Fixes code according to modern code style. Fixes a few expression bugs.
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parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -2,179 +2,185 @@ using System.Collections.Generic;
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namespace Server.Items
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{
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public class PlagueBeastBackpack : BaseContainer
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{
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public override int DefaultMaxWeight => 0;
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public override int DefaultMaxItems => 0;
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public override int DefaultGumpID => 0x2A63;
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public override int DefaultDropSound => 0x23F;
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public class PlagueBeastBackpack : BaseContainer
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{
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private static int[,,] m_Positions =
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{
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{ { 275, 85 }, { 360, 111 }, { 375, 184 }, { 332, 228 }, { 141, 105 }, { 189, 75 } },
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{ { 274, 34 }, { 327, 89 }, { 354, 168 }, { 304, 225 }, { 113, 86 }, { 189, 75 } },
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{ { 276, 79 }, { 369, 117 }, { 372, 192 }, { 336, 230 }, { 141, 116 }, { 189, 75 } }
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};
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private static int[,,] m_Positions = {
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{ { 275, 85 }, { 360, 111 }, { 375, 184 }, { 332, 228 }, { 141, 105 }, { 189, 75 } },
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{ { 274, 34 }, { 327, 89 }, { 354, 168 }, { 304, 225 }, { 113, 86 }, { 189, 75 } },
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{ { 276, 79 }, { 369, 117 }, { 372, 192 }, { 336, 230 }, { 141, 116 }, { 189, 75 } },
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};
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private static int[] m_BrainHues =
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{
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0x2B, 0x42, 0x54, 0x60
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};
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private static int[] m_BrainHues = {
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0x2B, 0x42, 0x54, 0x60
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};
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public PlagueBeastBackpack() : base(0x261B)
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{
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Layer = Layer.Backpack;
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}
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public PlagueBeastBackpack() : base( 0x261B )
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{
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Layer = Layer.Backpack;
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}
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public PlagueBeastBackpack(Serial serial) : base(serial)
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{
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}
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public void Initialize()
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{
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AddInnard( 0x1CF6, 0x0, 227, 128 );
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AddInnard( 0x1D10, 0x0, 251, 128 );
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AddInnard( 0x1FBE, 0x21, 240, 83 );
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public override int DefaultMaxWeight => 0;
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public override int DefaultMaxItems => 0;
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public override int DefaultGumpID => 0x2A63;
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public override int DefaultDropSound => 0x23F;
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AddInnard( new PlagueBeastHeart(), 229, 104 );
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public void Initialize()
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{
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AddInnard(0x1CF6, 0x0, 227, 128);
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AddInnard(0x1D10, 0x0, 251, 128);
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AddInnard(0x1FBE, 0x21, 240, 83);
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AddInnard( 0x1D06, 0x0, 283, 91 );
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AddInnard( 0x1FAF, 0x21, 315, 107 );
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AddInnard( 0x1FB9, 0x21, 289, 87 );
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AddInnard( 0x9E7, 0x21, 304, 96 );
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AddInnard( 0x1B1A, 0x66D, 335, 102 );
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AddInnard( 0x1D10, 0x0, 338, 146 );
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AddInnard( 0x1FB3, 0x21, 358, 167 );
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AddInnard( 0x1D0B, 0x0, 357, 155 );
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AddInnard( 0x9E7, 0x21, 339, 184 );
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AddInnard( 0x1B1A, 0x66D, 157, 172 );
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AddInnard( 0x1D11, 0x0, 147, 157 );
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AddInnard( 0x1FB9, 0x21, 121, 131 );
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AddInnard( 0x9E7, 0x21, 166, 176 );
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AddInnard( 0x1D0B, 0x0, 122, 138 );
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AddInnard( 0x1D0D, 0x0, 118, 150 );
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AddInnard( 0x1FB3, 0x21, 97, 123 );
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AddInnard( 0x1D08, 0x0, 115, 113 );
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AddInnard( 0x9E7, 0x21, 109, 109 );
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AddInnard( 0x9E7, 0x21, 91, 122 );
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AddInnard( 0x9E7, 0x21, 94, 160 );
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AddInnard( 0x1B19, 0x66D, 170, 121 );
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AddInnard( 0x1FAF, 0x21, 161, 111 );
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AddInnard( 0x1D0B, 0x0, 158, 112 );
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AddInnard( 0x9E7, 0x21, 159, 101 );
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AddInnard( 0x1D10, 0x0, 132, 177 );
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AddInnard( 0x1D0E, 0x0, 110, 178 );
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AddInnard( 0x1FB3, 0x21, 95, 194 );
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AddInnard( 0x1FAF, 0x21, 154, 203 );
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AddInnard( 0x1B1A, 0x66D, 110, 237 );
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AddInnard( 0x9E7, 0x21, 111, 171 );
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AddInnard( 0x9E7, 0x21, 90, 197 );
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AddInnard( 0x9E7, 0x21, 166, 205 );
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AddInnard( 0x9E7, 0x21, 96, 242 );
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AddInnard( 0x1D10, 0x0, 334, 196 );
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AddInnard( 0x1D0B, 0x0, 322, 270 );
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AddInnard(new PlagueBeastHeart(), 229, 104);
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List<PlagueBeastOrgan> organs = new List<PlagueBeastOrgan>();
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PlagueBeastOrgan organ;
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AddInnard(0x1D06, 0x0, 283, 91);
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AddInnard(0x1FAF, 0x21, 315, 107);
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AddInnard(0x1FB9, 0x21, 289, 87);
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AddInnard(0x9E7, 0x21, 304, 96);
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AddInnard(0x1B1A, 0x66D, 335, 102);
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AddInnard(0x1D10, 0x0, 338, 146);
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AddInnard(0x1FB3, 0x21, 358, 167);
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AddInnard(0x1D0B, 0x0, 357, 155);
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AddInnard(0x9E7, 0x21, 339, 184);
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AddInnard(0x1B1A, 0x66D, 157, 172);
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AddInnard(0x1D11, 0x0, 147, 157);
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AddInnard(0x1FB9, 0x21, 121, 131);
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AddInnard(0x9E7, 0x21, 166, 176);
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AddInnard(0x1D0B, 0x0, 122, 138);
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AddInnard(0x1D0D, 0x0, 118, 150);
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AddInnard(0x1FB3, 0x21, 97, 123);
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AddInnard(0x1D08, 0x0, 115, 113);
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AddInnard(0x9E7, 0x21, 109, 109);
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AddInnard(0x9E7, 0x21, 91, 122);
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AddInnard(0x9E7, 0x21, 94, 160);
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AddInnard(0x1B19, 0x66D, 170, 121);
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AddInnard(0x1FAF, 0x21, 161, 111);
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AddInnard(0x1D0B, 0x0, 158, 112);
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AddInnard(0x9E7, 0x21, 159, 101);
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AddInnard(0x1D10, 0x0, 132, 177);
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AddInnard(0x1D0E, 0x0, 110, 178);
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AddInnard(0x1FB3, 0x21, 95, 194);
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AddInnard(0x1FAF, 0x21, 154, 203);
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AddInnard(0x1B1A, 0x66D, 110, 237);
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AddInnard(0x9E7, 0x21, 111, 171);
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AddInnard(0x9E7, 0x21, 90, 197);
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AddInnard(0x9E7, 0x21, 166, 205);
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AddInnard(0x9E7, 0x21, 96, 242);
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AddInnard(0x1D10, 0x0, 334, 196);
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AddInnard(0x1D0B, 0x0, 322, 270);
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for ( int i = 0; i < 6; i++ )
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{
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int random = Utility.Random( 3 );
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List<PlagueBeastOrgan> organs = new List<PlagueBeastOrgan>();
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PlagueBeastOrgan organ;
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if ( i == 5 )
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random = 0;
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for (int i = 0; i < 6; i++)
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{
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int random = Utility.Random(3);
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switch ( random )
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{
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default:
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case 0: organ = new PlagueBeastRockOrgan(); break;
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case 1: organ = new PlagueBeastMaidenOrgan(); break;
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case 2: organ = new PlagueBeastRubbleOrgan(); break;
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}
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if (i == 5)
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random = 0;
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organs.Add( organ );
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AddInnard( organ, m_Positions[ random, i, 0 ], m_Positions[ random, i, 1 ] );
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}
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switch (random)
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{
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default:
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case 0:
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organ = new PlagueBeastRockOrgan();
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break;
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case 1:
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organ = new PlagueBeastMaidenOrgan();
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break;
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case 2:
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organ = new PlagueBeastRubbleOrgan();
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break;
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}
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organ = new PlagueBeastBackupOrgan();
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organs.Add( organ );
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AddInnard( organ, 129, 214 );
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organs.Add(organ);
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AddInnard(organ, m_Positions[random, i, 0], m_Positions[random, i, 1]);
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}
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for ( int i = 0; i < m_BrainHues.Length; i++ )
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{
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int random = Utility.Random( organs.Count );
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organ = organs[ random ];
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organ.BrainHue = m_BrainHues[ i ];
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organs.RemoveAt( random );
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}
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organ = new PlagueBeastBackupOrgan();
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organs.Add(organ);
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AddInnard(organ, 129, 214);
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organs.Clear();
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for (int i = 0; i < m_BrainHues.Length; i++)
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{
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int random = Utility.Random(organs.Count);
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organ = organs[random];
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organ.BrainHue = m_BrainHues[i];
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organs.RemoveAt(random);
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}
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AddInnard( new PlagueBeastMainOrgan(), 240, 161 );
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}
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organs.Clear();
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public override bool TryDropItem( Mobile from, Item dropped, bool sendFullMessage )
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{
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if ( dropped is PlagueBeastInnard || dropped is PlagueBeastGland )
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return base.TryDropItem( from, dropped, sendFullMessage );
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AddInnard(new PlagueBeastMainOrgan(), 240, 161);
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}
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return false;
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}
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public override bool TryDropItem(Mobile from, Item dropped, bool sendFullMessage)
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{
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if (dropped is PlagueBeastInnard || dropped is PlagueBeastGland)
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return base.TryDropItem(from, dropped, sendFullMessage);
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public override bool OnDragDropInto( Mobile from, Item item, Point3D p )
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{
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if ( IsAccessibleTo( from ) && ( item is PlagueBeastInnard || item is PlagueBeastGland ) )
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{
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Rectangle2D ir = ItemBounds.Table[ item.ItemID ];
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int x, y;
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int cx = p.X + ir.X + ir.Width / 2;
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int cy = p.Y + ir.Y + ir.Height / 2;
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return false;
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}
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for ( int i = Items.Count - 1; i >= 0; i-- )
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{
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if ( Items[ i ] is PlagueBeastComponent innard )
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{
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Rectangle2D r = ItemBounds.Table[ innard.ItemID ];
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public override bool OnDragDropInto(Mobile from, Item item, Point3D p)
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{
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if (IsAccessibleTo(from) && (item is PlagueBeastInnard || item is PlagueBeastGland))
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{
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Rectangle2D ir = ItemBounds.Table[item.ItemID];
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int x, y;
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int cx = p.X + ir.X + ir.Width / 2;
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int cy = p.Y + ir.Y + ir.Height / 2;
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x = innard.X + r.X;
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y = innard.Y + r.Y;
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for (int i = Items.Count - 1; i >= 0; i--)
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if (Items[i] is PlagueBeastComponent innard)
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{
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Rectangle2D r = ItemBounds.Table[innard.ItemID];
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if ( cx >= x && cx <= x + r.Width && cy >= y && cy <= y + r.Height )
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{
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innard.OnDragDrop( from, item );
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break;
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}
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}
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}
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x = innard.X + r.X;
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y = innard.Y + r.Y;
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return base.OnDragDropInto( from, item, p );
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}
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if (cx >= x && cx <= x + r.Width && cy >= y && cy <= y + r.Height)
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{
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innard.OnDragDrop(from, item);
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break;
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}
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}
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return false;
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}
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return base.OnDragDropInto(from, item, p);
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}
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public void AddInnard( int itemID, int hue, int x, int y )
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{
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AddInnard( new PlagueBeastInnard( itemID, hue ), x, y );
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}
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return false;
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}
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public void AddInnard( PlagueBeastInnard innard, int x, int y )
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{
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AddItem( innard );
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innard.Location = new Point3D( x, y, 0 );
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innard.Map = Map;
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}
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public void AddInnard(int itemID, int hue, int x, int y)
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{
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AddInnard(new PlagueBeastInnard(itemID, hue), x, y);
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}
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public PlagueBeastBackpack( Serial serial ) : base( serial )
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{
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}
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public void AddInnard(PlagueBeastInnard innard, int x, int y)
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{
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AddItem(innard);
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innard.Location = new Point3D(x, y, 0);
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innard.Map = Map;
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt( 0 ); // version
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}
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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int version = reader.ReadEncodedInt();
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}
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}
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}
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