Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
commit
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3324 changed files with 441118 additions and 433755 deletions
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@ -2,49 +2,49 @@ using System;
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namespace Server.Items
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{
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public class IDWand : BaseWand
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{
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public override TimeSpan GetUseDelay => TimeSpan.Zero;
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public class IDWand : BaseWand
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{
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[Constructible]
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public IDWand() : base(WandEffect.Identification, 25, 175)
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{
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}
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[Constructible]
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public IDWand() : base( WandEffect.Identification, 25, 175 )
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{
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}
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public IDWand(Serial serial) : base(serial)
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{
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}
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public IDWand( Serial serial ) : base( serial )
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{
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}
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public override TimeSpan GetUseDelay => TimeSpan.Zero;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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int version = reader.ReadInt();
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}
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public override bool OnWandTarget( Mobile from, object o )
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{
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if (o is Item item)
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{
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if ( item is BaseWeapon weapon )
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weapon.Identified = true;
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else if ( item is BaseArmor armor )
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armor.Identified = true;
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public override bool OnWandTarget(Mobile from, object o)
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{
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if (o is Item item)
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{
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if (item is BaseWeapon weapon)
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weapon.Identified = true;
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else if (item is BaseArmor armor)
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armor.Identified = true;
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if (!Core.AOS)
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item.OnSingleClick( from );
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if (!Core.AOS)
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item.OnSingleClick(from);
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return true;
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}
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return true;
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}
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return false;
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}
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}
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}
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return false;
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}
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}
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}
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