Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,36 +1,37 @@
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namespace Server.Items
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{
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[Flippable( 0x105B, 0x105C )]
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public class Axle : Item
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{
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[Constructible]
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public Axle() : this( 1 )
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{
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}
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[Flippable(0x105B, 0x105C)]
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public class Axle : Item
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{
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[Constructible]
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public Axle() : this(1)
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{
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}
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[Constructible]
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public Axle( int amount ) : base( 0x105B )
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{
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Stackable = true;
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Amount = amount;
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Weight = 1.0;
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}
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[Constructible]
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public Axle(int amount) : base(0x105B)
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{
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Stackable = true;
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Amount = amount;
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Weight = 1.0;
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}
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public Axle( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public Axle(Serial serial) : base(serial)
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{
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}
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writer.Write( (int) 0 ); // version
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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writer.Write(0); // version
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}
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int version = reader.ReadInt();
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,36 +1,37 @@
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namespace Server.Items
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{
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[Flippable( 0x1051, 0x1052 )]
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public class AxleGears : Item
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{
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[Constructible]
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public AxleGears() : this( 1 )
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{
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}
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[Flippable(0x1051, 0x1052)]
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public class AxleGears : Item
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{
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[Constructible]
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public AxleGears() : this(1)
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{
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}
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[Constructible]
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public AxleGears( int amount ) : base( 0x1051 )
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{
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Stackable = true;
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Amount = amount;
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Weight = 1.0;
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}
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[Constructible]
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public AxleGears(int amount) : base(0x1051)
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{
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Stackable = true;
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Amount = amount;
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Weight = 1.0;
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}
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public AxleGears( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public AxleGears(Serial serial) : base(serial)
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{
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}
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writer.Write( (int) 0 ); // version
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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writer.Write(0); // version
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}
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int version = reader.ReadInt();
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,36 +1,37 @@
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namespace Server.Items
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{
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[Flippable( 0x104D, 0x104E )]
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public class ClockFrame : Item
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{
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[Constructible]
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public ClockFrame() : this( 1 )
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{
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}
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[Flippable(0x104D, 0x104E)]
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public class ClockFrame : Item
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{
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[Constructible]
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public ClockFrame() : this(1)
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{
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}
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[Constructible]
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public ClockFrame( int amount ) : base( 0x104D )
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{
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Stackable = true;
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Amount = amount;
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Weight = 2.0;
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}
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[Constructible]
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public ClockFrame(int amount) : base(0x104D)
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{
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Stackable = true;
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Amount = amount;
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Weight = 2.0;
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}
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public ClockFrame( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public ClockFrame(Serial serial) : base(serial)
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{
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}
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writer.Write( (int) 0 ); // version
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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writer.Write(0); // version
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}
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int version = reader.ReadInt();
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,36 +1,37 @@
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namespace Server.Items
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{
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[Flippable( 0x104F, 0x1050 )]
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public class ClockParts : Item
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{
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[Constructible]
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public ClockParts() : this( 1 )
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{
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}
