Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
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3324 changed files with 441118 additions and 433755 deletions
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@ -1,76 +1,74 @@
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using System;
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using System.Collections;
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namespace Server.Items
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{
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/// <summary>
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/// Gain a defensive advantage over your primary opponent for a short time.
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/// </summary>
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public class Feint : WeaponAbility
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{
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public static Hashtable Registry { get; } = new Hashtable();
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/// <summary>
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/// Gain a defensive advantage over your primary opponent for a short time.
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/// </summary>
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public class Feint : WeaponAbility
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{
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public static Hashtable Registry{ get; } = new Hashtable();
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public Feint()
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{
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}
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public override int BaseMana => 30;
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public override int BaseMana => 30;
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public override bool CheckSkills(Mobile from)
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{
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if (GetSkill(from, SkillName.Ninjitsu) < 50.0 && GetSkill(from, SkillName.Bushido) < 50.0)
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{
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from.SendLocalizedMessage(1063347,
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"50"); // You need ~1_SKILL_REQUIREMENT~ Bushido or Ninjitsu skill to perform that attack!
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return false;
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}
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public override bool CheckSkills( Mobile from )
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{
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if ( GetSkill( from, SkillName.Ninjitsu ) < 50.0 && GetSkill( from, SkillName.Bushido ) < 50.0 )
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{
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from.SendLocalizedMessage( 1063347, "50" ); // You need ~1_SKILL_REQUIREMENT~ Bushido or Ninjitsu skill to perform that attack!
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return false;
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}
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return base.CheckSkills(from);
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}
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return base.CheckSkills( from );
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}
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public override void OnHit(Mobile attacker, Mobile defender, int damage)
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{
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if (!Validate(attacker) || !CheckMana(attacker, true))
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return;
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public override void OnHit( Mobile attacker, Mobile defender, int damage )
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{
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if ( !Validate( attacker ) || !CheckMana( attacker, true ) )
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return;
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if (Registry.Contains(defender))
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{
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FeintTimer existingtimer = (FeintTimer)Registry[defender];
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existingtimer.Stop();
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Registry.Remove(defender);
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}
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if ( Registry.Contains( defender ) )
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{
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FeintTimer existingtimer = (FeintTimer)Registry[defender];
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existingtimer.Stop();
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Registry.Remove( defender );
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}
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ClearCurrentAbility(attacker);
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ClearCurrentAbility( attacker );
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attacker.SendLocalizedMessage(1063360); // You baffle your target with a feint!
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defender.SendLocalizedMessage(1063361); // You were deceived by an attacker's feint!
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attacker.SendLocalizedMessage( 1063360 ); // You baffle your target with a feint!
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defender.SendLocalizedMessage( 1063361 ); // You were deceived by an attacker's feint!
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attacker.FixedParticles(0x3728, 1, 13, 0x7F3, 0x962, 0, EffectLayer.Waist);
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attacker.FixedParticles( 0x3728, 1, 13, 0x7F3, 0x962, 0, EffectLayer.Waist );
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Timer t = new FeintTimer(defender,
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(int)(20.0 + 3.0 * (Math.Max(attacker.Skills[SkillName.Ninjitsu].Value,
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attacker.Skills[SkillName.Bushido].Value) - 50.0) / 7.0)); //20-50 % decrease
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Timer t = new FeintTimer( defender, (int)(20.0 + 3.0 * (Math.Max( attacker.Skills[SkillName.Ninjitsu].Value, attacker.Skills[SkillName.Bushido].Value ) - 50.0) / 7.0) ); //20-50 % decrease
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t.Start();
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Registry.Add(defender, t);
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}
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t.Start();
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Registry.Add( defender, t );
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}
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public class FeintTimer : Timer
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{
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private Mobile m_Defender;
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public class FeintTimer : Timer
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{
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private Mobile m_Defender;
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public FeintTimer(Mobile defender, int swingSpeedReduction)
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: base(TimeSpan.FromSeconds(6.0))
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{
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m_Defender = defender;
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SwingSpeedReduction = swingSpeedReduction;
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Priority = TimerPriority.FiftyMS;
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}
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public int SwingSpeedReduction { get; }
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public int SwingSpeedReduction{ get; }
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public FeintTimer( Mobile defender, int swingSpeedReduction )
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: base( TimeSpan.FromSeconds( 6.0 ) )
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{
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m_Defender = defender;
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SwingSpeedReduction = swingSpeedReduction;
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Priority = TimerPriority.FiftyMS;
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}
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protected override void OnTick()
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{
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Registry.Remove( m_Defender );
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}
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}
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}
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}
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protected override void OnTick()
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{
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Registry.Remove(m_Defender);
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}
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}
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}
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}
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