Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -2,49 +2,49 @@ using System;
namespace Server.Items
{
public class IDWand : BaseWand
{
public override TimeSpan GetUseDelay => TimeSpan.Zero;
public class IDWand : BaseWand
{
[Constructible]
public IDWand() : base(WandEffect.Identification, 25, 175)
{
}
[Constructible]
public IDWand() : base( WandEffect.Identification, 25, 175 )
{
}
public IDWand(Serial serial) : base(serial)
{
}
public IDWand( Serial serial ) : base( serial )
{
}
public override TimeSpan GetUseDelay => TimeSpan.Zero;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
int version = reader.ReadInt();
}
public override bool OnWandTarget( Mobile from, object o )
{
if (o is Item item)
{
if ( item is BaseWeapon weapon )
weapon.Identified = true;
else if ( item is BaseArmor armor )
armor.Identified = true;
public override bool OnWandTarget(Mobile from, object o)
{
if (o is Item item)
{
if (item is BaseWeapon weapon)
weapon.Identified = true;
else if (item is BaseArmor armor)
armor.Identified = true;
if (!Core.AOS)
item.OnSingleClick( from );
if (!Core.AOS)
item.OnSingleClick(from);
return true;
}
return true;
}
return false;
}
}
}
return false;
}
}
}