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[Flippable(0x104F, 0x1050)]
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public class ClockParts : Item
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{
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[Constructible]
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public ClockParts() : this(1)
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{
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}
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[Constructible]
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public ClockParts( int amount ) : base( 0x104F )
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{
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Stackable = true;
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Amount = amount;
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Weight = 1.0;
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}
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[Constructible]
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public ClockParts(int amount) : base(0x104F)
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{
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Stackable = true;
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Amount = amount;
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Weight = 1.0;
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}
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public ClockParts( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public ClockParts(Serial serial) : base(serial)
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{
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}
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writer.Write( (int) 0 ); // version
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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writer.Write(0); // version
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}
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int version = reader.ReadInt();
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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@ -2,213 +2,213 @@ using System;
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namespace Server.Items
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{
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public enum MoonPhase
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{
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NewMoon,
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WaxingCrescentMoon,
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FirstQuarter,
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WaxingGibbous,
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FullMoon,
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WaningGibbous,
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LastQuarter,
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WaningCrescent
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}
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public enum MoonPhase
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{
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NewMoon,
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WaxingCrescentMoon,
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FirstQuarter,
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WaxingGibbous,
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FullMoon,
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WaningGibbous,
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LastQuarter,
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WaningCrescent
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}
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[Flippable( 0x104B, 0x104C )]
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public class Clock : Item
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{
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public static DateTime ServerStart { get; private set; }
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[Flippable(0x104B, 0x104C)]
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public class Clock : Item
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{
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public const double SecondsPerUOMinute = 5.0;
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public const double MinutesPerUODay = SecondsPerUOMinute * 24;
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public static void Initialize()
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{
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ServerStart = DateTime.UtcNow;
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}
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private static DateTime WorldStart = new DateTime(1997, 9, 1);
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[Constructible]
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public Clock() : this( 0x104B )
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{
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}
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[Constructible]
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public Clock() : this(0x104B)
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{
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}
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[Constructible]
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public Clock( int itemID ) : base( itemID )
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{
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Weight = 3.0;
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}
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[Constructible]
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public Clock(int itemID) : base(itemID)
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{
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Weight = 3.0;
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}
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public Clock( Serial serial ) : base( serial )
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{
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}
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public Clock(Serial serial) : base(serial)
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{
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}
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public const double SecondsPerUOMinute = 5.0;
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public const double MinutesPerUODay = SecondsPerUOMinute * 24;
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public static DateTime ServerStart{ get; private set; }
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private static DateTime WorldStart = new DateTime( 1997, 9, 1 );
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public static void Initialize()
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{
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ServerStart = DateTime.UtcNow;
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}
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public static MoonPhase GetMoonPhase( Map map, int x, int y )
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{
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int hours, minutes, totalMinutes;
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public static MoonPhase GetMoonPhase(Map map, int x, int y)
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{
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int hours, minutes, totalMinutes;
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GetTime( map, x, y, out hours, out minutes, out totalMinutes );
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GetTime(map, x, y, out hours, out minutes, out totalMinutes);
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if ( map != null )
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totalMinutes /= 10 + (map.MapIndex * 20);
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if (map != null)
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totalMinutes /= 10 + map.MapIndex * 20;
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return (MoonPhase)(totalMinutes % 8);
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}
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return (MoonPhase)(totalMinutes % 8);
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}
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public static void GetTime( Map map, int x, int y, out int hours, out int minutes )
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{
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int totalMinutes;
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public static void GetTime(Map map, int x, int y, out int hours, out int minutes)
