Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -2,76 +2,76 @@ using Server.Engines.Craft;
namespace Server.Items
{
[FlippableAttribute( 0x13E4, 0x13E3 )]
public class RunicHammer : BaseRunicTool
{
public override CraftSystem CraftSystem => DefBlacksmithy.CraftSystem;
[Flippable(0x13E4, 0x13E3)]
public class RunicHammer : BaseRunicTool
{
[Constructible]
public RunicHammer(CraftResource resource) : base(resource, 0x13E3)
{
Weight = 8.0;
Layer = Layer.OneHanded;
Hue = CraftResources.GetHue(resource);
}
public override int LabelNumber
{
get
{
int index = CraftResources.GetIndex( Resource );
[Constructible]
public RunicHammer(CraftResource resource, int uses) : base(resource, uses, 0x13E3)
{
Weight = 8.0;
Layer = Layer.OneHanded;
Hue = CraftResources.GetHue(resource);
}
if ( index >= 1 && index <= 8 )
return 1049019 + index;
public RunicHammer(Serial serial) : base(serial)
{
}
return 1045128; // runic smithy hammer
}
}
public override CraftSystem CraftSystem => DefBlacksmithy.CraftSystem;
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
public override int LabelNumber
{
get
{
int index = CraftResources.GetIndex(Resource);
int index = CraftResources.GetIndex( Resource );
if (index >= 1 && index <= 8)
return 1049019 + index;
if ( index >= 1 && index <= 8 )
return;
return 1045128; // runic smithy hammer
}
}
if ( !CraftResources.IsStandard( Resource ) )
{
int num = CraftResources.GetLocalizationNumber( Resource );
public override void AddNameProperties(ObjectPropertyList list)
{
base.AddNameProperties(list);
if ( num > 0 )
list.Add( num );
else
list.Add( CraftResources.GetName( Resource ) );
}
}
int index = CraftResources.GetIndex(Resource);
[Constructible]
public RunicHammer( CraftResource resource ) : base( resource, 0x13E3 )
{
Weight = 8.0;
Layer = Layer.OneHanded;
Hue = CraftResources.GetHue( resource );
}
if (index >= 1 && index <= 8)
return;
[Constructible]
public RunicHammer( CraftResource resource, int uses ) : base( resource, uses, 0x13E3 )
{
Weight = 8.0;
Layer = Layer.OneHanded;
Hue = CraftResources.GetHue( resource );
}
if (!CraftResources.IsStandard(Resource))
{
int num = CraftResources.GetLocalizationNumber(Resource);
public RunicHammer( Serial serial ) : base( serial )
{
}
if (num > 0)
list.Add(num);
else
list.Add(CraftResources.GetName(Resource));
}
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}