Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
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3324 changed files with 441118 additions and 433755 deletions
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@ -2,213 +2,213 @@ using System;
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namespace Server.Items
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{
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public enum MoonPhase
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{
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NewMoon,
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WaxingCrescentMoon,
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FirstQuarter,
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WaxingGibbous,
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FullMoon,
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WaningGibbous,
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LastQuarter,
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WaningCrescent
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}
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public enum MoonPhase
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{
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NewMoon,
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WaxingCrescentMoon,
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FirstQuarter,
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WaxingGibbous,
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FullMoon,
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WaningGibbous,
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LastQuarter,
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WaningCrescent
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}
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[Flippable( 0x104B, 0x104C )]
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public class Clock : Item
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{
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public static DateTime ServerStart { get; private set; }
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[Flippable(0x104B, 0x104C)]
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public class Clock : Item
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{
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public const double SecondsPerUOMinute = 5.0;
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public const double MinutesPerUODay = SecondsPerUOMinute * 24;
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public static void Initialize()
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{
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ServerStart = DateTime.UtcNow;
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}
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private static DateTime WorldStart = new DateTime(1997, 9, 1);
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[Constructible]
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public Clock() : this( 0x104B )
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{
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}
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[Constructible]
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public Clock() : this(0x104B)
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{
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}
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[Constructible]
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public Clock( int itemID ) : base( itemID )
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{
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Weight = 3.0;
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}
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[Constructible]
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public Clock(int itemID) : base(itemID)
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{
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Weight = 3.0;
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}
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public Clock( Serial serial ) : base( serial )
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{
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}
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public Clock(Serial serial) : base(serial)
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{
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}
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public const double SecondsPerUOMinute = 5.0;
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public const double MinutesPerUODay = SecondsPerUOMinute * 24;
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public static DateTime ServerStart{ get; private set; }
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private static DateTime WorldStart = new DateTime( 1997, 9, 1 );
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public static void Initialize()
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{
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ServerStart = DateTime.UtcNow;
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}
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public static MoonPhase GetMoonPhase( Map map, int x, int y )
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{
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int hours, minutes, totalMinutes;
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public static MoonPhase GetMoonPhase(Map map, int x, int y)
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{
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int hours, minutes, totalMinutes;
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GetTime( map, x, y, out hours, out minutes, out totalMinutes );
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GetTime(map, x, y, out hours, out minutes, out totalMinutes);
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if ( map != null )
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totalMinutes /= 10 + (map.MapIndex * 20);
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if (map != null)
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totalMinutes /= 10 + map.MapIndex * 20;
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return (MoonPhase)(totalMinutes % 8);
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}
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return (MoonPhase)(totalMinutes % 8);
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}
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public static void GetTime( Map map, int x, int y, out int hours, out int minutes )
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{
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int totalMinutes;
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public static void GetTime(Map map, int x, int y, out int hours, out int minutes)
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{
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int totalMinutes;
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GetTime( map, x, y, out hours, out minutes, out totalMinutes );
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}
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GetTime(map, x, y, out hours, out minutes, out totalMinutes);
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}
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public static void GetTime( Map map, int x, int y, out int hours, out int minutes, out int totalMinutes )
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{
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TimeSpan timeSpan = DateTime.UtcNow - WorldStart;
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public static void GetTime(Map map, int x, int y, out int hours, out int minutes, out int totalMinutes)
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{
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TimeSpan timeSpan = DateTime.UtcNow - WorldStart;
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totalMinutes = (int)(timeSpan.TotalSeconds / SecondsPerUOMinute);
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totalMinutes = (int)(timeSpan.TotalSeconds / SecondsPerUOMinute);
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if ( map != null )
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totalMinutes += map.MapIndex * 320;
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if (map != null)
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totalMinutes += map.MapIndex * 320;
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// Really on OSI this must be by subserver
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totalMinutes += x / 16;
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// Really on OSI this must be by subserver
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totalMinutes += x / 16;
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hours = (totalMinutes / 60) % 24;
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minutes = totalMinutes % 60;
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}
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hours = totalMinutes / 60 % 24;
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minutes = totalMinutes % 60;
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}
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public static void GetTime( out int generalNumber, out string exactTime )
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{
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GetTime( null, 0, 0, out generalNumber, out exactTime );
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}
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public static void GetTime(out int generalNumber, out string exactTime)
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{
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GetTime(null, 0, 0, out generalNumber, out exactTime);
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}
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public static void GetTime( Mobile from, out int generalNumber, out string exactTime )
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{
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GetTime( from.Map, from.X, from.Y, out generalNumber, out exactTime );
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}
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public static void GetTime(Mobile from, out int generalNumber, out string exactTime)
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{
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GetTime(from.Map, from.X, from.Y, out generalNumber, out exactTime);
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}
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public static void GetTime( Map map, int x, int y, out int generalNumber, out string exactTime )
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{
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int hours, minutes;
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public static void GetTime(Map map, int x, int y, out int generalNumber, out string exactTime)
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{
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int hours, minutes;
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GetTime( map, x, y, out hours, out minutes );
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GetTime(map, x, y, out hours, out minutes);
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// 00:00 AM - 00:59 AM : Witching hour
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// 01:00 AM - 03:59 AM : Middle of night
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// 04:00 AM - 07:59 AM : Early morning
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// 08:00 AM - 11:59 AM : Late morning
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// 12:00 PM - 12:59 PM : Noon
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// 01:00 PM - 03:59 PM : Afternoon
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// 04:00 PM - 07:59 PM : Early evening
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// 08:00 PM - 11:59 AM : Late at night
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// 00:00 AM - 00:59 AM : Witching hour
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// 01:00 AM - 03:59 AM : Middle of night
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// 04:00 AM - 07:59 AM : Early morning
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// 08:00 AM - 11:59 AM : Late morning
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// 12:00 PM - 12:59 PM : Noon
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// 01:00 PM - 03:59 PM : Afternoon
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// 04:00 PM - 07:59 PM : Early evening
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// 08:00 PM - 11:59 AM : Late at night
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if ( hours >= 20 )
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generalNumber = 1042957; // It's late at night
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else if ( hours >= 16 )
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generalNumber = 1042956; // It's early in the evening
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else if ( hours >= 13 )
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generalNumber = 1042955; // It's the afternoon
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else if ( hours >= 12 )
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generalNumber = 1042954; // It's around noon
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else if ( hours >= 08 )
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generalNumber = 1042953; // It's late in the morning
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else if ( hours >= 04 )
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generalNumber = 1042952; // It's early in the morning
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else if ( hours >= 01 )
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generalNumber = 1042951; // It's the middle of the night
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else
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generalNumber = 1042950; // 'Tis the witching hour. 12 Midnight.
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if (hours >= 20)
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generalNumber = 1042957; // It's late at night
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else if (hours >= 16)
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generalNumber = 1042956; // It's early in the evening
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else if (hours >= 13)
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generalNumber = 1042955; // It's the afternoon
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else if (hours >= 12)
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generalNumber = 1042954; // It's around noon
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else if (hours >= 08)
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generalNumber = 1042953; // It's late in the morning
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else if (hours >= 04)
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generalNumber = 1042952; // It's early in the morning
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else if (hours >= 01)
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generalNumber = 1042951; // It's the middle of the night
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else
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generalNumber = 1042950; // 'Tis the witching hour. 12 Midnight.
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hours %= 12;
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hours %= 12;
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if ( hours == 0 )
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hours = 12;
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if (hours == 0)
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hours = 12;
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exactTime = $"{hours}:{minutes:D2}";
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}
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exactTime = $"{hours}:{minutes:D2}";
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}
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public override void OnDoubleClick( Mobile from )
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{
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int genericNumber;
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string exactTime;
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public override void OnDoubleClick(Mobile from)
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{
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int genericNumber;
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string exactTime;
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GetTime( from, out genericNumber, out exactTime );
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GetTime(from, out genericNumber, out exactTime);
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SendLocalizedMessageTo( from, genericNumber );
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SendLocalizedMessageTo( from, 1042958, exactTime ); // ~1_TIME~ to be exact
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}
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SendLocalizedMessageTo(from, genericNumber);
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SendLocalizedMessageTo(from, 1042958, exactTime); // ~1_TIME~ to be exact
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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int version = reader.ReadInt();
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if ( Weight == 2.0 )
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Weight = 3.0;
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}
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}
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if (Weight == 2.0)
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Weight = 3.0;
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}
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}
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[Flippable( 0x104B, 0x104C )]
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public class ClockRight : Clock
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{
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[Constructible]
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public ClockRight() : base( 0x104B )
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{
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}
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[Flippable(0x104B, 0x104C)]
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public class ClockRight : Clock
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{
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[Constructible]
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public ClockRight() : base(0x104B)
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{
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}
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public ClockRight( Serial serial ) : base( serial )
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{
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}
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public ClockRight(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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[Flippable( 0x104B, 0x104C )]
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public class ClockLeft : Clock
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{
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[Constructible]
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public ClockLeft() : base( 0x104C )
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{
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}
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[Flippable(0x104B, 0x104C)]
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public class ClockLeft : Clock
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{
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[Constructible]
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public ClockLeft() : base(0x104C)
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{
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}
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public ClockLeft( Serial serial ) : base( serial )
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{
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}
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public ClockLeft(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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