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{
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int totalMinutes;
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GetTime( map, x, y, out hours, out minutes, out totalMinutes );
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}
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GetTime(map, x, y, out hours, out minutes, out totalMinutes);
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}
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public static void GetTime( Map map, int x, int y, out int hours, out int minutes, out int totalMinutes )
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{
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TimeSpan timeSpan = DateTime.UtcNow - WorldStart;
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public static void GetTime(Map map, int x, int y, out int hours, out int minutes, out int totalMinutes)
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{
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TimeSpan timeSpan = DateTime.UtcNow - WorldStart;
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totalMinutes = (int)(timeSpan.TotalSeconds / SecondsPerUOMinute);
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totalMinutes = (int)(timeSpan.TotalSeconds / SecondsPerUOMinute);
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if ( map != null )
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totalMinutes += map.MapIndex * 320;
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if (map != null)
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totalMinutes += map.MapIndex * 320;
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// Really on OSI this must be by subserver
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totalMinutes += x / 16;
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// Really on OSI this must be by subserver
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totalMinutes += x / 16;
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hours = (totalMinutes / 60) % 24;
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minutes = totalMinutes % 60;
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}
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hours = totalMinutes / 60 % 24;
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minutes = totalMinutes % 60;
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}
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public static void GetTime( out int generalNumber, out string exactTime )
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{
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GetTime( null, 0, 0, out generalNumber, out exactTime );
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}
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public static void GetTime(out int generalNumber, out string exactTime)
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{
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GetTime(null, 0, 0, out generalNumber, out exactTime);
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}
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public static void GetTime( Mobile from, out int generalNumber, out string exactTime )
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{
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GetTime( from.Map, from.X, from.Y, out generalNumber, out exactTime );
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}
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public static void GetTime(Mobile from, out int generalNumber, out string exactTime)
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{
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GetTime(from.Map, from.X, from.Y, out generalNumber, out exactTime);
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}
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public static void GetTime( Map map, int x, int y, out int generalNumber, out string exactTime )
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{
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int hours, minutes;
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public static void GetTime(Map map, int x, int y, out int generalNumber, out string exactTime)
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{
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int hours, minutes;
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GetTime( map, x, y, out hours, out minutes );
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GetTime(map, x, y, out hours, out minutes);
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// 00:00 AM - 00:59 AM : Witching hour
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// 01:00 AM - 03:59 AM : Middle of night
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// 04:00 AM - 07:59 AM : Early morning
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// 08:00 AM - 11:59 AM : Late morning
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// 12:00 PM - 12:59 PM : Noon
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// 01:00 PM - 03:59 PM : Afternoon
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// 04:00 PM - 07:59 PM : Early evening
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// 08:00 PM - 11:59 AM : Late at night
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// 00:00 AM - 00:59 AM : Witching hour
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// 01:00 AM - 03:59 AM : Middle of night
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// 04:00 AM - 07:59 AM : Early morning
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// 08:00 AM - 11:59 AM : Late morning
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// 12:00 PM - 12:59 PM : Noon
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// 01:00 PM - 03:59 PM : Afternoon
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// 04:00 PM - 07:59 PM : Early evening
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// 08:00 PM - 11:59 AM : Late at night
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if ( hours >= 20 )
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generalNumber = 1042957; // It's late at night
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else if ( hours >= 16 )
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generalNumber = 1042956; // It's early in the evening
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else if ( hours >= 13 )
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generalNumber = 1042955; // It's the afternoon
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else if ( hours >= 12 )
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generalNumber = 1042954; // It's around noon
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else if ( hours >= 08 )
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generalNumber = 1042953; // It's late in the morning
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else if ( hours >= 04 )
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generalNumber = 1042952; // It's early in the morning
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else if ( hours >= 01 )
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generalNumber = 1042951; // It's the middle of the night
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else
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generalNumber = 1042950; // 'Tis the witching hour. 12 Midnight.
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if (hours >= 20)
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generalNumber = 1042957; // It's late at night
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else if (hours >= 16)
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generalNumber = 1042956; // It's early in the evening
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else if (hours >= 13)
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generalNumber = 1042955; // It's the afternoon
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else if (hours >= 12)
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generalNumber = 1042954; // It's around noon
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else if (hours >= 08)
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generalNumber = 1042953; // It's late in the morning
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else if (hours >= 04)
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generalNumber = 1042952; // It's early in the morning
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else if (hours >= 01)
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generalNumber = 1042951; // It's the middle of the night
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else
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generalNumber = 1042950; // 'Tis the witching hour. 12 Midnight.
