Fixes code according to modern code style. Fixes a few expression bugs.
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parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,89 +1,89 @@
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namespace Server.Items
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{
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public class Coal : Item
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{
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public override string DefaultName => "Coal";
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public class Coal : Item
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{
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[Constructible]
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public Coal() : base(0x19b9)
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{
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Stackable = false;
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LootType = LootType.Blessed;
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Hue = 0x965;
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}
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[Constructible]
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public Coal() : base( 0x19b9 )
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{
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Stackable = false;
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LootType=LootType.Blessed;
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Hue = 0x965;
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}
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public Coal(Serial serial) : base(serial)
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{
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}
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public Coal( Serial serial ) : base( serial )
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{
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}
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public override string DefaultName => "Coal";
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class BadCard : Item
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{
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public override int LabelNumber // Maybe next year youll get a better...
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=> 1041428;
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public class BadCard : Item
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{
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[Constructible]
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public BadCard() : base(0x14ef)
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{
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int[] m_CardHues = { 0x45, 0x27, 0x3d0 };
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Hue = m_CardHues[Utility.Random(m_CardHues.Length)];
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Stackable = false;
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LootType = LootType.Blessed;
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Movable = true;
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}
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[Constructible]
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public BadCard() : base( 0x14ef )
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{
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int[] m_CardHues={ 0x45, 0x27, 0x3d0 };
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Hue = m_CardHues[Utility.Random(m_CardHues.Length)];
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Stackable = false;
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LootType=LootType.Blessed;
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Movable=true;
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}
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public BadCard(Serial serial) : base(serial)
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{
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}
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public BadCard( Serial serial ) : base( serial )
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{
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}
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public override int LabelNumber // Maybe next year youll get a better...
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=> 1041428;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class Spam : Food
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{
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[Constructible]
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public Spam() : base( 0x1044 )
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{
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Stackable = false;
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LootType=LootType.Blessed;
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}
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public class Spam : Food
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{
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[Constructible]
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public Spam() : base(0x1044)
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{
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Stackable = false;
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LootType = LootType.Blessed;
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}
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public Spam( Serial serial ) : base( serial )
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{
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}
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public Spam(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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