Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -2,42 +2,42 @@ using Server.Engines.Craft;
namespace Server.Items
{
[FlippableAttribute( 0x1022, 0x1023 )]
public class FletcherTools : BaseTool
{
public override CraftSystem CraftSystem => DefBowFletching.CraftSystem;
[Flippable(0x1022, 0x1023)]
public class FletcherTools : BaseTool
{
[Constructible]
public FletcherTools() : base(0x1022)
{
Weight = 2.0;
}
[Constructible]
public FletcherTools() : base( 0x1022 )
{
Weight = 2.0;
}
[Constructible]
public FletcherTools(int uses) : base(uses, 0x1022)
{
Weight = 2.0;
}
[Constructible]
public FletcherTools( int uses ) : base( uses, 0x1022 )
{
Weight = 2.0;
}
public FletcherTools(Serial serial) : base(serial)
{
}
public FletcherTools( Serial serial ) : base( serial )
{
}
public override CraftSystem CraftSystem => DefBowFletching.CraftSystem;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( Weight == 1.0 )
Weight = 2.0;
}
}
}
if (Weight == 1.0)
Weight = 2.0;
}
}
}