Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,42 +1,42 @@
namespace Server.Items
{
[Flippable( 0x2684, 0x2683 )]
public class HoodedShroudOfShadows : BaseOuterTorso
{
[Constructible]
public HoodedShroudOfShadows() : this( 0x455 )
{
}
[Flippable(0x2684, 0x2683)]
public class HoodedShroudOfShadows : BaseOuterTorso
{
[Constructible]
public HoodedShroudOfShadows() : this(0x455)
{
}
[Constructible]
public HoodedShroudOfShadows( int hue ) : base( 0x2684, hue )
{
LootType = LootType.Blessed;
Weight = 3.0;
}
[Constructible]
public HoodedShroudOfShadows(int hue) : base(0x2684, hue)
{
LootType = LootType.Blessed;
Weight = 3.0;
}
public override bool Dye( Mobile from, DyeTub sender )
{
from.SendLocalizedMessage( sender.FailMessage );
return false;
}
public HoodedShroudOfShadows(Serial serial) : base(serial)
{
}
public HoodedShroudOfShadows( Serial serial ) : base( serial )
{
}
public override bool Dye(Mobile from, DyeTub sender)
{
from.SendLocalizedMessage(sender.FailMessage);
return false;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,34 +1,34 @@
namespace Server.Items
{
public class LuckyNecklace : BaseJewel
{
public override int Hue => 1150;
public override int LabelNumber => 1075239; //Lucky Necklace 1075239
public class LuckyNecklace : BaseJewel
{
[Constructible]
public LuckyNecklace()
: base(0x1088, Layer.Neck)
{
Attributes.Luck = 200;
LootType = LootType.Blessed;
}
[Constructible]
public LuckyNecklace( )
: base( 0x1088, Layer.Neck )
{
Attributes.Luck = 200;
LootType = LootType.Blessed;
}
public LuckyNecklace(Serial serial) : base(serial)
{
}
public LuckyNecklace( Serial serial ) : base( serial )
{
}
public override int Hue => 1150;
public override int LabelNumber => 1075239; //Lucky Necklace 1075239
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
reader.ReadInt(); /* int version = reader.ReadInt(); Why? Just to have an unused var? */
}
}
}
reader.ReadInt(); /* int version = reader.ReadInt(); Why? Just to have an unused var? */
}
}
}