Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,28 +1,28 @@
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namespace Server.Items
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{
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public class AdminRobe : BaseSuit
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{
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[Constructible]
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public AdminRobe() : base( AccessLevel.Administrator, 0x0, 0x204F ) // Blank hue
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{
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}
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public class AdminRobe : BaseSuit
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{
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[Constructible]
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public AdminRobe() : base(AccessLevel.Administrator, 0x0, 0x204F) // Blank hue
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{
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}
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public AdminRobe( Serial serial ) : base( serial )
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{
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}
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public AdminRobe(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,86 +1,86 @@
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namespace Server.Items
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{
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public abstract class BaseSuit : Item
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{
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[CommandProperty( AccessLevel.Administrator )]
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public AccessLevel AccessLevel { get; set; }
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public abstract class BaseSuit : Item
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{
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public BaseSuit(AccessLevel level, int hue, int itemID) : base(itemID)
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{
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Hue = hue;
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Weight = 1.0;
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Movable = false;
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LootType = LootType.Newbied;
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Layer = Layer.OuterTorso;
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public BaseSuit( AccessLevel level, int hue, int itemID ) : base( itemID )
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{
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Hue = hue;
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Weight = 1.0;
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Movable = false;
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LootType = LootType.Newbied;
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Layer = Layer.OuterTorso;
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AccessLevel = level;
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}
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AccessLevel = level;
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}
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public BaseSuit(Serial serial) : base(serial)
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{
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}
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public BaseSuit( Serial serial ) : base( serial )
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{
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}
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[CommandProperty(AccessLevel.Administrator)]
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public AccessLevel AccessLevel{ get; set; }
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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writer.Write(0); // version
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writer.Write( (int) AccessLevel );
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}
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writer.Write((int)AccessLevel);
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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AccessLevel = (AccessLevel)reader.ReadInt();
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break;
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}
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}
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}
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switch (version)
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{
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case 0:
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{
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AccessLevel = (AccessLevel)reader.ReadInt();
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break;
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}
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}
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}
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public bool Validate()
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{
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object root = RootParent;
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public bool Validate()
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{
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object root = RootParent;
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if ( root is Mobile mobile && mobile.AccessLevel < AccessLevel )
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{
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Delete();
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return false;
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}
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if (root is Mobile mobile && mobile.AccessLevel < AccessLevel)
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{
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Delete();
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return false;
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}
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return true;
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}
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return true;
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}
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public override void OnSingleClick( Mobile from )
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{
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if ( Validate() )
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base.OnSingleClick( from );
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}
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public override void OnSingleClick(Mobile from)
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{
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if (Validate())
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base.OnSingleClick(from);
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( Validate() )
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base.OnDoubleClick( from );
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (Validate())
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base.OnDoubleClick(from);
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}
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public override bool VerifyMove( Mobile from )
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{
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return ( from.AccessLevel >= AccessLevel );
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}
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public override bool VerifyMove(Mobile from)
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{
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return from.AccessLevel >= AccessLevel;
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}
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public override bool OnEquip( Mobile from )
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{
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if ( from.AccessLevel < AccessLevel )
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from.SendMessage( "You may not wear this." );
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public override bool OnEquip(Mobile from)
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{
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if (from.AccessLevel < AccessLevel)
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from.SendMessage("You may not wear this.");
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return ( from.AccessLevel >= AccessLevel );
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}
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}
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}
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return from.AccessLevel >= AccessLevel;
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}
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}
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}
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@ -1,28 +1,28 @@
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namespace Server.Items
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{
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public class CounselorRobe : BaseSuit
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{
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[Constructible]
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public CounselorRobe() : base( AccessLevel.Counselor, 0x3, 0x204F )
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{
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}
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public class CounselorRobe : BaseSuit
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{
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[Constructible]
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public CounselorRobe() : base(AccessLevel.Counselor, 0x3, 0x204F)
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{
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}
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public CounselorRobe( Serial serial ) : base( serial )
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{
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}
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public CounselorRobe(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,28 +1,28 @@
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namespace Server.Items
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{
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public class DeathShroud : BaseSuit
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{
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[Constructible]
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public DeathShroud() : base( AccessLevel.GameMaster, 0x0, 0x204E )
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{
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}
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public class DeathShroud : BaseSuit
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{
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[Constructible]
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public DeathShroud() : base(AccessLevel.GameMaster, 0x0, 0x204E)
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{
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}
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public DeathShroud( Serial serial ) : base( serial )
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{
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}
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public DeathShroud(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,28 +1,28 @@
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namespace Server.Items
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{
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public class DupreSuit : BaseSuit
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{
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[Constructible]
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public DupreSuit() : base( AccessLevel.GameMaster, 0x0, 0x2050 )
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{
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}
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public class DupreSuit : BaseSuit
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{
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[Constructible]
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public DupreSuit() : base(AccessLevel.GameMaster, 0x0, 0x2050)
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{
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}
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public DupreSuit( Serial serial ) : base( serial )
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{
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}
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public DupreSuit(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,28 +1,28 @@
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namespace Server.Items
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{
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public class GMRobe : BaseSuit
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{
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[Constructible]
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public GMRobe() : base( AccessLevel.GameMaster, 0x26, 0x204F )
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{
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}
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public class GMRobe : BaseSuit
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{
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[Constructible]
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public GMRobe() : base(AccessLevel.GameMaster, 0x26, 0x204F)
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{
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}
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public GMRobe( Serial serial ) : base( serial )
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{
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}
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public GMRobe(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,28 +1,28 @@
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namespace Server.Items
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{
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public class LordBlackthorneSuit : BaseSuit
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{
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[Constructible]
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public LordBlackthorneSuit() : base( AccessLevel.GameMaster, 0x0, 0x2043 )
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{
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}
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public class LordBlackthorneSuit : BaseSuit
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{
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[Constructible]
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public LordBlackthorneSuit() : base(AccessLevel.GameMaster, 0x0, 0x2043)
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{
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}
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public LordBlackthorneSuit( Serial serial ) : base( serial )
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{
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}
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public LordBlackthorneSuit(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,28 +1,28 @@
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namespace Server.Items
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{
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public class LordBritishSuit : BaseSuit
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{
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[Constructible]
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public LordBritishSuit() : base( AccessLevel.GameMaster, 0x0, 0x2042 )
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{
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}
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public class LordBritishSuit : BaseSuit
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{
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[Constructible]
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public LordBritishSuit() : base(AccessLevel.GameMaster, 0x0, 0x2042)
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{
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}
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public LordBritishSuit( Serial serial ) : base( serial )
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{
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}
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public LordBritishSuit(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,28 +1,28 @@
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namespace Server.Items
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{
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public class SeerRobe : BaseSuit
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{
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[Constructible]
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public SeerRobe() : base( AccessLevel.Seer, 0x1D3, 0x204F )
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{
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}
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public class SeerRobe : BaseSuit
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{
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[Constructible]
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public SeerRobe() : base(AccessLevel.Seer, 0x1D3, 0x204F)
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{
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}
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public SeerRobe( Serial serial ) : base( serial )
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{
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}
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public SeerRobe(Serial serial) : base(serial)
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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