Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,89 +1,89 @@
namespace Server.Items
{
public class Coal : Item
{
public override string DefaultName => "Coal";
public class Coal : Item
{
[Constructible]
public Coal() : base(0x19b9)
{
Stackable = false;
LootType = LootType.Blessed;
Hue = 0x965;
}
[Constructible]
public Coal() : base( 0x19b9 )
{
Stackable = false;
LootType=LootType.Blessed;
Hue = 0x965;
}
public Coal(Serial serial) : base(serial)
{
}
public Coal( Serial serial ) : base( serial )
{
}
public override string DefaultName => "Coal";
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class BadCard : Item
{
public override int LabelNumber // Maybe next year youll get a better...
=> 1041428;
public class BadCard : Item
{
[Constructible]
public BadCard() : base(0x14ef)
{
int[] m_CardHues = { 0x45, 0x27, 0x3d0 };
Hue = m_CardHues[Utility.Random(m_CardHues.Length)];
Stackable = false;
LootType = LootType.Blessed;
Movable = true;
}
[Constructible]
public BadCard() : base( 0x14ef )
{
int[] m_CardHues={ 0x45, 0x27, 0x3d0 };
Hue = m_CardHues[Utility.Random(m_CardHues.Length)];
Stackable = false;
LootType=LootType.Blessed;
Movable=true;
}
public BadCard(Serial serial) : base(serial)
{
}
public BadCard( Serial serial ) : base( serial )
{
}
public override int LabelNumber // Maybe next year youll get a better...
=> 1041428;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class Spam : Food
{
[Constructible]
public Spam() : base( 0x1044 )
{
Stackable = false;
LootType=LootType.Blessed;
}
public class Spam : Food
{
[Constructible]
public Spam() : base(0x1044)
{
Stackable = false;
LootType = LootType.Blessed;
}
public Spam( Serial serial ) : base( serial )
{
}
public Spam(Serial serial) : base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}