Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
|
|
@ -1,36 +1,37 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[Flippable( 0x104D, 0x104E )]
|
||||
public class ClockFrame : Item
|
||||
{
|
||||
[Constructible]
|
||||
public ClockFrame() : this( 1 )
|
||||
{
|
||||
}
|
||||
[Flippable(0x104D, 0x104E)]
|
||||
public class ClockFrame : Item
|
||||
{
|
||||
[Constructible]
|
||||
public ClockFrame() : this(1)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public ClockFrame( int amount ) : base( 0x104D )
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
Weight = 2.0;
|
||||
}
|
||||
[Constructible]
|
||||
public ClockFrame(int amount) : base(0x104D)
|
||||
{
|
||||
Stackable = true;
|
||||
Amount = amount;
|
||||
Weight = 2.0;
|
||||
}
|
||||
|
||||
public ClockFrame( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public ClockFrame(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue