Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,41 +1,39 @@
namespace Server.Items
{
/// <summary>
/// Strike your opponent with great force, partially bypassing their armor and inflicting greater damage. Requires either Bushido or Ninjitsu skill
/// </summary>
public class ArmorPierce : WeaponAbility
{
public ArmorPierce()
{
}
/// <summary>
/// Strike your opponent with great force, partially bypassing their armor and inflicting greater damage. Requires either
/// Bushido or Ninjitsu skill
/// </summary>
public class ArmorPierce : WeaponAbility
{
public override int BaseMana => 30;
public override double DamageScalar => 1.5;
public override bool CheckSkills( Mobile from )
{
if ( GetSkill( from, SkillName.Ninjitsu ) < 50.0 && GetSkill( from, SkillName.Bushido ) < 50.0 )
{
from.SendLocalizedMessage( 1063347, "50" ); // You need ~1_SKILL_REQUIREMENT~ Bushido or Ninjitsu skill to perform that attack!
return false;
}
public override bool RequiresSE => true;
return base.CheckSkills( from );
}
public override bool CheckSkills(Mobile from)
{
if (GetSkill(from, SkillName.Ninjitsu) < 50.0 && GetSkill(from, SkillName.Bushido) < 50.0)
{
from.SendLocalizedMessage(1063347,
"50"); // You need ~1_SKILL_REQUIREMENT~ Bushido or Ninjitsu skill to perform that attack!
return false;
}
public override int BaseMana => 30;
public override double DamageScalar => 1.5;
return base.CheckSkills(from);
}
public override bool RequiresSE => true;
public override void OnHit(Mobile attacker, Mobile defender, int damage)
{
if (!Validate(attacker) || !CheckMana(attacker, true))
return;
public override void OnHit( Mobile attacker, Mobile defender, int damage )
{
if ( !Validate( attacker ) || !CheckMana( attacker, true ) )
return;
ClearCurrentAbility(attacker);
ClearCurrentAbility( attacker );
attacker.SendLocalizedMessage(1063350); // You pierce your opponent's armor!
defender.SendLocalizedMessage(1063351); // Your attacker pierced your armor!
attacker.SendLocalizedMessage( 1063350 ); // You pierce your opponent's armor!
defender.SendLocalizedMessage( 1063351 ); // Your attacker pierced your armor!
defender.FixedParticles( 0x3728, 1, 26, 0x26D6, 0, 0, EffectLayer.Waist );
}
}
}
defender.FixedParticles(0x3728, 1, 26, 0x26D6, 0, 0, EffectLayer.Waist);
}
}
}