Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -2,124 +2,124 @@ using Server.Engines.Craft;
namespace Server.Items
{
[FlippableAttribute( 0x13E4, 0x13E3 )]
public class AncientSmithyHammer : BaseTool
{
private int m_Bonus;
private SkillMod m_SkillMod;
[Flippable(0x13E4, 0x13E3)]
public class AncientSmithyHammer : BaseTool
{
private int m_Bonus;
private SkillMod m_SkillMod;
[CommandProperty( AccessLevel.GameMaster )]
public int Bonus
{
get => m_Bonus;
set
{
m_Bonus = value;
InvalidateProperties();
[Constructible]
public AncientSmithyHammer(int bonus) : this(bonus, 600)
{
}
if ( m_Bonus == 0 )
{
m_SkillMod?.Remove();
[Constructible]
public AncientSmithyHammer(int bonus, int uses) : base(uses, 0x13E4)
{
m_Bonus = bonus;
Weight = 8.0;
Layer = Layer.OneHanded;
Hue = 0x482;
}
m_SkillMod = null;
}
else if ( m_SkillMod == null && Parent is Mobile mobile )
{
m_SkillMod = new DefaultSkillMod( SkillName.Blacksmith, true, m_Bonus );
mobile.AddSkillMod( m_SkillMod );
}
else if ( m_SkillMod != null )
{
m_SkillMod.Value = m_Bonus;
}
}
}
public AncientSmithyHammer(Serial serial) : base(serial)
{
}
public override void OnAdded(IEntity parent)
{
base.OnAdded( parent );
[CommandProperty(AccessLevel.GameMaster)]
public int Bonus
{
get => m_Bonus;
set
{
m_Bonus = value;
InvalidateProperties();
if ( m_Bonus != 0 && parent is Mobile mobile )
{
m_SkillMod?.Remove();
if (m_Bonus == 0)
{
m_SkillMod?.Remove();
m_SkillMod = new DefaultSkillMod( SkillName.Blacksmith, true, m_Bonus );
mobile.AddSkillMod( m_SkillMod );
}
}
m_SkillMod = null;
}
else if (m_SkillMod == null && Parent is Mobile mobile)
{
m_SkillMod = new DefaultSkillMod(SkillName.Blacksmith, true, m_Bonus);
mobile.AddSkillMod(m_SkillMod);
}
else if (m_SkillMod != null)
{
m_SkillMod.Value = m_Bonus;
}
}
}
public override void OnRemoved(IEntity parent)
{
base.OnRemoved( parent );
public override CraftSystem CraftSystem => DefBlacksmithy.CraftSystem;
public override int LabelNumber => 1045127; // ancient smithy hammer
m_SkillMod?.Remove();
public override void OnAdded(IEntity parent)
{
base.OnAdded(parent);
m_SkillMod = null;
}
if (m_Bonus != 0 && parent is Mobile mobile)
{
m_SkillMod?.Remove();
public override CraftSystem CraftSystem => DefBlacksmithy.CraftSystem;
public override int LabelNumber => 1045127; // ancient smithy hammer
m_SkillMod = new DefaultSkillMod(SkillName.Blacksmith, true, m_Bonus);
mobile.AddSkillMod(m_SkillMod);
}
}
[Constructible]
public AncientSmithyHammer( int bonus ) : this( bonus, 600 )
{
}
public override void OnRemoved(IEntity parent)
{
base.OnRemoved(parent);
[Constructible]
public AncientSmithyHammer( int bonus, int uses ) : base( uses, 0x13E4 )
{
m_Bonus = bonus;
Weight = 8.0;
Layer = Layer.OneHanded;
Hue = 0x482;
}
m_SkillMod?.Remove();
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
m_SkillMod = null;
}
if ( m_Bonus != 0 )
list.Add( 1060451, "#1042354\t{0}", m_Bonus.ToString() ); // ~1_skillname~ +~2_val~
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
public AncientSmithyHammer( Serial serial ) : base( serial )
{
}
if (m_Bonus != 0)
list.Add(1060451, "#1042354\t{0}", m_Bonus.ToString()); // ~1_skillname~ +~2_val~
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
writer.Write(0); // version
writer.Write( (int) m_Bonus );
}
writer.Write(m_Bonus);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_Bonus = reader.ReadInt();
break;
}
}
switch (version)
{
case 0:
{
m_Bonus = reader.ReadInt();
break;
}
}
if ( m_Bonus != 0 && Parent is Mobile mobile )
{
m_SkillMod?.Remove();
if (m_Bonus != 0 && Parent is Mobile mobile)
{
m_SkillMod?.Remove();
m_SkillMod = new DefaultSkillMod( SkillName.Blacksmith, true, m_Bonus );
mobile.AddSkillMod( m_SkillMod );
}
m_SkillMod = new DefaultSkillMod(SkillName.Blacksmith, true, m_Bonus);
mobile.AddSkillMod(m_SkillMod);
}
if ( Hue == 0 )
Hue = 0x482;
}
}
}
if (Hue == 0)
Hue = 0x482;
}
}
}

View file

@ -2,35 +2,37 @@ using Server.Engines.Craft;
namespace Server.Items
{
[Anvil, Flippable( 0xFAF, 0xFB0 )]
public class ColoredAnvil : Item
{
[Constructible]
public ColoredAnvil() : this( CraftResources.GetHue( (CraftResource)Utility.RandomMinMax( (int)CraftResource.DullCopper, (int)CraftResource.Valorite ) ) )
{
}
[Anvil]
[Flippable(0xFAF, 0xFB0)]
public class ColoredAnvil : Item
{
[Constructible]
public ColoredAnvil() : this(CraftResources.GetHue(
(CraftResource)Utility.RandomMinMax((int)CraftResource.DullCopper, (int)CraftResource.Valorite)))
{
}
[Constructible]
public ColoredAnvil( int hue ) : base( 0xFAF )
{
Hue = hue;
Weight = 20;
}
[Constructible]
public ColoredAnvil(int hue) : base(0xFAF)
{
Hue = hue;
Weight = 20;
}
public ColoredAnvil( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public ColoredAnvil(Serial serial) : base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

View file

@ -1,247 +1,248 @@
namespace Server.Items
{
[FlippableAttribute( 0x13c6, 0x13ce )]
public class LeatherGlovesOfMining : BaseGlovesOfMining
{
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
[Flippable(0x13c6, 0x13ce)]
public class LeatherGlovesOfMining : BaseGlovesOfMining
{
[Constructible]
public LeatherGlovesOfMining(int bonus) : base(bonus, 0x13C6)
{
Weight = 1;
}
public override int InitMinHits => 30;
public override int InitMaxHits => 40;
public LeatherGlovesOfMining(Serial serial) : base(serial)
{
}
public override int AosStrReq => 20;
public override int OldStrReq => 10;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public override int ArmorBase => 13;
public override int InitMinHits => 30;
public override int InitMaxHits => 40;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 20;
public override int OldStrReq => 10;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override int ArmorBase => 13;
public override int LabelNumber => 1045122; // leather blacksmith gloves of mining
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
[Constructible]
public LeatherGlovesOfMining( int bonus ) : base( bonus, 0x13C6 )
{
Weight = 1;
}
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public LeatherGlovesOfMining( Serial serial ) : base( serial )
{
}
public override int LabelNumber => 1045122; // leather blacksmith gloves of mining
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x13d5, 0x13dd )]
public class StuddedGlovesOfMining : BaseGlovesOfMining
{
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
[Flippable(0x13d5, 0x13dd)]
public class StuddedGlovesOfMining : BaseGlovesOfMining
{
[Constructible]
public StuddedGlovesOfMining(int bonus) : base(bonus, 0x13D5)
{
Weight = 2;
}
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public StuddedGlovesOfMining(Serial serial) : base(serial)
{
}
public override int AosStrReq => 25;
public override int OldStrReq => 25;
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public override int ArmorBase => 16;
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int AosStrReq => 25;
public override int OldStrReq => 25;
public override int LabelNumber => 1045123; // studded leather blacksmith gloves of mining
public override int ArmorBase => 16;
[Constructible]
public StuddedGlovesOfMining( int bonus ) : base( bonus, 0x13D5 )
{
Weight = 2;
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public StuddedGlovesOfMining( Serial serial ) : base( serial )
{
}
public override int LabelNumber => 1045123; // studded leather blacksmith gloves of mining
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
[FlippableAttribute( 0x13eb, 0x13f2 )]
public class RingmailGlovesOfMining : BaseGlovesOfMining
{
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 1;
public override int BasePoisonResistance => 5;
public override int BaseEnergyResistance => 3;
[Flippable(0x13eb, 0x13f2)]
public class RingmailGlovesOfMining : BaseGlovesOfMining
{
[Constructible]
public RingmailGlovesOfMining(int bonus) : base(bonus, 0x13EB)
{
Weight = 1;
}
public override int InitMinHits => 40;
