Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
commit
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3324 changed files with 441118 additions and 433755 deletions
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@ -1,42 +1,42 @@
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namespace Server.Items
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{
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[Flippable( 0x2684, 0x2683 )]
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public class HoodedShroudOfShadows : BaseOuterTorso
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{
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[Constructible]
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public HoodedShroudOfShadows() : this( 0x455 )
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{
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}
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[Flippable(0x2684, 0x2683)]
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public class HoodedShroudOfShadows : BaseOuterTorso
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{
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[Constructible]
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public HoodedShroudOfShadows() : this(0x455)
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{
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}
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[Constructible]
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public HoodedShroudOfShadows( int hue ) : base( 0x2684, hue )
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{
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LootType = LootType.Blessed;
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Weight = 3.0;
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}
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[Constructible]
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public HoodedShroudOfShadows(int hue) : base(0x2684, hue)
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{
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LootType = LootType.Blessed;
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Weight = 3.0;
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}
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public override bool Dye( Mobile from, DyeTub sender )
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{
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from.SendLocalizedMessage( sender.FailMessage );
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return false;
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}
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public HoodedShroudOfShadows(Serial serial) : base(serial)
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{
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}
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public HoodedShroudOfShadows( Serial serial ) : base( serial )
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{
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}
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public override bool Dye(Mobile from, DyeTub sender)
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{
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from.SendLocalizedMessage(sender.FailMessage);
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return false;
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,34 +1,34 @@
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namespace Server.Items
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{
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public class LuckyNecklace : BaseJewel
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{
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public override int Hue => 1150;
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public override int LabelNumber => 1075239; //Lucky Necklace 1075239
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public class LuckyNecklace : BaseJewel
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{
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[Constructible]
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public LuckyNecklace()
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: base(0x1088, Layer.Neck)
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{
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Attributes.Luck = 200;
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LootType = LootType.Blessed;
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}
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[Constructible]
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public LuckyNecklace( )
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: base( 0x1088, Layer.Neck )
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{
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Attributes.Luck = 200;
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LootType = LootType.Blessed;
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}
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public LuckyNecklace(Serial serial) : base(serial)
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{
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}
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public LuckyNecklace( Serial serial ) : base( serial )
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{
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}
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public override int Hue => 1150;
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public override int LabelNumber => 1075239; //Lucky Necklace 1075239
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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reader.ReadInt(); /* int version = reader.ReadInt(); Why? Just to have an unused var? */
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}
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}
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}
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reader.ReadInt(); /* int version = reader.ReadInt(); Why? Just to have an unused var? */
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}
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}
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}
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