Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -2,179 +2,185 @@ using System.Collections.Generic;
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namespace Server.Items
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{
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public class PlagueBeastBackpack : BaseContainer
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{
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public override int DefaultMaxWeight => 0;
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public override int DefaultMaxItems => 0;
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public override int DefaultGumpID => 0x2A63;
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public override int DefaultDropSound => 0x23F;
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public class PlagueBeastBackpack : BaseContainer
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{
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private static int[,,] m_Positions =
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{
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{ { 275, 85 }, { 360, 111 }, { 375, 184 }, { 332, 228 }, { 141, 105 }, { 189, 75 } },
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{ { 274, 34 }, { 327, 89 }, { 354, 168 }, { 304, 225 }, { 113, 86 }, { 189, 75 } },
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{ { 276, 79 }, { 369, 117 }, { 372, 192 }, { 336, 230 }, { 141, 116 }, { 189, 75 } }
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};
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private static int[,,] m_Positions = {
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{ { 275, 85 }, { 360, 111 }, { 375, 184 }, { 332, 228 }, { 141, 105 }, { 189, 75 } },
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{ { 274, 34 }, { 327, 89 }, { 354, 168 }, { 304, 225 }, { 113, 86 }, { 189, 75 } },
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{ { 276, 79 }, { 369, 117 }, { 372, 192 }, { 336, 230 }, { 141, 116 }, { 189, 75 } },
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};
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private static int[] m_BrainHues =
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{
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0x2B, 0x42, 0x54, 0x60
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};
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private static int[] m_BrainHues = {
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0x2B, 0x42, 0x54, 0x60
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};
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public PlagueBeastBackpack() : base(0x261B)
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{
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Layer = Layer.Backpack;
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}
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public PlagueBeastBackpack() : base( 0x261B )
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{
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Layer = Layer.Backpack;
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}
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public PlagueBeastBackpack(Serial serial) : base(serial)
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{
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}
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public void Initialize()
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{
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AddInnard( 0x1CF6, 0x0, 227, 128 );
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AddInnard( 0x1D10, 0x0, 251, 128 );
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AddInnard( 0x1FBE, 0x21, 240, 83 );
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public override int DefaultMaxWeight => 0;
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public override int DefaultMaxItems => 0;
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public override int DefaultGumpID => 0x2A63;
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public override int DefaultDropSound => 0x23F;
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AddInnard( new PlagueBeastHeart(), 229, 104 );
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public void Initialize()
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{
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AddInnard(0x1CF6, 0x0, 227, 128);
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AddInnard(0x1D10, 0x0, 251, 128);
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AddInnard(0x1FBE, 0x21, 240, 83);
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AddInnard( 0x1D06, 0x0, 283, 91 );
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AddInnard( 0x1FAF, 0x21, 315, 107 );
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AddInnard( 0x1FB9, 0x21, 289, 87 );
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AddInnard( 0x9E7, 0x21, 304, 96 );
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AddInnard( 0x1B1A, 0x66D, 335, 102 );
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AddInnard( 0x1D10, 0x0, 338, 146 );
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AddInnard( 0x1FB3, 0x21, 358, 167 );
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AddInnard( 0x1D0B, 0x0, 357, 155 );
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AddInnard( 0x9E7, 0x21, 339, 184 );
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AddInnard( 0x1B1A, 0x66D, 157, 172 );
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AddInnard( 0x1D11, 0x0, 147, 157 );
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AddInnard( 0x1FB9, 0x21, 121, 131 );
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AddInnard( 0x9E7, 0x21, 166, 176 );
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AddInnard( 0x1D0B, 0x0, 122, 138 );
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AddInnard( 0x1D0D, 0x0, 118, 150 );
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AddInnard( 0x1FB3, 0x21, 97, 123 );
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AddInnard( 0x1D08, 0x0, 115, 113 );
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AddInnard( 0x9E7, 0x21, 109, 109 );
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AddInnard( 0x9E7, 0x21, 91, 122 );
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AddInnard( 0x9E7, 0x21, 94, 160 );
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AddInnard( 0x1B19, 0x66D, 170, 121 );
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AddInnard( 0x1FAF, 0x21, 161, 111 );
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AddInnard( 0x1D0B, 0x0, 158, 112 );
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AddInnard( 0x9E7, 0x21, 159, 101 );
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AddInnard( 0x1D10, 0x0, 132, 177 );
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AddInnard( 0x1D0E, 0x0, 110, 178 );
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AddInnard( 0x1FB3, 0x21, 95, 194 );
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AddInnard( 0x1FAF, 0x21, 154, 203 );
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AddInnard( 0x1B1A, 0x66D, 110, 237 );
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AddInnard( 0x9E7, 0x21, 111, 171 );
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AddInnard( 0x9E7, 0x21, 90, 197 );
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AddInnard( 0x9E7, 0x21, 166, 205 );
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AddInnard( 0x9E7, 0x21, 96, 242 );
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AddInnard( 0x1D10, 0x0, 334, 196 );
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AddInnard( 0x1D0B, 0x0, 322, 270 );
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AddInnard(new PlagueBeastHeart(), 229, 104);
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List<PlagueBeastOrgan> organs = new List<PlagueBeastOrgan>();
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PlagueBeastOrgan organ;
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AddInnard(0x1D06, 0x0, 283, 91);
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AddInnard(0x1FAF, 0x21, 315, 107);
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AddInnard(0x1FB9, 0x21, 289, 87);
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AddInnard(0x9E7, 0x21, 304, 96);
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AddInnard(0x1B1A, 0x66D, 335, 102);
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AddInnard(0x1D10, 0x0, 338, 146);
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AddInnard(0x1FB3, 0x21, 358, 167);
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AddInnard(0x1D0B, 0x0, 357, 155);
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AddInnard(0x9E7, 0x21, 339, 184);
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AddInnard(0x1B1A, 0x66D, 157, 172);
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AddInnard(0x1D11, 0x0, 147, 157);
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AddInnard(0x1FB9, 0x21, 121, 131);
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AddInnard(0x9E7, 0x21, 166, 176);
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AddInnard(0x1D0B, 0x0, 122, 138);
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AddInnard(0x1D0D, 0x0, 118, 150);
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AddInnard(0x1FB3, 0x21, 97, 123);
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AddInnard(0x1D08, 0x0, 115, 113);
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AddInnard(0x9E7, 0x21, 109, 109);
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AddInnard(0x9E7, 0x21, 91, 122);
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AddInnard(0x9E7, 0x21, 94, 160);
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AddInnard(0x1B19, 0x66D, 170, 121);
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AddInnard(0x1FAF, 0x21, 161, 111);
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AddInnard(0x1D0B, 0x0, 158, 112);
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AddInnard(0x9E7, 0x21, 159, 101);
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AddInnard(0x1D10, 0x0, 132, 177);
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AddInnard(0x1D0E, 0x0, 110, 178);
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AddInnard(0x1FB3, 0x21, 95, 194);
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AddInnard(0x1FAF, 0x21, 154, 203);
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AddInnard(0x1B1A, 0x66D, 110, 237);
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AddInnard(0x9E7, 0x21, 111, 171);
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AddInnard(0x9E7, 0x21, 90, 197);
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AddInnard(0x9E7, 0x21, 166, 205);
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AddInnard(0x9E7, 0x21, 96, 242);
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AddInnard(0x1D10, 0x0, 334, 196);
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AddInnard(0x1D0B, 0x0, 322, 270);
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for ( int i = 0; i < 6; i++ )
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{
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int random = Utility.Random( 3 );
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List<PlagueBeastOrgan> organs = new List<PlagueBeastOrgan>();
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PlagueBeastOrgan organ;
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if ( i == 5 )
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random = 0;
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for (int i = 0; i < 6; i++)
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{
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int random = Utility.Random(3);
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switch ( random )
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{
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default:
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case 0: organ = new PlagueBeastRockOrgan(); break;
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case 1: organ = new PlagueBeastMaidenOrgan(); break;
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case 2: organ = new PlagueBeastRubbleOrgan(); break;
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}
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if (i == 5)
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random = 0;
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organs.Add( organ );
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AddInnard( organ, m_Positions[ random, i, 0 ], m_Positions[ random, i, 1 ] );
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}
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switch (random)
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{
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default:
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case 0:
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organ = new PlagueBeastRockOrgan();
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break;
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case 1:
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organ = new PlagueBeastMaidenOrgan();
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break;
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case 2:
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organ = new PlagueBeastRubbleOrgan();
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break;
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}
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organ = new PlagueBeastBackupOrgan();
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organs.Add( organ );
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AddInnard( organ, 129, 214 );
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organs.Add(organ);
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AddInnard(organ, m_Positions[random, i, 0], m_Positions[random, i, 1]);
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}
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for ( int i = 0; i < m_BrainHues.Length; i++ )
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{
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int random = Utility.Random( organs.Count );
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organ = organs[ random ];
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organ.BrainHue = m_BrainHues[ i ];
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organs.RemoveAt( random );
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}
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organ = new PlagueBeastBackupOrgan();
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organs.Add(organ);
