Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
commit
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3324 changed files with 441118 additions and 433755 deletions
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@ -1,75 +1,72 @@
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using System;
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using System.Collections;
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namespace Server.Items
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{
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/// <summary>
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/// Attack faster as you swing with both weapons.
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/// </summary>
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public class DualWield : WeaponAbility
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{
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public static Hashtable Registry { get; } = new Hashtable();
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/// <summary>
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/// Attack faster as you swing with both weapons.
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/// </summary>
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public class DualWield : WeaponAbility
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{
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public static Hashtable Registry{ get; } = new Hashtable();
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public DualWield()
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{
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}
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public override int BaseMana => 30;
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public override int BaseMana => 30;
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public override bool CheckSkills(Mobile from)
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{
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if (GetSkill(from, SkillName.Ninjitsu) < 50.0)
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{
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from.SendLocalizedMessage(1063352,
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"50"); // You need ~1_SKILL_REQUIREMENT~ Ninjitsu skill to perform that attack!
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return false;
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}
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public override bool CheckSkills( Mobile from )
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{
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if ( GetSkill( from, SkillName.Ninjitsu ) < 50.0 )
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{
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from.SendLocalizedMessage( 1063352, "50" ); // You need ~1_SKILL_REQUIREMENT~ Ninjitsu skill to perform that attack!
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return false;
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}
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return base.CheckSkills(from);
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}
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return base.CheckSkills( from );
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}
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public override void OnHit(Mobile attacker, Mobile defender, int damage)
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{
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if (!Validate(attacker) || !CheckMana(attacker, true))
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return;
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public override void OnHit( Mobile attacker, Mobile defender, int damage )
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{
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if ( !Validate( attacker ) || !CheckMana( attacker, true ) )
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return;
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if (Registry.Contains(attacker))
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{
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DualWieldTimer existingtimer = (DualWieldTimer)Registry[attacker];
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existingtimer.Stop();
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Registry.Remove(attacker);
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}
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if ( Registry.Contains( attacker ) )
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{
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DualWieldTimer existingtimer = (DualWieldTimer)Registry[attacker];
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existingtimer.Stop();
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Registry.Remove( attacker );
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}
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ClearCurrentAbility(attacker);
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ClearCurrentAbility( attacker );
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attacker.SendLocalizedMessage(1063362); // You dually wield for increased speed!
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attacker.SendLocalizedMessage( 1063362 ); // You dually wield for increased speed!
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attacker.FixedParticles(0x3779, 1, 15, 0x7F6, 0x3E8, 3, EffectLayer.LeftHand);
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attacker.FixedParticles( 0x3779, 1, 15, 0x7F6, 0x3E8, 3, EffectLayer.LeftHand );
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Timer t = new DualWieldTimer(attacker,
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(int)(20.0 + 3.0 * (attacker.Skills[SkillName.Ninjitsu].Value - 50.0) / 7.0)); //20-50 % increase
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Timer t = new DualWieldTimer( attacker, (int)(20.0 + 3.0 * (attacker.Skills[SkillName.Ninjitsu].Value - 50.0) / 7.0) ); //20-50 % increase
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t.Start();
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Registry.Add(attacker, t);
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}
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t.Start();
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Registry.Add( attacker, t );
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}
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public class DualWieldTimer : Timer
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{
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private Mobile m_Owner;
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public class DualWieldTimer : Timer
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{
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private Mobile m_Owner;
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public DualWieldTimer(Mobile owner, int bonusSwingSpeed)
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: base(TimeSpan.FromSeconds(6.0))
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{
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m_Owner = owner;
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BonusSwingSpeed = bonusSwingSpeed;
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Priority = TimerPriority.FiftyMS;
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}
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public int BonusSwingSpeed { get; }
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public int BonusSwingSpeed{ get; }
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public DualWieldTimer( Mobile owner, int bonusSwingSpeed )
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: base( TimeSpan.FromSeconds( 6.0 ) )
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{
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m_Owner = owner;
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BonusSwingSpeed = bonusSwingSpeed;
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Priority = TimerPriority.FiftyMS;
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}
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protected override void OnTick()
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{
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Registry.Remove( m_Owner );
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}
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}
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}
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}
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protected override void OnTick()
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{
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Registry.Remove(m_Owner);
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}
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}
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}
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}
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