Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,93 +1,94 @@
using System;
using Server.Network;
using Server.Spells;
namespace Server.Items
{
public enum SawTrapType
{
WestWall,
NorthWall,
WestFloor,
NorthFloor
}
public enum SawTrapType
{
WestWall,
NorthWall,
WestFloor,
NorthFloor
}
public class SawTrap : BaseTrap
{
[CommandProperty( AccessLevel.GameMaster )]
public SawTrapType Type
{
get
{
switch ( ItemID )
{
case 0x1103: return SawTrapType.NorthWall;
case 0x1116: return SawTrapType.WestWall;
case 0x11AC: return SawTrapType.NorthFloor;
case 0x11B1: return SawTrapType.WestFloor;
}
public class SawTrap : BaseTrap
{
[Constructible]
public SawTrap() : this(SawTrapType.NorthFloor)
{
}
return SawTrapType.NorthWall;
}
set => ItemID = GetBaseID( value );
}
[Constructible]
public SawTrap(SawTrapType type) : base(GetBaseID(type))
{
}
public static int GetBaseID( SawTrapType type )
{
switch ( type )
{
case SawTrapType.NorthWall: return 0x1103;
case SawTrapType.WestWall: return 0x1116;
case SawTrapType.NorthFloor: return 0x11AC;
case SawTrapType.WestFloor: return 0x11B1;
}
public SawTrap(Serial serial) : base(serial)
{
}
return 0;
}
[CommandProperty(AccessLevel.GameMaster)]
public SawTrapType Type
{
get
{
switch (ItemID)
{
case 0x1103: return SawTrapType.NorthWall;
case 0x1116: return SawTrapType.WestWall;
case 0x11AC: return SawTrapType.NorthFloor;
case 0x11B1: return SawTrapType.WestFloor;
}
[Constructible]
public SawTrap() : this( SawTrapType.NorthFloor )
{
}
return SawTrapType.NorthWall;
}
set => ItemID = GetBaseID(value);
}
[Constructible]
public SawTrap( SawTrapType type ) : base( GetBaseID( type ) )
{
}
public override bool PassivelyTriggered => false;
public override TimeSpan PassiveTriggerDelay => TimeSpan.Zero;
public override int PassiveTriggerRange => 0;
public override TimeSpan ResetDelay => TimeSpan.FromSeconds(0.0);
public override bool PassivelyTriggered => false;
public override TimeSpan PassiveTriggerDelay => TimeSpan.Zero;
public override int PassiveTriggerRange => 0;
public override TimeSpan ResetDelay => TimeSpan.FromSeconds( 0.0 );
public static int GetBaseID(SawTrapType type)
{
switch (type)
{
case SawTrapType.NorthWall: return 0x1103;
case SawTrapType.WestWall: return 0x1116;
case SawTrapType.NorthFloor: return 0x11AC;
case SawTrapType.WestFloor: return 0x11B1;
}
public override void OnTrigger( Mobile from )
{
if ( !from.Alive || from.AccessLevel > AccessLevel.Player )
return;
return 0;
}
Effects.SendLocationEffect( Location, Map, GetBaseID( Type ) + 1, 6, 3, GetEffectHue(), 0 );
Effects.PlaySound( Location, Map, 0x21C );
public override void OnTrigger(Mobile from)
{
if (!from.Alive || from.AccessLevel > AccessLevel.Player)
return;
Spells.SpellHelper.Damage( TimeSpan.FromTicks( 1 ), from, from, Utility.RandomMinMax( 5, 15 ) );
Effects.SendLocationEffect(Location, Map, GetBaseID(Type) + 1, 6, 3, GetEffectHue(), 0);
Effects.PlaySound(Location, Map, 0x21C);
from.LocalOverheadMessage( MessageType.Regular, 0x22, 500853 ); // You stepped onto a blade trap!
}
SpellHelper.Damage(TimeSpan.FromTicks(1), from, from, Utility.RandomMinMax(5, 15));
public SawTrap( Serial serial ) : base( serial )
{
}
from.LocalOverheadMessage(MessageType.Regular, 0x22, 500853); // You stepped onto a blade trap!
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}