Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
commit
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3324 changed files with 441118 additions and 433755 deletions
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@ -1,93 +1,94 @@
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using System;
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using Server.Network;
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using Server.Spells;
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namespace Server.Items
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{
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public enum SawTrapType
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{
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WestWall,
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NorthWall,
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WestFloor,
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NorthFloor
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}
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public enum SawTrapType
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{
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WestWall,
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NorthWall,
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WestFloor,
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NorthFloor
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}
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public class SawTrap : BaseTrap
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{
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[CommandProperty( AccessLevel.GameMaster )]
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public SawTrapType Type
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{
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get
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{
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switch ( ItemID )
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{
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case 0x1103: return SawTrapType.NorthWall;
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case 0x1116: return SawTrapType.WestWall;
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case 0x11AC: return SawTrapType.NorthFloor;
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case 0x11B1: return SawTrapType.WestFloor;
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}
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public class SawTrap : BaseTrap
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{
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[Constructible]
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public SawTrap() : this(SawTrapType.NorthFloor)
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{
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}
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return SawTrapType.NorthWall;
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}
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set => ItemID = GetBaseID( value );
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}
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[Constructible]
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public SawTrap(SawTrapType type) : base(GetBaseID(type))
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{
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}
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public static int GetBaseID( SawTrapType type )
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{
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switch ( type )
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{
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case SawTrapType.NorthWall: return 0x1103;
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case SawTrapType.WestWall: return 0x1116;
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case SawTrapType.NorthFloor: return 0x11AC;
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case SawTrapType.WestFloor: return 0x11B1;
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}
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public SawTrap(Serial serial) : base(serial)
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{
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}
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return 0;
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public SawTrapType Type
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{
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get
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{
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switch (ItemID)
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{
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case 0x1103: return SawTrapType.NorthWall;
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case 0x1116: return SawTrapType.WestWall;
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case 0x11AC: return SawTrapType.NorthFloor;
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case 0x11B1: return SawTrapType.WestFloor;
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}
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[Constructible]
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public SawTrap() : this( SawTrapType.NorthFloor )
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{
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}
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return SawTrapType.NorthWall;
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}
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set => ItemID = GetBaseID(value);
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}
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[Constructible]
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public SawTrap( SawTrapType type ) : base( GetBaseID( type ) )
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{
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}
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public override bool PassivelyTriggered => false;
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public override TimeSpan PassiveTriggerDelay => TimeSpan.Zero;
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public override int PassiveTriggerRange => 0;
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public override TimeSpan ResetDelay => TimeSpan.FromSeconds(0.0);
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public override bool PassivelyTriggered => false;
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public override TimeSpan PassiveTriggerDelay => TimeSpan.Zero;
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public override int PassiveTriggerRange => 0;
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public override TimeSpan ResetDelay => TimeSpan.FromSeconds( 0.0 );
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public static int GetBaseID(SawTrapType type)
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{
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switch (type)
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{
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case SawTrapType.NorthWall: return 0x1103;
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case SawTrapType.WestWall: return 0x1116;
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case SawTrapType.NorthFloor: return 0x11AC;
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case SawTrapType.WestFloor: return 0x11B1;
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}
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public override void OnTrigger( Mobile from )
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{
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if ( !from.Alive || from.AccessLevel > AccessLevel.Player )
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return;
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return 0;
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}
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Effects.SendLocationEffect( Location, Map, GetBaseID( Type ) + 1, 6, 3, GetEffectHue(), 0 );
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Effects.PlaySound( Location, Map, 0x21C );
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public override void OnTrigger(Mobile from)
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{
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if (!from.Alive || from.AccessLevel > AccessLevel.Player)
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return;
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Spells.SpellHelper.Damage( TimeSpan.FromTicks( 1 ), from, from, Utility.RandomMinMax( 5, 15 ) );
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Effects.SendLocationEffect(Location, Map, GetBaseID(Type) + 1, 6, 3, GetEffectHue(), 0);
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Effects.PlaySound(Location, Map, 0x21C);
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from.LocalOverheadMessage( MessageType.Regular, 0x22, 500853 ); // You stepped onto a blade trap!
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}
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SpellHelper.Damage(TimeSpan.FromTicks(1), from, from, Utility.RandomMinMax(5, 15));
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public SawTrap( Serial serial ) : base( serial )
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{
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}
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from.LocalOverheadMessage(MessageType.Regular, 0x22, 500853); // You stepped onto a blade trap!
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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