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hours %= 12;
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hours %= 12;
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if ( hours == 0 )
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hours = 12;
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if (hours == 0)
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hours = 12;
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exactTime = $"{hours}:{minutes:D2}";
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}
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exactTime = $"{hours}:{minutes:D2}";
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}
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public override void OnDoubleClick( Mobile from )
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{
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int genericNumber;
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string exactTime;
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public override void OnDoubleClick(Mobile from)
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{
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int genericNumber;
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string exactTime;
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GetTime( from, out genericNumber, out exactTime );
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GetTime(from, out genericNumber, out exactTime);
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SendLocalizedMessageTo( from, genericNumber );
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SendLocalizedMessageTo( from, 1042958, exactTime ); // ~1_TIME~ to be exact
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}
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SendLocalizedMessageTo(from, genericNumber);
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SendLocalizedMessageTo(from, 1042958, exactTime); // ~1_TIME~ to be exact
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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|
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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int version = reader.ReadInt();
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if ( Weight == 2.0 )
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Weight = 3.0;
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}
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}
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if (Weight == 2.0)
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Weight = 3.0;
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}
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}
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[Flippable( 0x104B, 0x104C )]
|
||||
public class ClockRight : Clock
|
||||
{
|
||||
[Constructible]
|
||||
public ClockRight() : base( 0x104B )
|
||||
{
|
||||
}
|
||||
[Flippable(0x104B, 0x104C)]
|
||||
public class ClockRight : Clock
|
||||
{
|
||||
[Constructible]
|
||||
public ClockRight() : base(0x104B)
|
||||
{
|
||||
}
|
||||
|
||||
public ClockRight( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public ClockRight(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable( 0x104B, 0x104C )]
|
||||
public class ClockLeft : Clock
|
||||
{
|
||||
[Constructible]
|
||||
public ClockLeft() : base( 0x104C )
|
||||
{
|
||||
}
|
||||
[Flippable(0x104B, 0x104C)]
|
||||
public class ClockLeft : Clock
|
||||
{
|
||||
[Constructible]
|
||||
public ClockLeft() : base(0x104C)
|
||||
{
|
||||
}
|
||||
|
||||
public ClockLeft( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public ClockLeft(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,36 +1,37 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Flippable( 0x1053, 0x1054 )]
|
||||
public class Gears : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Gears() : this( 1 )
|
||||
{
|
||||
}
|
||||
[Flippable(0x1053, 0x1054)]
|
||||
public class Gears : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Gears() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Gears( int amount ) : base( 0x1053 )
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
Weight = 1.0;
|
||||
}
|
||||
[Constructible]
|
||||
public Gears(int amount) : base(0x1053)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public Gears( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public Gears(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,29 +1,29 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class Globe : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Globe() : base( 0x1047 ) // It isn't flippable
|
||||
{
|
||||
Weight = 3.0;
|
||||
}
|
||||
public class Globe : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Globe() : base(0x1047) // It isn't flippable
|
||||
{
|
||||
Weight = 3.0;
|
||||
}
|
||||
|
||||
public Globe( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public Globe(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,36 +1,37 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Flippable( 0x1055, 0x1056 )]
|
||||
public class Hinge : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Hinge() : this( 1 )
|
||||
{
|
||||
}
|
||||
[Flippable(0x1055, 0x1056)]
|
||||
public class Hinge : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Hinge() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Hinge( int amount ) : base( 0x1055 )
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
Weight = 1.0;
|
||||
}
|
||||
[Constructible]
|
||||
public Hinge(int amount) : base(0x1055)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public Hinge( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public Hinge(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,36 +1,37 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Flippable( 0x1059, 0x105A )]
|
||||
public class SextantParts : Item
|
||||
{
|
||||
[Constructible]
|
||||
public SextantParts() : this( 1 )
|
||||
{
|
||||
}
|
||||
[Flippable(0x1059, 0x105A)]
|
||||
public class SextantParts : Item
|
||||
{
|
||||
[Constructible]
|
||||
public SextantParts() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public SextantParts( int amount ) : base( 0x1059 )
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
Weight = 2.0;
|
||||
}
|
||||
[Constructible]
|
||||
public SextantParts(int amount) : base(0x1059)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public SextantParts( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public SextantParts(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,36 +1,37 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Flippable( 0x105D, 0x105E )]
|
||||
public class Springs : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Springs() : this( 1 )
|
||||
{
|
||||
}
|
||||
[Flippable(0x105D, 0x105E)]
|
||||
public class Springs : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Springs() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public Springs( int amount ) : base( 0x105D )
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
Weight = 1.0;
|
||||
}
|
||||
[Constructible]
|
||||
public Springs(int amount) : base(0x105D)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public Springs( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public Springs(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,67 +1,71 @@
|
|||
using Server.Network;
|
||||
using Server.Mobiles;
|
||||
using Server.Engines.Quests;
|
||||
using Server.Engines.Quests.Hag;
|
||||
using Server.Mobiles;
|
||||
using Server.Network;
|
||||
|
||||
namespace Server.Items
|
||||
{
|
||||
[Flippable( 0x14F5, 0x14F6 )]
|
||||
public class Spyglass : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Spyglass() : base( 0x14F5 )
|
||||
{
|
||||
Weight = 3.0;
|
||||
}
|
||||
[Flippable(0x14F5, 0x14F6)]
|
||||
public class Spyglass : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Spyglass() : base(0x14F5)
|
||||
{
|
||||
Weight = 3.0;
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
from.LocalOverheadMessage( MessageType.Regular, 0x3B2, 1008155 ); // You peer into the heavens, seeking the moons...