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AddInnard(organ, 129, 214);
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organs.Clear();
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for (int i = 0; i < m_BrainHues.Length; i++)
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{
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int random = Utility.Random(organs.Count);
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organ = organs[random];
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organ.BrainHue = m_BrainHues[i];
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organs.RemoveAt(random);
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}
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AddInnard( new PlagueBeastMainOrgan(), 240, 161 );
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}
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organs.Clear();
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public override bool TryDropItem( Mobile from, Item dropped, bool sendFullMessage )
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{
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if ( dropped is PlagueBeastInnard || dropped is PlagueBeastGland )
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return base.TryDropItem( from, dropped, sendFullMessage );
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AddInnard(new PlagueBeastMainOrgan(), 240, 161);
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}
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return false;
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}
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public override bool TryDropItem(Mobile from, Item dropped, bool sendFullMessage)
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{
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if (dropped is PlagueBeastInnard || dropped is PlagueBeastGland)
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return base.TryDropItem(from, dropped, sendFullMessage);
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public override bool OnDragDropInto( Mobile from, Item item, Point3D p )
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{
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if ( IsAccessibleTo( from ) && ( item is PlagueBeastInnard || item is PlagueBeastGland ) )
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{
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Rectangle2D ir = ItemBounds.Table[ item.ItemID ];
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int x, y;
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int cx = p.X + ir.X + ir.Width / 2;
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int cy = p.Y + ir.Y + ir.Height / 2;
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return false;
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}
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for ( int i = Items.Count - 1; i >= 0; i-- )
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{
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if ( Items[ i ] is PlagueBeastComponent innard )
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{
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Rectangle2D r = ItemBounds.Table[ innard.ItemID ];
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public override bool OnDragDropInto(Mobile from, Item item, Point3D p)
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{
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if (IsAccessibleTo(from) && (item is PlagueBeastInnard || item is PlagueBeastGland))
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{
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Rectangle2D ir = ItemBounds.Table[item.ItemID];
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int x, y;
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int cx = p.X + ir.X + ir.Width / 2;
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int cy = p.Y + ir.Y + ir.Height / 2;
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x = innard.X + r.X;
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y = innard.Y + r.Y;
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for (int i = Items.Count - 1; i >= 0; i--)
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if (Items[i] is PlagueBeastComponent innard)
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{
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Rectangle2D r = ItemBounds.Table[innard.ItemID];
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if ( cx >= x && cx <= x + r.Width && cy >= y && cy <= y + r.Height )
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{
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innard.OnDragDrop( from, item );
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break;
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}
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}
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}
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x = innard.X + r.X;
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y = innard.Y + r.Y;
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return base.OnDragDropInto( from, item, p );
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}
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if (cx >= x && cx <= x + r.Width && cy >= y && cy <= y + r.Height)
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{
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innard.OnDragDrop(from, item);
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break;
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}
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}
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return false;
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}
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return base.OnDragDropInto(from, item, p);
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}
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public void AddInnard( int itemID, int hue, int x, int y )
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{
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AddInnard( new PlagueBeastInnard( itemID, hue ), x, y );
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}
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return false;
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}
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public void AddInnard( PlagueBeastInnard innard, int x, int y )
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{
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AddItem( innard );
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innard.Location = new Point3D( x, y, 0 );
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innard.Map = Map;
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}
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public void AddInnard(int itemID, int hue, int x, int y)
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{
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AddInnard(new PlagueBeastInnard(itemID, hue), x, y);
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}
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public PlagueBeastBackpack( Serial serial ) : base( serial )
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{
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}
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public void AddInnard(PlagueBeastInnard innard, int x, int y)
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{
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AddItem(innard);
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innard.Location = new Point3D(x, y, 0);
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innard.Map = Map;
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt( 0 ); // version
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}
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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int version = reader.ReadEncodedInt();
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}
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}
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}
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@ -3,112 +3,108 @@ using Server.Network;
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namespace Server.Items
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{
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public class PlagueBeastBlood : PlagueBeastComponent
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{
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public bool Patched => ItemID == 0x1765;
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public class PlagueBeastBlood : PlagueBeastComponent
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{
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private Timer m_Timer;
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public bool Starting => ItemID == 0x122C;
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public PlagueBeastBlood() : base(0x122C, 0)
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{
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m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(1.5), TimeSpan.FromSeconds(1.5), 3, Hemorrhage);
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}
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private Timer m_Timer;
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public PlagueBeastBlood(Serial serial) : base(serial)
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{
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}
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public PlagueBeastBlood() : base( 0x122C, 0 )
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{
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m_Timer = Timer.DelayCall( TimeSpan.FromSeconds( 1.5 ), TimeSpan.FromSeconds( 1.5 ), 3, Hemorrhage );
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}
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public bool Patched => ItemID == 0x1765;
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public override void OnAfterDelete()
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{
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if ( m_Timer != null && m_Timer.Running )
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m_Timer.Stop();
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}
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public bool Starting => ItemID == 0x122C;
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public override bool OnBandage( Mobile from )
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{
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if ( IsAccessibleTo( from ) && !Patched )
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{
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if ( m_Timer != null && m_Timer.Running )
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m_Timer.Stop();
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public override void OnAfterDelete()
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{
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if (m_Timer != null && m_Timer.Running)
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m_Timer.Stop();
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}
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if ( Starting )
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{
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X += 2;
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Y -= 9;
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public override bool OnBandage(Mobile from)
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{
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if (IsAccessibleTo(from) && !Patched)
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{
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if (m_Timer != null && m_Timer.Running)
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m_Timer.Stop();
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if ( Organ is PlagueBeastRubbleOrgan )
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Y -= 5;
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else if ( Organ is PlagueBeastBackupOrgan )
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X += 7;
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}
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else
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{
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X -= 4;
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Y -= 2;
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}
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if (Starting)
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{
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X += 2;
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Y -= 9;
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ItemID = 0x1765;
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if (Organ is PlagueBeastRubbleOrgan)
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Y -= 5;
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else if (Organ is PlagueBeastBackupOrgan)
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X += 7;
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}
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else
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{
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X -= 4;
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Y -= 2;
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}
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Container pack = Owner?.Backpack;
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ItemID = 0x1765;
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if ( pack != null )
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{
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for ( int i = 0; i < pack.Items.Count; i++ )
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{
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if ( pack.Items[ i ] is PlagueBeastMainOrgan main && main.Complete )
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main.FinishOpening( from );
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}
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}
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Container pack = Owner?.Backpack;
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PublicOverheadMessage( MessageType.Regular, 0x3B2, 1071916 ); // * You patch up the wound with a bandage *
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if (pack != null)
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for (int i = 0; i < pack.Items.Count; i++)
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if (pack.Items[i] is PlagueBeastMainOrgan main && main.Complete)
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main.FinishOpening(from);
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return true;
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}
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PublicOverheadMessage(MessageType.Regular, 0x3B2, 1071916); // * You patch up the wound with a bandage *
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return false;
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}
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return true;
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}
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private void Hemorrhage()
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||||
{
|
||||
if ( Patched )
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
Owner?.PlaySound( 0x25 );
|
||||
private void Hemorrhage()
|
||||
{
|
||||
if (Patched)
|
||||
return;
|
||||
|
||||
if ( ItemID == 0x122A )
|
||||
{
|
||||
if ( Owner != null )
|
||||
{
|
||||
Owner.Unfreeze();
|
||||
Owner.Kill();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( Starting )
|
||||
{
|
||||
X += 8;
|
||||
Y -= 10;
|
||||
}
|
||||
Owner?.PlaySound(0x25);
|
||||
|
||||
ItemID--;
|
||||
}
|
||||
}
|
||||
if (ItemID == 0x122A)
|
||||
{
|
||||
if (Owner != null)
|
||||
{
|
||||
Owner.Unfreeze();
|
||||
Owner.Kill();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Starting)
|
||||
{
|
||||
X += 8;
|
||||
Y -= 10;
|
||||
}
|
||||
|
||||
public PlagueBeastBlood( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
ItemID--;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,32 +1,32 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
public class PlagueBeastGland : Item
|
||||
{
|
||||
public override string DefaultName => "a healthy gland";
|
||||
public class PlagueBeastGland : Item
|
||||
{
|
||||
[Constructible]
|
||||
public PlagueBeastGland() : base(0x1CEF)
|
||||
{
|
||||
Weight = 1.0;
|
||||
Hue = 0x6;
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public PlagueBeastGland() : base( 0x1CEF )
|
||||
{
|
||||
Weight = 1.0;
|
||||
Hue = 0x6;
|
||||
}
|
||||
public PlagueBeastGland(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public PlagueBeastGland( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override string DefaultName => "a healthy gland";
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,78 +2,78 @@ using System;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class PlagueBeastHeart : PlagueBeastInnard
|
||||
{
|
||||
private Timer m_Timer;
|
||||
public class PlagueBeastHeart : PlagueBeastInnard
|
||||
{
|
||||
private Timer m_Timer;
|
||||
|
||||
public PlagueBeastHeart() : base( 0x1363, 0x21 )
|
||||
{
|
||||
m_Timer = new InternalTimer( this );
|
||||
m_Timer.Start();
|
||||
}
|
||||
public PlagueBeastHeart() : base(0x1363, 0x21)
|
||||
{
|
||||
m_Timer = new InternalTimer(this);
|
||||
m_Timer.Start();
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
if ( m_Timer != null && m_Timer.Running )
|
||||
m_Timer.Stop();
|
||||
}
|
||||
public PlagueBeastHeart(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public PlagueBeastHeart( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
if (m_Timer != null && m_Timer.Running)
|
||||
m_Timer.Stop();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
m_Timer = new InternalTimer( this );
|
||||
m_Timer.Start();
|
||||
}
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
private class InternalTimer : Timer
|
||||
{
|
||||
private PlagueBeastHeart m_Heart;
|
||||
private bool m_Delay;
|
||||
m_Timer = new InternalTimer(this);
|
||||
m_Timer.Start();
|
||||
}
|
||||
|
||||
public InternalTimer( PlagueBeastHeart heart ) : base( TimeSpan.FromSeconds( 0.5 ), TimeSpan.FromSeconds( 0.5 ) )
|
||||
{
|
||||
m_Heart = heart;
|
||||
}
|
||||
private class InternalTimer : Timer
|
||||
{
|
||||
private bool m_Delay;
|
||||
private PlagueBeastHeart m_Heart;
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if ( m_Heart == null || m_Heart.Deleted || m_Heart.Owner == null || !m_Heart.Owner.Alive )
|
||||
{
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
public InternalTimer(PlagueBeastHeart heart) : base(TimeSpan.FromSeconds(0.5), TimeSpan.FromSeconds(0.5))
|
||||
{
|
||||
m_Heart = heart;
|
||||
}
|
||||
|
||||
if ( m_Heart.ItemID == 0x1363 )
|
||||
{
|
||||
if ( m_Delay )
|
||||
{
|
||||
m_Heart.ItemID = 0x1367;
|
||||
m_Heart.Owner.PlaySound( 0x11F );
|
||||
}
|
||||
protected override void OnTick()
|
||||
{
|
||||
if (m_Heart == null || m_Heart.Deleted || m_Heart.Owner == null || !m_Heart.Owner.Alive)
|
||||
{
|
||||
Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
m_Delay = !m_Delay;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Heart.ItemID = 0x1363;
|
||||
m_Heart.Owner.PlaySound( 0x120 );
|
||||
m_Delay = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (m_Heart.ItemID == 0x1363)
|
||||
{
|
||||
if (m_Delay)
|
||||
{
|
||||
m_Heart.ItemID = 0x1367;
|
||||
m_Heart.Owner.PlaySound(0x11F);
|
||||
}
|
||||
|
||||
m_Delay = !m_Delay;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Heart.ItemID = 0x1363;
|
||||
m_Heart.Owner.PlaySound(0x120);
|
||||
m_Delay = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -3,170 +3,170 @@ using Server.Network;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class PlagueBeastInnard : Item, IScissorable, ICarvable
|
||||
{
|
||||
public PlagueBeastLord Owner => RootParent as PlagueBeastLord;
|
||||
public override string DefaultName => "plague beast innards";
|
||||
public class PlagueBeastInnard : Item, IScissorable, ICarvable
|
||||
{
|
||||
public PlagueBeastInnard(int itemID, int hue) : base(itemID)
|
||||
{
|
||||
Hue = hue;
|
||||
Movable = false;
|
||||
Weight = 1.0;
|
||||
}
|
||||
|
||||
public PlagueBeastInnard( int itemID, int hue ) : base( itemID )
|
||||
{
|
||||
Hue = hue;
|
||||
Movable = false;
|
||||
Weight = 1.0;
|
||||
}
|
||||
public PlagueBeastInnard(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual bool Scissor( Mobile from, Scissors scissors )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
public PlagueBeastLord Owner => RootParent as PlagueBeastLord;
|
||||
public override string DefaultName => "plague beast innards";
|
||||
|
||||
public virtual void Carve( Mobile from, Item with )
|
||||
{
|
||||
}
|
||||
public virtual void Carve(Mobile from, Item with)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual bool OnBandage( Mobile from )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
public virtual bool Scissor(Mobile from, Scissors scissors)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool IsAccessibleTo( Mobile check )
|
||||
{
|
||||
if ( (int) check.AccessLevel >= (int) AccessLevel.GameMaster )
|
||||
return true;
|
||||
public virtual bool OnBandage(Mobile from)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
PlagueBeastLord owner = Owner;
|
||||
public override bool IsAccessibleTo(Mobile check)
|
||||
{
|
||||
if ((int)check.AccessLevel >= (int)AccessLevel.GameMaster)
|
||||
return true;
|
||||
|
||||
if ( owner == null )
|
||||
return false;
|
||||
PlagueBeastLord owner = Owner;
|
||||
|
||||
if ( !owner.InRange( check, 2 ) )
|
||||
owner.PrivateOverheadMessage( MessageType.Label, 0x3B2, 500446, check.NetState ); // That is too far away.
|
||||
else if ( owner.OpenedBy != null && owner.OpenedBy != check ) // TODO check
|
||||
owner.PrivateOverheadMessage( MessageType.Label, 0x3B2, 500365, check.NetState ); // That is being used by someone else
|
||||
else if ( owner.Frozen )
|
||||
return true;
|
||||
if (owner == null)
|
||||
return false;
|
||||
|
||||
return false;
|
||||
}
|
||||
if (!owner.InRange(check, 2))
|
||||
owner.PrivateOverheadMessage(MessageType.Label, 0x3B2, 500446, check.NetState); // That is too far away.
|
||||
else if (owner.OpenedBy != null && owner.OpenedBy != check) // TODO check
|
||||
owner.PrivateOverheadMessage(MessageType.Label, 0x3B2, 500365,
|
||||
check.NetState); // That is being used by someone else
|
||||
else if (owner.Frozen)
|
||||
return true;
|
||||
|
||||
public PlagueBeastInnard( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
}
|
||||
writer.WriteEncodedInt(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
PlagueBeastLord owner = Owner;
|
||||
PlagueBeastLord owner = Owner;
|
||||
|
||||
if ( owner == null || !owner.Alive )
|
||||
Delete();
|
||||
}
|
||||
}
|
||||
if (owner == null || !owner.Alive)
|
||||
Delete();
|
||||
}
|
||||
}
|
||||
|
||||
public class PlagueBeastComponent : PlagueBeastInnard
|
||||
{
|
||||
public PlagueBeastOrgan Organ { get; set; }
|
||||
public class PlagueBeastComponent : PlagueBeastInnard
|
||||
{
|
||||
public PlagueBeastComponent(int itemID, int hue) : this(itemID, hue, false)
|
||||
{
|
||||
}
|
||||
|
||||
public bool IsBrain => ItemID == 0x1CF0;
|
||||
public PlagueBeastComponent(int itemID, int hue, bool movable) : base(itemID, hue)
|
||||
{
|
||||
Movable = movable;
|
||||
}
|
||||
|
||||
public bool IsGland => ItemID == 0x1CEF;
|
||||
public PlagueBeastComponent(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public bool IsReceptacle => ItemID == 0x9DF;
|
||||
public PlagueBeastOrgan Organ{ get; set; }
|
||||
|
||||
public PlagueBeastComponent( int itemID, int hue ) : this( itemID, hue, false )
|
||||
{
|
||||
}
|
||||
public bool IsBrain => ItemID == 0x1CF0;
|
||||
|
||||
public PlagueBeastComponent( int itemID, int hue, bool movable ) : base( itemID, hue )
|
||||
{
|
||||
Movable = movable;
|
||||
}
|
||||
public bool IsGland => ItemID == 0x1CEF;
|
||||
|
||||
public override bool DropToItem( Mobile from, Item target, Point3D p )
|
||||
{
|
||||
if ( target is PlagueBeastBackpack )
|
||||
return base.DropToItem( from, target, p );
|
||||
public bool IsReceptacle => ItemID == 0x9DF;
|
||||
|
||||
return false;
|
||||
}
|
||||
public override bool DropToItem(Mobile from, Item target, Point3D p)
|
||||
{
|
||||
if (target is PlagueBeastBackpack)
|
||||
return base.DropToItem(from, target, p);
|
||||
|
||||
public override bool AllowSecureTrade( Mobile from, Mobile to, Mobile newOwner, bool accepted )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool DropToMobile( Mobile from, Mobile target, Point3D p )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
public override bool AllowSecureTrade(Mobile from, Mobile to, Mobile newOwner, bool accepted)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool DropToWorld( Mobile from, Point3D p )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
public override bool DropToMobile(Mobile from, Mobile target, Point3D p)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool OnDragDrop( Mobile from, Item dropped )
|
||||
{
|
||||
if ( Organ != null && Organ.OnDropped( from, dropped, this ) )
|
||||
{
|
||||
if ( dropped is PlagueBeastComponent component )
|
||||
Organ.Components.Add( component );
|
||||
}
|
||||
public override bool DropToWorld(Mobile from, Point3D p)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
public override bool OnDragDrop(Mobile from, Item dropped)
|
||||
{
|
||||
if (Organ != null && Organ.OnDropped(from, dropped, this))
|
||||
if (dropped is PlagueBeastComponent component)
|
||||
Organ.Components.Add(component);
|
||||
|
||||
public override bool OnDragLift( Mobile from )
|
||||
{
|
||||
if ( IsAccessibleTo( from ) )
|
||||
{
|
||||
if ( Organ != null && Organ.OnLifted( from, this ) )
|
||||
{
|
||||
from.SendLocalizedMessage( IsGland ? 1071895 : 1071914, null, 0x3B2 ); // * You rip the organ out of the plague beast's flesh *
|
||||
return true;
|
||||
}
|
||||
|
||||
if ( Organ.Components.Contains( this ) )
|
||||
Organ.Components.Remove( this );
|
||||
public override bool OnDragLift(Mobile from)
|
||||
{
|
||||
if (IsAccessibleTo(from))
|
||||
{
|
||||
if (Organ != null && Organ.OnLifted(from, this))
|
||||
{
|
||||
from.SendLocalizedMessage(IsGland ? 1071895 : 1071914, null,
|
||||
0x3B2); // * You rip the organ out of the plague beast's flesh *
|
||||
|
||||
Organ = null;
|
||||
from.PlaySound( 0x1CA );
|
||||
}
|
||||
if (Organ.Components.Contains(this))
|
||||
Organ.Components.Remove(this);
|
||||
|
||||
return true;
|
||||
}
|
||||
Organ = null;
|
||||
from.PlaySound(0x1CA);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public PlagueBeastComponent( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
writer.WriteEncodedInt(0); // version
|
||||
|
||||
writer.WriteItem<PlagueBeastOrgan>( Organ );
|
||||
}
|
||||
writer.WriteItem(Organ);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
Organ = reader.ReadItem<PlagueBeastOrgan>();
|
||||
}
|
||||
}
|
||||
}
|
||||
Organ = reader.ReadItem<PlagueBeastOrgan>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -4,68 +4,69 @@ using Server.Network;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class PlagueBeastMutationCore : Item, IScissorable
|
||||
{
|
||||
[CommandProperty( AccessLevel.GameMaster )]
|
||||
public bool Cut { get; set; }
|
||||
public class PlagueBeastMutationCore : Item, IScissorable
|
||||
{
|
||||
[Constructible]
|
||||
public PlagueBeastMutationCore() : base(0x1CF0)
|
||||
{
|
||||
Cut = true;
|
||||
Weight = 1.0;
|
||||
Hue = 0x480;
|
||||
}
|
||||
|
||||
public override string DefaultName => "a plague beast mutation core";
|
||||
public PlagueBeastMutationCore(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
[Constructible]
|
||||
public PlagueBeastMutationCore() : base( 0x1CF0 )
|
||||
{
|
||||
Cut = true;
|
||||
Weight = 1.0;
|
||||
Hue = 0x480;
|
||||
}
|
||||
[CommandProperty(AccessLevel.GameMaster)]
|
||||
public bool Cut{ get; set; }
|
||||
|
||||
public virtual bool Scissor( Mobile from, Scissors scissors )
|
||||
{
|
||||
if ( !Cut )
|
||||
{
|
||||
PlagueBeastLord owner = RootParent as PlagueBeastLord;
|
||||
public override string DefaultName => "a plague beast mutation core";
|
||||
|
||||
Cut = true;
|
||||
Movable = true;
|
||||
public virtual bool Scissor(Mobile from, Scissors scissors)
|
||||
{
|
||||
if (!Cut)
|
||||
{
|
||||
PlagueBeastLord owner = RootParent as PlagueBeastLord;
|
||||
|
||||
from.AddToBackpack( this );
|
||||
from.LocalOverheadMessage( MessageType.Regular, 0x34, 1071906 ); // * You remove the plague mutation core from the plague beast, causing it to dissolve into a pile of goo *
|
||||
Cut = true;
|
||||
Movable = true;
|
||||
|
||||
if ( owner != null )
|
||||
Timer.DelayCall<PlagueBeastLord>( TimeSpan.FromSeconds( 1 ), KillParent, owner );
|
||||
from.AddToBackpack(this);
|
||||
from.LocalOverheadMessage(MessageType.Regular, 0x34,
|
||||
1071906); // * You remove the plague mutation core from the plague beast, causing it to dissolve into a pile of goo *
|
||||
|
||||
return true;
|
||||
}
|
||||
if (owner != null)
|
||||
Timer.DelayCall(TimeSpan.FromSeconds(1), KillParent, owner);
|
||||
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private void KillParent( PlagueBeastLord parent )
|
||||
{
|
||||
parent.Unfreeze();
|
||||
parent.Kill();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public PlagueBeastMutationCore( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
private void KillParent(PlagueBeastLord parent)
|
||||
{
|
||||
parent.Unfreeze();
|
||||
parent.Kill();
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
writer.WriteEncodedInt(0); // version
|
||||
|
||||
writer.Write( (bool) Cut );
|
||||
}
|
||||
writer.Write(Cut);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
Cut = reader.ReadBool();
|
||||
}
|
||||
}
|
||||
}
|
||||
Cut = reader.ReadBool();
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load diff
|
|
@ -3,75 +3,76 @@ using Server.Network;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
public class PlagueBeastVein : PlagueBeastComponent
|
||||
{
|
||||
public bool Cut { get; private set; }
|
||||
public class PlagueBeastVein : PlagueBeastComponent
|
||||
{
|
||||
private Timer m_Timer;
|
||||
|
||||
private Timer m_Timer;
|
||||
public PlagueBeastVein(int itemID, int hue) : base(itemID, hue)
|
||||
{
|
||||
Cut = false;
|
||||
}
|
||||
|
||||
public PlagueBeastVein( int itemID, int hue ) : base( itemID, hue )
|
||||
{
|
||||
Cut = false;
|
||||
}
|
||||
public PlagueBeastVein(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool Scissor( Mobile from, Scissors scissors )
|
||||
{
|
||||
if ( IsAccessibleTo( from ) )
|
||||
{
|
||||
if ( !Cut && m_Timer == null )
|
||||
{
|
||||
m_Timer = Timer.DelayCall<Mobile>( TimeSpan.FromSeconds( 3 ), CuttingDone, from );
|
||||
scissors.PublicOverheadMessage( MessageType.Regular, 0x3B2, 1071899 ); // You begin cutting through the vein.
|
||||
return true;
|
||||
}
|
||||
public bool Cut{ get; private set; }
|
||||
|
||||
scissors.PublicOverheadMessage( MessageType.Regular, 0x3B2, 1071900 ); // // This vein has already been cut.
|
||||
}
|
||||
public override bool Scissor(Mobile from, Scissors scissors)
|
||||
{
|
||||
if (IsAccessibleTo(from))
|
||||
{
|
||||
if (!Cut && m_Timer == null)
|
||||
{
|
||||
m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(3), CuttingDone, from);
|
||||
scissors.PublicOverheadMessage(MessageType.Regular, 0x3B2,
|
||||
1071899); // You begin cutting through the vein.
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
scissors.PublicOverheadMessage(MessageType.Regular, 0x3B2, 1071900); // // This vein has already been cut.
|
||||
}
|
||||
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
if ( m_Timer != null && m_Timer.Running )
|
||||
m_Timer.Stop();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
private void CuttingDone( Mobile from )
|
||||
{
|
||||
Cut = true;
|
||||
public override void OnAfterDelete()
|
||||
{
|
||||
if (m_Timer != null && m_Timer.Running)
|
||||
m_Timer.Stop();
|
||||
}
|
||||
|
||||
if ( ItemID == 0x1B1C )
|
||||
ItemID = 0x1B1B;
|
||||
else
|
||||
ItemID = 0x1B1C;
|
||||
private void CuttingDone(Mobile from)
|
||||
{
|
||||
Cut = true;
|
||||
|
||||
Owner?.PlaySound( 0x199 );
|
||||
if (ItemID == 0x1B1C)
|
||||
ItemID = 0x1B1B;
|
||||
else
|
||||
ItemID = 0x1B1C;
|
||||
|
||||
if ( Organ is PlagueBeastRubbleOrgan organ )
|
||||
organ.OnVeinCut( from, this );
|
||||
}
|
||||
Owner?.PlaySound(0x199);
|
||||
|
||||
public PlagueBeastVein( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
if (Organ is PlagueBeastRubbleOrgan organ)
|
||||
organ.OnVeinCut(from, this);
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.WriteEncodedInt( 0 ); // version
|
||||
writer.WriteEncodedInt(0); // version
|
||||
|
||||
writer.Write( (bool) Cut );
|
||||
}
|
||||
writer.Write(Cut);
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadEncodedInt();
|
||||
int version = reader.ReadEncodedInt();
|
||||
|
||||
Cut = reader.ReadBool();
|
||||
}
|
||||
}
|
||||
}
|
||||
Cut = reader.ReadBool();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue