Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
|
|
@ -2,39 +2,39 @@ using Server.Engines.Craft;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlippableAttribute( 0xFB5, 0xFB4 )]
|
||||
public class SledgeHammer : BaseTool
|
||||
{
|
||||
public override CraftSystem CraftSystem => DefBlacksmithy.CraftSystem;
|
||||
[Flippable(0xFB5, 0xFB4)]
|
||||
public class SledgeHammer : BaseTool
|
||||
{
|
||||
[Constructible]
|
||||
public SledgeHammer() : base(0xFB5)
|
||||
{
|
||||
Layer = Layer.OneHanded;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public SledgeHammer() : base( 0xFB5 )
|
||||
{
|
||||
Layer = Layer.OneHanded;
|
||||
}
|
||||
[Constructible]
|
||||
public SledgeHammer(int uses) : base(uses, 0xFB5)
|
||||
{
|
||||
Layer = Layer.OneHanded;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public SledgeHammer( int uses ) : base( uses, 0xFB5 )
|
||||
{
|
||||
Layer = Layer.OneHanded;
|
||||
}
|
||||
public SledgeHammer(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public SledgeHammer( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override CraftSystem CraftSystem => DefBlacksmithy.CraftSystem;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue