Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,61 +1,61 @@
namespace Server.Items
{
public class BoneTableAddon : BaseAddon
{
public override BaseAddonDeed Deed => new BoneTableDeed();
public class BoneTableAddon : BaseAddon
{
[Constructible]
public BoneTableAddon()
{
AddComponent(new LocalizedAddonComponent(0x2A5C, 1074478), 0, 0, 0);
}
[Constructible]
public BoneTableAddon()
{
AddComponent( new LocalizedAddonComponent( 0x2A5C, 1074478 ), 0, 0, 0 );
}
public BoneTableAddon(Serial serial) : base(serial)
{
}
public BoneTableAddon( Serial serial ) : base( serial )
{
}
public override BaseAddonDeed Deed => new BoneTableDeed();
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 ); // version
}
writer.WriteEncodedInt(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
int version = reader.ReadEncodedInt();
}
}
public class BoneTableDeed : BaseAddonDeed
{
public override BaseAddon Addon => new BoneTableAddon();
public override int LabelNumber => 1074478; // Bone table
public class BoneTableDeed : BaseAddonDeed
{
[Constructible]
public BoneTableDeed()
{
LootType = LootType.Blessed;
}
[Constructible]
public BoneTableDeed()
{
LootType = LootType.Blessed;
}
public BoneTableDeed(Serial serial) : base(serial)
{
}
public BoneTableDeed( Serial serial ) : base( serial )
{
}
public override BaseAddon Addon => new BoneTableAddon();
public override int LabelNumber => 1074478; // Bone table
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 ); // version
}
writer.WriteEncodedInt(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}