Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
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3324 changed files with 441118 additions and 433755 deletions
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@ -1,112 +1,112 @@
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namespace Server.Items
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{
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[Flippable( 0x2A7B, 0x2A7D )]
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public class HaunterMirrorComponent : AddonComponent
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{
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public override int LabelNumber => 1074800; // Haunted Mirror
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public override bool HandlesOnMovement => true;
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[Flippable(0x2A7B, 0x2A7D)]
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public class HaunterMirrorComponent : AddonComponent
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{
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public HaunterMirrorComponent() : base(0x2A7B)
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{
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}
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public HaunterMirrorComponent() : base( 0x2A7B )
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{
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}
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public HaunterMirrorComponent(Serial serial) : base(serial)
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{
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}
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public HaunterMirrorComponent( Serial serial ) : base( serial )
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{
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}
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public override int LabelNumber => 1074800; // Haunted Mirror
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public override bool HandlesOnMovement => true;
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public override void OnMovement( Mobile m, Point3D old )
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{
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base.OnMovement( m, old );
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public override void OnMovement(Mobile m, Point3D old)
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{
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base.OnMovement(m, old);
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if ( m.Alive && m.Player && ( m.AccessLevel == AccessLevel.Player || !m.Hidden ) )
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{
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if ( !Utility.InRange( old, Location, 2 ) && Utility.InRange( m.Location, Location, 2 ) )
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{
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if ( ItemID == 0x2A7B || ItemID == 0x2A7D )
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{
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Effects.PlaySound( Location, Map, Utility.RandomMinMax( 0x551, 0x553 ) );
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ItemID += 1;
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}
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}
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else if ( Utility.InRange( old, Location, 2 ) && !Utility.InRange( m.Location, Location, 2 ) )
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{
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if ( ItemID == 0x2A7C || ItemID == 0x2A7E )
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ItemID -= 1;
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}
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}
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}
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if (m.Alive && m.Player && (m.AccessLevel == AccessLevel.Player || !m.Hidden))
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{
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if (!Utility.InRange(old, Location, 2) && Utility.InRange(m.Location, Location, 2))
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{
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if (ItemID == 0x2A7B || ItemID == 0x2A7D)
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{
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Effects.PlaySound(Location, Map, Utility.RandomMinMax(0x551, 0x553));
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ItemID += 1;
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}
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}
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else if (Utility.InRange(old, Location, 2) && !Utility.InRange(m.Location, Location, 2))
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{
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if (ItemID == 0x2A7C || ItemID == 0x2A7E)
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ItemID -= 1;
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}
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt( 0 ); // version
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}
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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int version = reader.ReadEncodedInt();
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}
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}
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public class HaunterMirrorAddon : BaseAddon
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{
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public override BaseAddonDeed Deed => new HaunterMirrorDeed();
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public class HaunterMirrorAddon : BaseAddon
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{
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[Constructible]
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public HaunterMirrorAddon()
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{
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AddComponent(new HaunterMirrorComponent(), 0, 0, 0);
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}
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[Constructible]
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public HaunterMirrorAddon()
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{
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AddComponent( new HaunterMirrorComponent(), 0, 0, 0 );
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}
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public HaunterMirrorAddon(Serial serial) : base(serial)
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{
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}
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public HaunterMirrorAddon( Serial serial ) : base( serial )
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{
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}
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public override BaseAddonDeed Deed => new HaunterMirrorDeed();
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt( 0 ); // version
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}
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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int version = reader.ReadEncodedInt();
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}
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}
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public class HaunterMirrorDeed : BaseAddonDeed
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{
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public override BaseAddon Addon => new HaunterMirrorAddon();
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public override int LabelNumber => 1074800; // Haunted Mirror
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public class HaunterMirrorDeed : BaseAddonDeed
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{
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[Constructible]
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public HaunterMirrorDeed()
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{
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LootType = LootType.Blessed;
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}
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[Constructible]
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public HaunterMirrorDeed()
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{
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LootType = LootType.Blessed;
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}
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public HaunterMirrorDeed(Serial serial) : base(serial)
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{
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}
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public HaunterMirrorDeed( Serial serial ) : base( serial )
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{
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}
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public override BaseAddon Addon => new HaunterMirrorAddon();
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public override int LabelNumber => 1074800; // Haunted Mirror
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt( 0 ); // version
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}
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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int version = reader.ReadEncodedInt();
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}
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}
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}
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