Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -2,39 +2,39 @@ using Server.Engines.Craft;
namespace Server.Items
{
[FlippableAttribute( 0xFB5, 0xFB4 )]
public class SledgeHammer : BaseTool
{
public override CraftSystem CraftSystem => DefBlacksmithy.CraftSystem;
[Flippable(0xFB5, 0xFB4)]
public class SledgeHammer : BaseTool
{
[Constructible]
public SledgeHammer() : base(0xFB5)
{
Layer = Layer.OneHanded;
}
[Constructible]
public SledgeHammer() : base( 0xFB5 )
{
Layer = Layer.OneHanded;
}
[Constructible]
public SledgeHammer(int uses) : base(uses, 0xFB5)
{
Layer = Layer.OneHanded;
}
[Constructible]
public SledgeHammer( int uses ) : base( uses, 0xFB5 )
{
Layer = Layer.OneHanded;
}
public SledgeHammer(Serial serial) : base(serial)
{
}
public SledgeHammer( Serial serial ) : base( serial )
{
}
public override CraftSystem CraftSystem => DefBlacksmithy.CraftSystem;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}