}
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m.EndAction(typeof(FireHorn));
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m.SendLocalizedMessage(1049621); // You catch your breath.
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}
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private class InternalTarget : Target
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{
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private FireHorn m_Horn;
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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public InternalTarget( FireHorn horn ) : base( Core.AOS ? 3 : 2, true, TargetFlags.Harmful )
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{
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m_Horn = horn;
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}
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writer.WriteEncodedInt(0); // version
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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if ( m_Horn.Deleted )
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return;
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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IPoint3D loc;
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if ( targeted is Item item )
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loc = item.GetWorldLocation();
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else
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loc = targeted as IPoint3D;
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int version = reader.ReadEncodedInt();
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}
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m_Horn.Use( from, loc );
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}
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}
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private class InternalTarget : Target
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{
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private FireHorn m_Horn;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public InternalTarget(FireHorn horn) : base(Core.AOS ? 3 : 2, true, TargetFlags.Harmful)
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{
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m_Horn = horn;
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}
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writer.WriteEncodedInt( 0 ); // version
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}
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (m_Horn.Deleted)
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return;
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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IPoint3D loc;
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if (targeted is Item item)
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loc = item.GetWorldLocation();
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else
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loc = targeted as IPoint3D;
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int version = reader.ReadEncodedInt();
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}
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}
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}
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m_Horn.Use(from, loc);
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}
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}
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}
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}
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@ -4,117 +4,121 @@ using Server.Network;
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namespace Server.Items
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{
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public class RecipeScroll : Item
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{
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public override int LabelNumber => 1074560; // recipe scroll
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public class RecipeScroll : Item
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{
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private int m_RecipeID;
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private int m_RecipeID;
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public RecipeScroll(Recipe r)
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: this(r.ID)
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{
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int RecipeID
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{
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get => m_RecipeID;
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set { m_RecipeID = value; InvalidateProperties(); }
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}
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[Constructible]
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public RecipeScroll(int recipeID)
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: base(0x2831)
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{
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m_RecipeID = recipeID;
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}
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public Recipe Recipe
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{
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get
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{
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if ( Recipe.Recipes.ContainsKey( m_RecipeID ) )
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return Recipe.Recipes[m_RecipeID];
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public RecipeScroll(Serial serial)
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: base(serial)
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{
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}
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return null;
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}
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}
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public override int LabelNumber => 1074560; // recipe scroll
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public override void GetProperties( ObjectPropertyList list )
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{
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base.GetProperties( list );
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[CommandProperty(AccessLevel.GameMaster)]
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public int RecipeID
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{
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get => m_RecipeID;
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set
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{
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m_RecipeID = value;
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InvalidateProperties();
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}
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}
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Recipe r = Recipe;
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public Recipe Recipe
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{
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get
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{
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if (Recipe.Recipes.ContainsKey(m_RecipeID))
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return Recipe.Recipes[m_RecipeID];
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if ( r != null )
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list.Add( 1049644, r.TextDefinition.ToString() ); // [~1_stuff~]
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}
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return null;
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}
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}
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public RecipeScroll( Recipe r )
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: this( r.ID )
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{
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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[Constructible]
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public RecipeScroll( int recipeID )
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: base( 0x2831 )
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{
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m_RecipeID = recipeID;
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}
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Recipe r = Recipe;
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public RecipeScroll( Serial serial )
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: base( serial )
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{
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}
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if (r != null)
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list.Add(1049644, r.TextDefinition.ToString()); // [~1_stuff~]
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( !from.InRange( GetWorldLocation(), 2 ) )
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{
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from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1019045 ); // I can't reach that.
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return;
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (!from.InRange(GetWorldLocation(), 2))
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{
|
||||
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
|
||||
return;
|
||||
}
|
||||
|
||||
Recipe r = Recipe;
|
||||
Recipe r = Recipe;
|
||||
|
||||
if ( r != null && from is PlayerMobile pm )
|
||||
{
|
||||
if ( !pm.HasRecipe( r ) )
|
||||
{
|
||||
bool allRequiredSkills = true;
|
||||
double chance = r.CraftItem.GetSuccessChance( pm, null, r.CraftSystem, false, ref allRequiredSkills );
|
||||
if (r != null && from is PlayerMobile pm)
|
||||
{
|
||||
if (!pm.HasRecipe(r))
|
||||
{
|
||||
bool allRequiredSkills = true;
|
||||
double chance = r.CraftItem.GetSuccessChance(pm, null, r.CraftSystem, false, ref allRequiredSkills);
|
||||
|
||||
if ( allRequiredSkills && chance >= 0.0 )
|
||||
{
|
||||
pm.SendLocalizedMessage( 1073451, r.TextDefinition.ToString() ); // You have learned a new recipe: ~1_RECIPE~
|
||||
pm.AcquireRecipe( r );
|
||||
Delete();
|
||||
}
|
||||
else
|
||||
{
|
||||
pm.SendLocalizedMessage( 1044153 ); // You don't have the required skills to attempt this item.
