Fixes code according to modern code style. Fixes a few expression bugs.
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3324 changed files with 441118 additions and 433755 deletions
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@ -2,56 +2,57 @@ using Server.Mobiles;
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namespace Server.Items
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{
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public class MasonryBook : Item
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{
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public override string DefaultName => "Making Valuables With Stonecrafting";
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public class MasonryBook : Item
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{
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[Constructible]
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public MasonryBook() : base(0xFBE)
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{
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Weight = 1.0;
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}
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[Constructible]
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public MasonryBook() : base( 0xFBE )
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{
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Weight = 1.0;
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}
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public MasonryBook(Serial serial) : base(serial)
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{
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}
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public MasonryBook( Serial serial ) : base( serial )
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{
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}
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public override string DefaultName => "Making Valuables With Stonecrafting";
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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int version = reader.ReadInt();
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}
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public override void OnDoubleClick( Mobile from )
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{
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PlayerMobile pm = from as PlayerMobile;
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public override void OnDoubleClick(Mobile from)
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{
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PlayerMobile pm = from as PlayerMobile;
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if ( !IsChildOf( from.Backpack ) )
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{
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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else if ( pm == null || from.Skills[SkillName.Carpentry].Base < 100.0 )
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{
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pm.SendMessage( "Only a Grandmaster Carpenter can learn from this book." );
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}
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else if ( pm.Masonry )
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{
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pm.SendMessage( "You have already learned this information." );
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}
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else
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{
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pm.Masonry = true;
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pm.SendMessage( "You have learned to make items from stone. You will need miners to gather stones for you to make these items." );
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Delete();
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}
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}
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}
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if (!IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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else if (pm == null || from.Skills[SkillName.Carpentry].Base < 100.0)
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{
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pm.SendMessage("Only a Grandmaster Carpenter can learn from this book.");
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}
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else if (pm.Masonry)
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{
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pm.SendMessage("You have already learned this information.");
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}
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else
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{
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pm.Masonry = true;
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pm.SendMessage(
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"You have learned to make items from stone. You will need miners to gather stones for you to make these items.");
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Delete();
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}
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}
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}
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}
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