Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -2,56 +2,57 @@ using Server.Mobiles;
namespace Server.Items
{
public class MasonryBook : Item
{
public override string DefaultName => "Making Valuables With Stonecrafting";
public class MasonryBook : Item
{
[Constructible]
public MasonryBook() : base(0xFBE)
{
Weight = 1.0;
}
[Constructible]
public MasonryBook() : base( 0xFBE )
{
Weight = 1.0;
}
public MasonryBook(Serial serial) : base(serial)
{
}
public MasonryBook( Serial serial ) : base( serial )
{
}
public override string DefaultName => "Making Valuables With Stonecrafting";
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
int version = reader.ReadInt();
}
public override void OnDoubleClick( Mobile from )
{
PlayerMobile pm = from as PlayerMobile;
public override void OnDoubleClick(Mobile from)
{
PlayerMobile pm = from as PlayerMobile;
if ( !IsChildOf( from.Backpack ) )
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
else if ( pm == null || from.Skills[SkillName.Carpentry].Base < 100.0 )
{
pm.SendMessage( "Only a Grandmaster Carpenter can learn from this book." );
}
else if ( pm.Masonry )
{
pm.SendMessage( "You have already learned this information." );
}
else
{
pm.Masonry = true;
pm.SendMessage( "You have learned to make items from stone. You will need miners to gather stones for you to make these items." );
Delete();
}
}
}
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
else if (pm == null || from.Skills[SkillName.Carpentry].Base < 100.0)
{
pm.SendMessage("Only a Grandmaster Carpenter can learn from this book.");
}
else if (pm.Masonry)
{
pm.SendMessage("You have already learned this information.");
}
else
{
pm.Masonry = true;
pm.SendMessage(
"You have learned to make items from stone. You will need miners to gather stones for you to make these items.");
Delete();
}
}
}
}