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
pm.SendLocalizedMessage( 1073427 ); // You already know this recipe.
|
||||
}
|
||||
if (allRequiredSkills && chance >= 0.0)
|
||||
{
|
||||
pm.SendLocalizedMessage(1073451,
|
||||
r.TextDefinition.ToString()); // You have learned a new recipe: ~1_RECIPE~
|
||||
pm.AcquireRecipe(r);
|
||||
Delete();
|
||||
}
|
||||
else
|
||||
{
|
||||
pm.SendLocalizedMessage(1044153); // You don't have the required skills to attempt this item.
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
pm.SendLocalizedMessage(1073427); // You already know this recipe.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write(0); // version
|
||||
|
||||
writer.Write( (int)0 ); // version
|
||||
writer.Write(m_RecipeID);
|
||||
}
|
||||
|
||||
writer.Write( (int)m_RecipeID );
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
|
||||
int version = reader.ReadInt();
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_RecipeID = reader.ReadInt();
|
||||
|
||||
switch( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_RecipeID = reader.ReadInt();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,242 +1,257 @@
|
|||
using System;
|
||||
using Server.Engines.Craft;
|
||||
using Server.Factions;
|
||||
using Server.Mobiles;
|
||||
using Server.Regions;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class RepairDeed : Item
|
||||
{
|
||||
private class RepairSkillInfo
|
||||
{
|
||||
public TextDefinition NotNearbyMessage { get; }
|
||||
public class RepairDeed : Item
|
||||
{
|
||||
public enum RepairSkillType
|
||||
{
|
||||
Smithing,
|
||||
Tailoring,
|
||||
Tinkering,
|
||||
Carpentry,
|
||||
Fletching
|
||||
}
|
||||
|
||||
public TextDefinition Name { get; }
|
||||
private Mobile m_Crafter;
|
||||
|
||||
private RepairSkillType m_Skill;
|
||||
private double m_SkillLevel;
|
||||
|
||||
[Constructible]
|
||||
public RepairDeed() : this(RepairSkillType.Smithing, 100.0, null, true)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public RepairDeed(RepairSkillType skill, double level) : this(skill, level, null, true)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public RepairDeed(RepairSkillType skill, double level, bool normalizeLevel) : this(skill, level, null,
|
||||
normalizeLevel)
|
||||
{
|
||||
}
|
||||
|
||||
public RepairDeed(RepairSkillType skill, double level, Mobile crafter) : this(skill, level, crafter, true)
|
||||
{
|
||||
}
|
||||
|
||||
public RepairDeed(RepairSkillType skill, double level, Mobile crafter, bool normalizeLevel) : base(0x14F0)
|
||||
{
|
||||
if (normalizeLevel)
|
||||
SkillLevel = (int)(level / 10) * 10;
|
||||
else
|
||||
SkillLevel = level;
|
||||
|
||||
m_Skill = skill;
|
||||
m_Crafter = crafter;
|
||||
Hue = 0x1BC;
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public RepairDeed(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool DisplayLootType => false;
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public RepairSkillType RepairSkill
|
||||
{
|
||||
get => m_Skill;
|
||||
set
|
||||
{
|
||||
m_Skill = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public double SkillLevel
|
||||
{
|
||||
get => m_SkillLevel;
|
||||
set
|
||||
{
|
||||
m_SkillLevel = Math.Max(Math.Min(value, 120.0), 0);
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public Mobile Crafter
|
||||
{
|
||||
get => m_Crafter;
|
||||
set
|
||||
{
|
||||
m_Crafter = value;
|
||||
InvalidateProperties();
|
||||
}
|
||||
}
|
||||
|
||||
public override void AddNameProperty(ObjectPropertyList list)
|
||||
{
|
||||
list.Add(1061133,
|
||||
$"{GetSkillTitle(m_SkillLevel)}\t{RepairSkillInfo.GetInfo(m_Skill).Name}"); // A repair service contract from ~1_SKILL_TITLE~ ~2_SKILL_NAME~.