|
||||
public Spyglass(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
from.Send( new MessageLocalizedAffix( from.Serial, from.Body, MessageType.Regular, 0x3B2, 3, 1008146 + (int)Clock.GetMoonPhase( Map.Trammel, from.X, from.Y ), "", AffixType.Prepend, "Trammel : ", "" ) );
|
||||
from.Send( new MessageLocalizedAffix( from.Serial, from.Body, MessageType.Regular, 0x3B2, 3, 1008146 + (int)Clock.GetMoonPhase( Map.Felucca, from.X, from.Y ), "", AffixType.Prepend, "Felucca : ", "" ) );
|
||||
public override void OnDoubleClick(Mobile from)
|
||||
{
|
||||
from.LocalOverheadMessage(MessageType.Regular, 0x3B2,
|
||||
1008155); // You peer into the heavens, seeking the moons...
|
||||
|
||||
if ( from is PlayerMobile player )
|
||||
{
|
||||
QuestSystem qs = player.Quest;
|
||||
from.Send(new MessageLocalizedAffix(from.Serial, from.Body, MessageType.Regular, 0x3B2, 3,
|
||||
1008146 + (int)Clock.GetMoonPhase(Map.Trammel, from.X, from.Y), "", AffixType.Prepend, "Trammel : ", ""));
|
||||
from.Send(new MessageLocalizedAffix(from.Serial, from.Body, MessageType.Regular, 0x3B2, 3,
|
||||
1008146 + (int)Clock.GetMoonPhase(Map.Felucca, from.X, from.Y), "", AffixType.Prepend, "Felucca : ", ""));
|
||||
|
||||
if ( qs is WitchApprenticeQuest )
|
||||
{
|
||||
if ( qs.FindObjective( typeof( FindIngredientObjective ) ) is FindIngredientObjective obj && !obj.Completed && obj.Ingredient == Ingredient.StarChart )
|
||||
{
|
||||
Clock.GetTime( from.Map, from.X, from.Y, out int hours, out int _ );
|
||||
if (from is PlayerMobile player)
|
||||
{
|
||||
QuestSystem qs = player.Quest;
|
||||
|
||||
if ( hours < 5 || hours > 17 )
|
||||
{
|
||||
player.SendLocalizedMessage( 1055040 ); // You gaze up into the glittering night sky. With great care, you compose a chart of the most prominent star patterns.
|
||||
if (qs is WitchApprenticeQuest)
|
||||
if (qs.FindObjective(typeof(FindIngredientObjective)) is FindIngredientObjective obj && !obj.Completed &&
|
||||
obj.Ingredient == Ingredient.StarChart)
|
||||
{
|
||||
Clock.GetTime(from.Map, from.X, from.Y, out int hours, out int _);
|
||||
|
||||
obj.Complete();
|
||||
}
|
||||
else
|
||||
{
|
||||
player.SendLocalizedMessage( 1055039 ); // You gaze up into the sky, but it is not dark enough to see any stars.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (hours < 5 || hours > 17)
|
||||
{
|
||||
player.SendLocalizedMessage(
|
||||
1055040); // You gaze up into the glittering night sky. With great care, you compose a chart of the most prominent star patterns.
