Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
commit
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3324 changed files with 441118 additions and 433755 deletions
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@ -1,37 +1,37 @@
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namespace Server.Items
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{
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[Furniture]
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[Flippable( 0x232A, 0x232B )]
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public class GiftBox : BaseContainer
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{
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[Constructible]
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public GiftBox() : this( Utility.RandomDyedHue() )
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{
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}
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[Furniture]
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[Flippable(0x232A, 0x232B)]
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public class GiftBox : BaseContainer
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{
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[Constructible]
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public GiftBox() : this(Utility.RandomDyedHue())
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{
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}
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[Constructible]
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public GiftBox( int hue ) : base( Utility.Random( 0x232A, 2 ) )
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{
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Weight = 2.0;
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Hue = hue;
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}
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[Constructible]
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public GiftBox(int hue) : base(Utility.Random(0x232A, 2))
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{
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Weight = 2.0;
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Hue = hue;
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}
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public GiftBox( Serial serial ) : base( serial )
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{
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}
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public GiftBox(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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