public override int InitMaxHits => 50;
public RingmailGlovesOfMining(Serial serial) : base(serial)
{
}
public override int AosStrReq => 40;
public override int OldStrReq => 20;
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 1;
public override int BasePoisonResistance => 5;
public override int BaseEnergyResistance => 3;
public override int OldDexBonus => -1;
public override int InitMinHits => 40;
public override int InitMaxHits => 50;
public override int ArmorBase => 22;
public override int AosStrReq => 40;
public override int OldStrReq => 20;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Ringmail;
public override int OldDexBonus => -1;
public override int LabelNumber => 1045124; // ringmail blacksmith gloves of mining
public override int ArmorBase => 22;
[Constructible]
public RingmailGlovesOfMining( int bonus ) : base( bonus, 0x13EB )
{
Weight = 1;
}
public override ArmorMaterialType MaterialType => ArmorMaterialType.Ringmail;
public RingmailGlovesOfMining( Serial serial ) : base( serial )
{
}
public override int LabelNumber => 1045124; // ringmail blacksmith gloves of mining
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public abstract class BaseGlovesOfMining : BaseArmor
{
private int m_Bonus;
private SkillMod m_SkillMod;
public abstract class BaseGlovesOfMining : BaseArmor
{
private int m_Bonus;
private SkillMod m_SkillMod;
[CommandProperty( AccessLevel.GameMaster )]
public int Bonus
{
get => m_Bonus;
set
{
m_Bonus = value;
InvalidateProperties();
public BaseGlovesOfMining(int bonus, int itemID) : base(itemID)
{
m_Bonus = bonus;
if ( m_Bonus == 0 )
{
m_SkillMod?.Remove();
Hue = CraftResources.GetHue(
(CraftResource)Utility.RandomMinMax((int)CraftResource.DullCopper, (int)CraftResource.Valorite));
}
m_SkillMod = null;
}
else if ( m_SkillMod == null && Parent is Mobile mobile )
{
m_SkillMod = new DefaultSkillMod( SkillName.Mining, true, m_Bonus );
mobile.AddSkillMod( m_SkillMod );
}
else if ( m_SkillMod != null )
{
m_SkillMod.Value = m_Bonus;
}
}
}
public BaseGlovesOfMining(Serial serial) : base(serial)
{
}
public override void OnAdded(IEntity parent)
{
base.OnAdded( parent );
[CommandProperty(AccessLevel.GameMaster)]
public int Bonus
{
get => m_Bonus;
set
{
m_Bonus = value;
InvalidateProperties();
if ( m_Bonus != 0 && parent is Mobile mobile )
{
m_SkillMod?.Remove();
if (m_Bonus == 0)
{
m_SkillMod?.Remove();
m_SkillMod = new DefaultSkillMod( SkillName.Mining, true, m_Bonus );
mobile.AddSkillMod( m_SkillMod );
}
}
m_SkillMod = null;
}
else if (m_SkillMod == null && Parent is Mobile mobile)
{
m_SkillMod = new DefaultSkillMod(SkillName.Mining, true, m_Bonus);
mobile.AddSkillMod(m_SkillMod);
}
else if (m_SkillMod != null)
{
m_SkillMod.Value = m_Bonus;
}
}
}
public override void OnRemoved(IEntity parent)
{
base.OnRemoved( parent );
public override void OnAdded(IEntity parent)
{
base.OnAdded(parent);
m_SkillMod?.Remove();
if (m_Bonus != 0 && parent is Mobile mobile)
{
m_SkillMod?.Remove();
m_SkillMod = null;
}
m_SkillMod = new DefaultSkillMod(SkillName.Mining, true, m_Bonus);
mobile.AddSkillMod(m_SkillMod);
}
}
public BaseGlovesOfMining( int bonus, int itemID ) : base( itemID )
{
m_Bonus = bonus;
public override void OnRemoved(IEntity parent)
{
base.OnRemoved(parent);
Hue = CraftResources.GetHue( (CraftResource)Utility.RandomMinMax( (int)CraftResource.DullCopper, (int)CraftResource.Valorite ) );
}
m_SkillMod?.Remove();
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
m_SkillMod = null;
}
if ( m_Bonus != 0 )
list.Add( 1062005, m_Bonus.ToString() ); // mining bonus +~1_val~
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
public BaseGlovesOfMining( Serial serial ) : base( serial )
{
}
if (m_Bonus != 0)
list.Add(1062005, m_Bonus.ToString()); // mining bonus +~1_val~
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
writer.Write(0); // version
writer.Write( (int) m_Bonus );
}
writer.Write(m_Bonus);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_Bonus = reader.ReadInt();
break;
}
}
switch (version)
{
case 0:
{
m_Bonus = reader.ReadInt();
break;
}
}
if ( m_Bonus != 0 && Parent is Mobile mobile )
{
m_SkillMod?.Remove();
if (m_Bonus != 0 && Parent is Mobile mobile)
{
m_SkillMod?.Remove();
m_SkillMod = new DefaultSkillMod( SkillName.Mining, true, m_Bonus );
mobile.AddSkillMod( m_SkillMod );
}
}
}
}
m_SkillMod = new DefaultSkillMod(SkillName.Mining, true, m_Bonus);
mobile.AddSkillMod(m_SkillMod);
}
}
}
}

View file

@ -1,184 +1,192 @@
using Server.Targeting;
using Server.Network;
using Server.Targeting;
namespace Server.Items
{
public class PowderOfTemperament : Item, IUsesRemaining
{
private int m_UsesRemaining;
public class PowderOfTemperament : Item, IUsesRemaining
{
private int m_UsesRemaining;
[CommandProperty( AccessLevel.GameMaster )]
public int UsesRemaining
{
get => m_UsesRemaining;
set { m_UsesRemaining = value; InvalidateProperties(); }
}
[Constructible]
public PowderOfTemperament() : this(10)
{
}
public bool ShowUsesRemaining{ get => true;
set{} }
[Constructible]
public PowderOfTemperament(int charges) : base(4102)
{
Weight = 1.0;
Hue = 2419;
UsesRemaining = charges;
}
public override int LabelNumber => 1049082; // powder of fortifying
public PowderOfTemperament(Serial serial) : base(serial)
{
}
[Constructible]
public PowderOfTemperament() : this( 10 )
{
}
public override int LabelNumber => 1049082; // powder of fortifying
[Constructible]
public PowderOfTemperament( int charges ) : base( 4102 )
{
Weight = 1.0;
Hue = 2419;
UsesRemaining = charges;
}
[CommandProperty(AccessLevel.GameMaster)]
public int UsesRemaining
{
get => m_UsesRemaining;
set
{
m_UsesRemaining = value;
InvalidateProperties();
}
}
public PowderOfTemperament( Serial serial ) : base( serial )
{
}
public bool ShowUsesRemaining
{
get => true;
set { }
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 );
writer.Write( (int) m_UsesRemaining );
}
writer.Write(0);
writer.Write(m_UsesRemaining);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
m_UsesRemaining = reader.ReadInt();
break;
}
}
}
switch (version)
{
case 0:
{
m_UsesRemaining = reader.ReadInt();
break;
}
}
}
public override void GetProperties( ObjectPropertyList list )
{
base.GetProperties( list );
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
list.Add( 1060584, m_UsesRemaining.ToString() ); // uses remaining: ~1_val~
}
list.Add(1060584, m_UsesRemaining.ToString()); // uses remaining: ~1_val~
}
public virtual void DisplayDurabilityTo( Mobile m )
{
LabelToAffix( m, 1017323, AffixType.Append, ": " + m_UsesRemaining.ToString() ); // Durability
}
public virtual void DisplayDurabilityTo(Mobile m)
{
LabelToAffix(m, 1017323, AffixType.Append, ": " + m_UsesRemaining); // Durability
}
public override void OnSingleClick( Mobile from )
{
DisplayDurabilityTo( from );
public override void OnSingleClick(Mobile from)
{
DisplayDurabilityTo(from);
base.OnSingleClick( from );
}
base.OnSingleClick(from);
}
public override void OnDoubleClick( Mobile from )
{
if ( IsChildOf( from.Backpack ) )
from.Target = new InternalTarget( this );
else
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
public override void OnDoubleClick(Mobile from)
{
if (IsChildOf(from.Backpack))
from.Target = new InternalTarget(this);
else
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
private class InternalTarget : Target
{
private PowderOfTemperament m_Powder;
private class InternalTarget : Target
{
private PowderOfTemperament m_Powder;
public InternalTarget( PowderOfTemperament powder ) : base( 2, false, TargetFlags.None )
{
m_Powder = powder;
}
public InternalTarget(PowderOfTemperament powder) : base(2, false, TargetFlags.None)
{
m_Powder = powder;
}
protected override void OnTarget( Mobile from, object targeted )
{
if ( m_Powder.Deleted || m_Powder.UsesRemaining <= 0 )
{
from.SendLocalizedMessage( 1049086 ); // You have used up your powder of temperament.
return;
}
protected override void OnTarget(Mobile from, object targeted)
{
if (m_Powder.Deleted || m_Powder.UsesRemaining <= 0)
{
from.SendLocalizedMessage(1049086); // You have used up your powder of temperament.
return;
}
if ( targeted is Item item && item is IDurability wearable )
{
if ( !wearable.CanFortify )
{
from.SendLocalizedMessage( 1049083 ); // You cannot use the powder on that item.
return;
}
if (targeted is Item item && item is IDurability wearable)
{
if (!wearable.CanFortify)
{
from.SendLocalizedMessage(1049083); // You cannot use the powder on that item.
return;
}
if ( ( item.IsChildOf( from.Backpack ) || ( Core.ML && item.Parent == from ) ) && m_Powder.IsChildOf( from.Backpack ) )
{
int origMaxHP = wearable.MaxHitPoints;
int origCurHP = wearable.HitPoints;
if ((item.IsChildOf(from.Backpack) || Core.ML && item.Parent == from) &&
m_Powder.IsChildOf(from.Backpack))
{
int origMaxHP = wearable.MaxHitPoints;
int origCurHP = wearable.HitPoints;
if ( origMaxHP > 0 )
{
int initMaxHP = Core.AOS ? 255 : wearable.InitMaxHits;
if (origMaxHP > 0)
{
int initMaxHP = Core.AOS ? 255 : wearable.InitMaxHits;
wearable.UnscaleDurability();
wearable.UnscaleDurability();
if ( wearable.MaxHitPoints < initMaxHP )
{
int bonus = initMaxHP - wearable.MaxHitPoints;
if (wearable.MaxHitPoints < initMaxHP)
{
int bonus = initMaxHP - wearable.MaxHitPoints;
if ( bonus > 10 )
bonus = 10;
if (bonus > 10)
bonus = 10;
wearable.MaxHitPoints += bonus;
wearable.HitPoints += bonus;
wearable.MaxHitPoints += bonus;
wearable.HitPoints += bonus;
wearable.ScaleDurability();
wearable.ScaleDurability();
if ( wearable.MaxHitPoints > 255 ) wearable.MaxHitPoints = 255;
if ( wearable.HitPoints > 255 ) wearable.HitPoints = 255;
if (wearable.MaxHitPoints > 255) wearable.MaxHitPoints = 255;
if (wearable.HitPoints > 255) wearable.HitPoints = 255;
if ( wearable.MaxHitPoints > origMaxHP )
{
from.SendLocalizedMessage( 1049084 ); // You successfully use the powder on the item.
from.PlaySound( 0x247 );
if (wearable.MaxHitPoints > origMaxHP)
{
from.SendLocalizedMessage(1049084); // You successfully use the powder on the item.
from.PlaySound(0x247);
--m_Powder.UsesRemaining;
--m_Powder.UsesRemaining;
if ( m_Powder.UsesRemaining <= 0 )
{
from.SendLocalizedMessage( 1049086 ); // You have used up your powder of fortifying.
m_Powder.Delete();
}
}
else
{
wearable.MaxHitPoints = origMaxHP;
wearable.HitPoints = origCurHP;
from.SendLocalizedMessage( 1049085 ); // The item cannot be improved any further.
}
}
else
{
from.SendLocalizedMessage( 1049085 ); // The item cannot be improved any further.
wearable.ScaleDurability();
}
}
else
{
from.SendLocalizedMessage( 1049083 ); // You cannot use the powder on that item.
}
}
else
{
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
}
else
{
from.SendLocalizedMessage( 1049083 ); // You cannot use the powder on that item.
}
}
}
}
}
if (m_Powder.UsesRemaining <= 0)
{
from.SendLocalizedMessage(1049086); // You have used up your powder of fortifying.
m_Powder.Delete();
}
}
else
{
wearable.MaxHitPoints = origMaxHP;
wearable.HitPoints = origCurHP;
from.SendLocalizedMessage(1049085); // The item cannot be improved any further.
}
}
else
{
from.SendLocalizedMessage(1049085); // The item cannot be improved any further.
wearable.ScaleDurability();
}
}
else
{
from.SendLocalizedMessage(1049083); // You cannot use the powder on that item.
}
}
else
{
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
}
else
{
from.SendLocalizedMessage(1049083); // You cannot use the powder on that item.
}
}
}
}
}