|
||||
|
||||
public Spyglass( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
obj.Complete();
|
||||
}
|
||||
else
|
||||
{
|
||||
player.SendLocalizedMessage(
|
||||
1055039); // You gaze up into the sky, but it is not dark enough to see any stars.
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,275 +1,275 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Flippable( 0x9F4, 0x9F5, 0x9A3, 0x9A4 )]
|
||||
public class Fork : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Fork() : base( 0x9F4 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
[Flippable(0x9F4, 0x9F5, 0x9A3, 0x9A4)]
|
||||
public class Fork : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Fork() : base(0x9F4)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public Fork( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public Fork(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class ForkLeft : Item
|
||||
{
|
||||
[Constructible]
|
||||
public ForkLeft() : base( 0x9F4 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
public class ForkLeft : Item
|
||||
{
|
||||
[Constructible]
|
||||
public ForkLeft() : base(0x9F4)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public ForkLeft( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public ForkLeft(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class ForkRight : Item
|
||||
{
|
||||
[Constructible]
|
||||
public ForkRight() : base( 0x9F5 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
public class ForkRight : Item
|
||||
{
|
||||
[Constructible]
|
||||
public ForkRight() : base(0x9F5)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public ForkRight( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public ForkRight(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable( 0x9F8, 0x9F9, 0x9C2, 0x9C3 )]
|
||||
public class Spoon : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Spoon() : base( 0x9F8 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
[Flippable(0x9F8, 0x9F9, 0x9C2, 0x9C3)]
|
||||
public class Spoon : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Spoon() : base(0x9F8)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public Spoon( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public Spoon(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SpoonLeft : Item
|
||||
{
|
||||
[Constructible]
|
||||
public SpoonLeft() : base( 0x9F8 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
public class SpoonLeft : Item
|
||||
{
|
||||
[Constructible]
|
||||
public SpoonLeft() : base(0x9F8)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public SpoonLeft( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public SpoonLeft(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class SpoonRight : Item
|
||||
{
|
||||
[Constructible]
|
||||
public SpoonRight() : base( 0x9F9 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
public class SpoonRight : Item
|
||||
{
|
||||
[Constructible]
|
||||
public SpoonRight() : base(0x9F9)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public SpoonRight( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public SpoonRight(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
[Flippable( 0x9F6, 0x9F7, 0x9A5, 0x9A6 )]
|
||||
public class Knife : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Knife() : base( 0x9F6 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
[Flippable(0x9F6, 0x9F7, 0x9A5, 0x9A6)]
|
||||
public class Knife : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Knife() : base(0x9F6)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public Knife( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public Knife(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class KnifeLeft : Item
|
||||
{
|
||||
[Constructible]
|
||||
public KnifeLeft() : base( 0x9F6 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
public class KnifeLeft : Item
|
||||
{
|
||||
[Constructible]
|
||||
public KnifeLeft() : base(0x9F6)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public KnifeLeft( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public KnifeLeft(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class KnifeRight : Item
|
||||
{
|
||||
[Constructible]
|
||||
public KnifeRight() : base( 0x9F7 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
public class KnifeRight : Item
|
||||
{
|
||||
[Constructible]
|
||||
public KnifeRight() : base(0x9F7)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public KnifeRight( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public KnifeRight(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
|
||||
public class Plate : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Plate() : base( 0x9D7 )
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
public class Plate : Item
|
||||
{
|
||||
[Constructible]
|
||||
public Plate() : base(0x9D7)
|
||||
{
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public Plate( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public Plate(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue