Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
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3324 changed files with 441118 additions and 433755 deletions
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@ -3,113 +3,113 @@ using Server.Network;
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namespace Server.Items
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{
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public enum GasTrapType
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{
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NorthWall,
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WestWall,
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Floor
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}
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public enum GasTrapType
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{
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NorthWall,
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WestWall,
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Floor
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}
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public class GasTrap : BaseTrap
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{
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[CommandProperty( AccessLevel.GameMaster )]
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public Poison Poison { get; set; }
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public class GasTrap : BaseTrap
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{
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[Constructible]
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public GasTrap() : this(GasTrapType.Floor)
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{
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public GasTrapType Type
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{
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get
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{
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switch ( ItemID )
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{
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case 0x113C: return GasTrapType.NorthWall;
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case 0x1147: return GasTrapType.WestWall;
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case 0x11A8: return GasTrapType.Floor;
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}
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[Constructible]
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public GasTrap(GasTrapType type) : this(type, Poison.Lesser)
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{
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}
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return GasTrapType.WestWall;
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}
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set => ItemID = GetBaseID( value );
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}
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[Constructible]
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public GasTrap(Poison poison) : this(GasTrapType.Floor, Poison.Lesser)
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{
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}
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public static int GetBaseID( GasTrapType type )
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{
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switch ( type )
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{
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case GasTrapType.NorthWall: return 0x113C;
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case GasTrapType.WestWall: return 0x1147;
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case GasTrapType.Floor: return 0x11A8;
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}
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[Constructible]
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public GasTrap(GasTrapType type, Poison poison) : base(GetBaseID(type))
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{
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Poison = poison;
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}
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return 0;
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}
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public GasTrap(Serial serial) : base(serial)
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{
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}
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[Constructible]
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public GasTrap() : this( GasTrapType.Floor )
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Poison Poison{ get; set; }
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[Constructible]
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public GasTrap( GasTrapType type ) : this( type, Poison.Lesser )
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public GasTrapType Type
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{
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get
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{
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switch (ItemID)
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{
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case 0x113C: return GasTrapType.NorthWall;
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case 0x1147: return GasTrapType.WestWall;
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case 0x11A8: return GasTrapType.Floor;
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}
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[Constructible]
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public GasTrap( Poison poison ) : this( GasTrapType.Floor, Poison.Lesser )
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{
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}
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return GasTrapType.WestWall;
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}
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set => ItemID = GetBaseID(value);
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}
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[Constructible]
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public GasTrap( GasTrapType type, Poison poison ) : base( GetBaseID( type ) )
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{
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Poison = poison;
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}
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public override bool PassivelyTriggered => false;
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public override TimeSpan PassiveTriggerDelay => TimeSpan.Zero;
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public override int PassiveTriggerRange => 0;
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public override TimeSpan ResetDelay => TimeSpan.FromSeconds(0.0);
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public override bool PassivelyTriggered => false;
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public override TimeSpan PassiveTriggerDelay => TimeSpan.Zero;
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public override int PassiveTriggerRange => 0;
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public override TimeSpan ResetDelay => TimeSpan.FromSeconds( 0.0 );
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public static int GetBaseID(GasTrapType type)
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{
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switch (type)
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{
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case GasTrapType.NorthWall: return 0x113C;
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case GasTrapType.WestWall: return 0x1147;
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case GasTrapType.Floor: return 0x11A8;
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}
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public override void OnTrigger( Mobile from )
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{
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if ( Poison == null || !from.Player || !from.Alive || from.AccessLevel > AccessLevel.Player )
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return;
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return 0;
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}
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Effects.SendLocationEffect( Location, Map, GetBaseID( Type ) - 2, 16, 3, GetEffectHue(), 0 );
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Effects.PlaySound( Location, Map, 0x231 );
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public override void OnTrigger(Mobile from)
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{
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if (Poison == null || !from.Player || !from.Alive || from.AccessLevel > AccessLevel.Player)
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return;
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from.ApplyPoison( from, Poison );
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Effects.SendLocationEffect(Location, Map, GetBaseID(Type) - 2, 16, 3, GetEffectHue(), 0);
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Effects.PlaySound(Location, Map, 0x231);
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from.LocalOverheadMessage( MessageType.Regular, 0x22, 500855 ); // You are enveloped by a noxious gas cloud!
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}
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from.ApplyPoison(from, Poison);
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public GasTrap( Serial serial ) : base( serial )
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{
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}
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from.LocalOverheadMessage(MessageType.Regular, 0x22, 500855); // You are enveloped by a noxious gas cloud!
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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writer.Write(0); // version
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Poison.Serialize( Poison, writer );
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}
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Poison.Serialize(Poison, writer);
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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int version = reader.ReadInt();
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switch ( version )
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{
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case 0:
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{
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Poison = Poison.Deserialize( reader );
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break;
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}
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}
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}
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}
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}
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switch (version)
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{
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case 0:
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{
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Poison = Poison.Deserialize(reader);
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break;
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}
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}
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}
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}
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}
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