|
||||
}
|
||||
|
||||
public override void GetProperties(ObjectPropertyList list)
|
||||
{
|
||||
base.GetProperties(list);
|
||||
|
||||
if (m_Crafter != null)
|
||||
list.Add(1050043, m_Crafter.Name); // crafted by ~1_NAME~
|
||||
|
||||
//On OSI it says it's exceptional. Intentional difference.
|
||||
}
|
||||
|
||||
public override void OnSingleClick(Mobile from)
|
||||
{
|
||||
if (Deleted || !from.CanSee(this))
|
||||
return;
|
||||
|
||||
LabelTo(from, 1061133,
|
||||
$"{GetSkillTitle(m_SkillLevel)}\t{RepairSkillInfo.GetInfo(m_Skill).Name}"); // A repair service contract from ~1_SKILL_TITLE~ ~2_SKILL_NAME~.
|
||||
|
||||
if (m_Crafter != null)
|
||||
LabelTo(from, 1050043, m_Crafter.Name); // crafted by ~1_NAME~
|
||||
}
|
||||
|
||||
private static TextDefinition GetSkillTitle(double skillLevel)
|
||||
{
|
||||
int skill = (int)(skillLevel / 10);
|
||||
|
||||
if (skill >= 11)
|
||||
return 1062008 + skill - 11;
|
||||
if (skill >= 5)
|
||||
return 1061123 + skill - 5;
|
||||
|
||||
switch (skill)
|
||||
{
|
||||
case 4:
|
||||
return "a Novice";
|
||||
case 3:
|
||||
return "a Neophyte";
|
||||
default:
|
||||
return "a Newbie"; //On OSI, it shouldn't go below 50, but, this is for 'custom' support.
|
||||
}
|
||||
}
|
||||
|
||||
public static RepairSkillType GetTypeFor(CraftSystem s)
|
||||
{
|
||||
for (int i = 0; i < RepairSkillInfo.Table.Length; i++)
|
||||
if (RepairSkillInfo.Table[i].System == s)
|
||||
return (RepairSkillType)i;
|
||||
|
||||
return RepairSkillType.Smithing;
|
||||
}
|
||||
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
if (Check(from))
|
||||
Repair.Do(from, RepairSkillInfo.GetInfo(m_Skill).System, this);
|
||||
}
|
||||
|
||||
public bool Check(Mobile from)
|
||||
{
|
||||
if (!IsChildOf(from.Backpack))
|
||||
from.SendLocalizedMessage(1047012); // The contract must be in your backpack to use it.
|
||||
else if (!VerifyRegion(from))
|
||||
TextDefinition.SendMessageTo(from, RepairSkillInfo.GetInfo(m_Skill).NotNearbyMessage);
|
||||
else
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool VerifyRegion(Mobile m)
|
||||
{
|
||||
//TODO: When the entire region system data is in, convert to that instead of a proximity thing.
|
||||
|
||||
if (!m.Region.IsPartOf(typeof(TownRegion)))
|
||||
return false;
|
||||
|
||||
return Faction.IsNearType(m, RepairSkillInfo.GetInfo(m_Skill).NearbyTypes, 6);
|
||||
}
|
||||
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write(0); // version
|
||||
|
||||
writer.Write((int)m_Skill);
|
||||
writer.Write(m_SkillLevel);
|
||||
writer.Write(m_Crafter);
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch (version)
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Skill = (RepairSkillType)reader.ReadInt();
|
||||
m_SkillLevel = reader.ReadDouble();
|
||||
m_Crafter = reader.ReadMobile();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private class RepairSkillInfo
|
||||
{
|
||||
public RepairSkillInfo(CraftSystem system, Type[] nearbyTypes, TextDefinition notNearbyMessage,
|
||||
TextDefinition name)
|
||||
{
|
||||
System = system;
|
||||
NearbyTypes = nearbyTypes;
|
||||
NotNearbyMessage = notNearbyMessage;
|
||||
Name = name;
|
||||
}
|
||||
|
||||
public RepairSkillInfo(CraftSystem system, Type nearbyType, TextDefinition notNearbyMessage, TextDefinition name)
|
||||
: this(system, new[] { nearbyType }, notNearbyMessage, name)
|
||||
{
|
||||
}
|
||||
|
||||
public TextDefinition NotNearbyMessage{ get; }
|
||||
|
||||
public TextDefinition Name{ get; }
|
||||
|
||||
|
||||
public CraftSystem System { get; }
|
||||
public CraftSystem System{ get; }
|
||||
|
||||
public Type[] NearbyTypes { get; }
|
||||
public Type[] NearbyTypes{ get; }
|
||||
|
||||
public RepairSkillInfo( CraftSystem system, Type[] nearbyTypes, TextDefinition notNearbyMessage, TextDefinition name )
|
||||
{
|
||||
System = system;
|
||||
NearbyTypes = nearbyTypes;
|
||||
NotNearbyMessage = notNearbyMessage;
|
||||
Name = name;
|
||||
}
|
||||
public static RepairSkillInfo[] Table{ get; } =
|
||||
{
|
||||
new RepairSkillInfo(DefBlacksmithy.CraftSystem, typeof(Blacksmith), 1047013, 1023015),
|
||||
new RepairSkillInfo(DefTailoring.CraftSystem, typeof(Tailor), 1061132, 1022981),
|
||||
new RepairSkillInfo(DefTinkering.CraftSystem, typeof(Tinker), 1061166, 1022983),
|
||||
new RepairSkillInfo(DefCarpentry.CraftSystem, typeof(Carpenter), 1061135, 1060774),
|
||||
new RepairSkillInfo(DefBowFletching.CraftSystem, typeof(Bowyer), 1061134, 1023005)
|
||||
};
|
||||
|
||||
public RepairSkillInfo( CraftSystem system, Type nearbyType, TextDefinition notNearbyMessage, TextDefinition name )
|
||||
: this( system, new[] { nearbyType }, notNearbyMessage, name )
|
||||
{
|
||||
}
|
||||
public static RepairSkillInfo GetInfo(RepairSkillType type)
|
||||
{
|
||||
int v = (int)type;
|
||||
|
||||
public static RepairSkillInfo[] Table { get; } =
|
||||
{
|
||||
new RepairSkillInfo( DefBlacksmithy.CraftSystem, typeof( Blacksmith ), 1047013, 1023015 ),
|
||||
new RepairSkillInfo( DefTailoring.CraftSystem, typeof( Tailor ), 1061132, 1022981 ),
|
||||
new RepairSkillInfo( DefTinkering.CraftSystem, typeof( Tinker ), 1061166, 1022983 ),
|
||||
new RepairSkillInfo( DefCarpentry.CraftSystem, typeof( Carpenter ), 1061135, 1060774 ),
|
||||
new RepairSkillInfo( DefBowFletching.CraftSystem, typeof( Bowyer ), 1061134, 1023005 )
|
||||
};
|
||||
if (v < 0 || v >= Table.Length)
|
||||
v = 0;
|
||||
|
||||
public static RepairSkillInfo GetInfo( RepairSkillType type )
|
||||
{
|
||||
int v = (int)type;
|
||||
|
||||
if ( v < 0 || v >= Table.Length )
|
||||
v = 0;
|
||||
|
||||
return Table[v];
|
||||
}
|
||||
}
|
||||
public enum RepairSkillType
|
||||
{
|
||||
Smithing,
|
||||
Tailoring,
|
||||
Tinkering,
|
||||
Carpentry,
|
||||
Fletching
|
||||
}
|
||||
|
||||
public override bool DisplayLootType => false;
|
||||
|
||||
private RepairSkillType m_Skill;
|
||||
private double m_SkillLevel;
|
||||
|
||||
private Mobile m_Crafter;
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public RepairSkillType RepairSkill
|
||||
{
|
||||
get => m_Skill;
|
||||
set { m_Skill = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public double SkillLevel
|
||||
{
|
||||
get => m_SkillLevel;
|
||||
set { m_SkillLevel = Math.Max( Math.Min( value, 120.0 ), 0 ) ; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public Mobile Crafter
|
||||
{
|
||||
get => m_Crafter;
|
||||
set { m_Crafter = value; InvalidateProperties(); }
|
||||
}
|
||||
|
||||
public override void AddNameProperty( ObjectPropertyList list )
|
||||
{
|
||||
list.Add( 1061133, $"{GetSkillTitle(m_SkillLevel).ToString()}\t{RepairSkillInfo.GetInfo(m_Skill).Name}"); // A repair service contract from ~1_SKILL_TITLE~ ~2_SKILL_NAME~.
|
||||
}
|
||||
|
||||
public override void GetProperties( ObjectPropertyList list )
|
||||
{
|
||||
base.GetProperties( list );
|
||||
|
||||
if ( m_Crafter != null )
|
||||
list.Add( 1050043, m_Crafter.Name ); // crafted by ~1_NAME~
|
||||
|
||||
//On OSI it says it's exceptional. Intentional difference.
|
||||
}
|
||||
|
||||
public override void OnSingleClick( Mobile from )
|
||||
{
|
||||
if ( Deleted || !from.CanSee( this ) )
|
||||
return;
|
||||
|
||||
LabelTo( from, 1061133,
|
||||
$"{GetSkillTitle(m_SkillLevel).ToString()}\t{RepairSkillInfo.GetInfo(m_Skill).Name}"); // A repair service contract from ~1_SKILL_TITLE~ ~2_SKILL_NAME~.
|
||||
|
||||
if ( m_Crafter != null )
|
||||
LabelTo( from, 1050043, m_Crafter.Name ); // crafted by ~1_NAME~
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public RepairDeed() : this( RepairSkillType.Smithing, 100.0, null, true )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public RepairDeed( RepairSkillType skill, double level ) : this( skill, level, null, true )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public RepairDeed( RepairSkillType skill, double level, bool normalizeLevel ) : this( skill, level, null, normalizeLevel )
|
||||
{
|
||||
}
|
||||
|
||||
public RepairDeed( RepairSkillType skill, double level, Mobile crafter ) : this( skill, level, crafter, true )
|
||||
{
|
||||
}
|
||||
|
||||
public RepairDeed( RepairSkillType skill, double level, Mobile crafter, bool normalizeLevel ) : base( 0x14F0 )
|
||||
{
|
||||
if ( normalizeLevel )
|
||||
SkillLevel = (int)(level/10)*10;
|
||||
else
|
||||
SkillLevel = level;
|
||||
|
||||
m_Skill = skill;
|
||||
m_Crafter = crafter;
|
||||
Hue = 0x1BC;
|
||||
LootType = LootType.Blessed;
|
||||
}
|
||||
|
||||
public RepairDeed( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
private static TextDefinition GetSkillTitle( double skillLevel )
|
||||
{
|
||||
int skill = (int)(skillLevel/10);
|
||||
|
||||
if ( skill >= 11 )
|
||||
return (1062008 + skill-11);
|
||||
if ( skill >=5 )
|
||||
return (1061123 + skill-5);
|
||||
|
||||
switch( skill )
|
||||
{
|
||||
case 4:
|
||||
return "a Novice";
|
||||
case 3:
|
||||
return "a Neophyte";
|
||||
default:
|
||||
return "a Newbie"; //On OSI, it shouldn't go below 50, but, this is for 'custom' support.
|
||||
}
|
||||
}
|
||||
|
||||
public static RepairSkillType GetTypeFor( CraftSystem s )
|
||||
{
|
||||
for( int i = 0; i < RepairSkillInfo.Table.Length; i++ )
|
||||
{
|
||||
if ( RepairSkillInfo.Table[i].System == s )
|
||||
return (RepairSkillType)i;
|
||||
}
|
||||
|
||||
return RepairSkillType.Smithing;
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( Check( from ) )
|
||||
Repair.Do( from, RepairSkillInfo.GetInfo( m_Skill ).System, this );
|
||||
}
|
||||
|
||||
public bool Check( Mobile from )
|
||||
{
|
||||
if ( !IsChildOf( from.Backpack ) )
|
||||
from.SendLocalizedMessage( 1047012 ); // The contract must be in your backpack to use it.
|
||||
else if ( !VerifyRegion( from ) )
|
||||
TextDefinition.SendMessageTo( from, RepairSkillInfo.GetInfo( m_Skill ).NotNearbyMessage );
|
||||
else
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool VerifyRegion( Mobile m )
|
||||
{
|
||||
//TODO: When the entire region system data is in, convert to that instead of a proximity thing.
|
||||
|
||||
if ( !m.Region.IsPartOf( typeof( TownRegion ) ) )
|
||||
return false;
|
||||
|
||||
return Factions.Faction.IsNearType( m, RepairSkillInfo.GetInfo( m_Skill ).NearbyTypes, 6 );
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int)0 ); // version
|
||||
|
||||
writer.Write( (int)m_Skill );
|
||||
writer.Write( m_SkillLevel );
|
||||
writer.Write( m_Crafter );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
switch( version )
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
m_Skill = (RepairSkillType)reader.ReadInt();
|
||||
m_SkillLevel = reader.ReadDouble();
|
||||
m_Crafter = reader.ReadMobile();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return Table[v];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue