Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -4,68 +4,69 @@ using Server.Network;
namespace Server.Items
{
public class PlagueBeastMutationCore : Item, IScissorable
{
[CommandProperty( AccessLevel.GameMaster )]
public bool Cut { get; set; }
public class PlagueBeastMutationCore : Item, IScissorable
{
[Constructible]
public PlagueBeastMutationCore() : base(0x1CF0)
{
Cut = true;
Weight = 1.0;
Hue = 0x480;
}
public override string DefaultName => "a plague beast mutation core";
public PlagueBeastMutationCore(Serial serial) : base(serial)
{
}
[Constructible]
public PlagueBeastMutationCore() : base( 0x1CF0 )
{
Cut = true;
Weight = 1.0;
Hue = 0x480;
}
[CommandProperty(AccessLevel.GameMaster)]
public bool Cut{ get; set; }
public virtual bool Scissor( Mobile from, Scissors scissors )
{
if ( !Cut )
{
PlagueBeastLord owner = RootParent as PlagueBeastLord;
public override string DefaultName => "a plague beast mutation core";
Cut = true;
Movable = true;
public virtual bool Scissor(Mobile from, Scissors scissors)
{
if (!Cut)
{
PlagueBeastLord owner = RootParent as PlagueBeastLord;
from.AddToBackpack( this );
from.LocalOverheadMessage( MessageType.Regular, 0x34, 1071906 ); // * You remove the plague mutation core from the plague beast, causing it to dissolve into a pile of goo *
Cut = true;
Movable = true;
if ( owner != null )
Timer.DelayCall<PlagueBeastLord>( TimeSpan.FromSeconds( 1 ), KillParent, owner );
from.AddToBackpack(this);
from.LocalOverheadMessage(MessageType.Regular, 0x34,
1071906); // * You remove the plague mutation core from the plague beast, causing it to dissolve into a pile of goo *
return true;
}
if (owner != null)
Timer.DelayCall(TimeSpan.FromSeconds(1), KillParent, owner);
return false;
}
return true;
}
private void KillParent( PlagueBeastLord parent )
{
parent.Unfreeze();
parent.Kill();
}
return false;
}
public PlagueBeastMutationCore( Serial serial ) : base( serial )
{
}
private void KillParent(PlagueBeastLord parent)
{
parent.Unfreeze();
parent.Kill();
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 ); // version
writer.WriteEncodedInt(0); // version
writer.Write( (bool) Cut );
}
writer.Write(Cut);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
int version = reader.ReadEncodedInt();
Cut = reader.ReadBool();
}
}
}
Cut = reader.ReadBool();
}
}
}