Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,36 +1,37 @@
namespace Server.Items
{
[Flippable( 0x104D, 0x104E )]
public class ClockFrame : Item
{
[Constructible]
public ClockFrame() : this( 1 )
{
}
[Flippable(0x104D, 0x104E)]
public class ClockFrame : Item
{
[Constructible]
public ClockFrame() : this(1)
{
}
[Constructible]
public ClockFrame( int amount ) : base( 0x104D )
{
Stackable = true;
Amount = amount;
Weight = 2.0;
}
[Constructible]
public ClockFrame(int amount) : base(0x104D)
{
Stackable = true;
Amount = amount;
Weight = 2.0;
}
public ClockFrame( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public ClockFrame(Serial serial) : base(serial)
{
}
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(0); // version
}
int version = reader.ReadInt();
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}