Fixes code according to modern code style. Fixes a few expression bugs.
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3324 changed files with 441118 additions and 433755 deletions
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@ -1,31 +1,28 @@
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namespace Server.Items
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{
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/// <summary>
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/// This special move allows the skilled warrior to bypass his target's physical resistance, for one shot only.
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/// The Armor Ignore shot does slightly less damage than normal.
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/// Against a heavily armored opponent, this ability is a big win, but when used against a very lightly armored foe, it might be better to use a standard strike!
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/// </summary>
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public class ArmorIgnore : WeaponAbility
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{
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public ArmorIgnore()
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{
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}
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/// <summary>
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/// This special move allows the skilled warrior to bypass his target's physical resistance, for one shot only.
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/// The Armor Ignore shot does slightly less damage than normal.
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/// Against a heavily armored opponent, this ability is a big win, but when used against a very lightly armored foe, it might
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/// be better to use a standard strike!
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/// </summary>
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public class ArmorIgnore : WeaponAbility
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{
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public override int BaseMana => 30;
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public override double DamageScalar => 0.9;
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public override int BaseMana => 30;
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public override double DamageScalar => 0.9;
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public override void OnHit(Mobile attacker, Mobile defender, int damage)
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{
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if (!Validate(attacker) || !CheckMana(attacker, true))
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return;
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public override void OnHit( Mobile attacker, Mobile defender, int damage )
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{
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if ( !Validate( attacker ) || !CheckMana( attacker, true ) )
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return;
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ClearCurrentAbility(attacker);
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ClearCurrentAbility( attacker );
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attacker.SendLocalizedMessage(1060076); // Your attack penetrates their armor!
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defender.SendLocalizedMessage(1060077); // The blow penetrated your armor!
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attacker.SendLocalizedMessage( 1060076 ); // Your attack penetrates their armor!
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defender.SendLocalizedMessage( 1060077 ); // The blow penetrated your armor!
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defender.PlaySound( 0x56 );
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defender.FixedParticles( 0x3728, 200, 25, 9942, EffectLayer.Waist );
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}
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}
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}
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defender.PlaySound(0x56);
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defender.FixedParticles(0x3728, 200, 25, 9942, EffectLayer.Waist);
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}
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}
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}
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