Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
|
|
@ -1,41 +1,37 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
/// <summary>
|
||||
/// Available on some crossbows, this special move allows archers to fire while on the move.
|
||||
/// This shot is somewhat less accurate than normal, but the ability to fire while running is a clear advantage.
|
||||
/// </summary>
|
||||
public class MovingShot : WeaponAbility
|
||||
{
|
||||
public MovingShot()
|
||||
{
|
||||
}
|
||||
/// <summary>
|
||||
/// Available on some crossbows, this special move allows archers to fire while on the move.
|
||||
/// This shot is somewhat less accurate than normal, but the ability to fire while running is a clear advantage.
|
||||
/// </summary>
|
||||
public class MovingShot : WeaponAbility
|
||||
{
|
||||
public override int BaseMana => 15;
|
||||
public override int AccuracyBonus => -25;
|
||||
|
||||
public override int BaseMana => 15;
|
||||
public override int AccuracyBonus => -25;
|
||||
public override bool ValidatesDuringHit => false;
|
||||
|
||||
public override bool OnBeforeSwing( Mobile attacker, Mobile defender )
|
||||
{
|
||||
return ( Validate( attacker ) && CheckMana( attacker, true ) );
|
||||
}
|
||||
public override bool OnBeforeSwing(Mobile attacker, Mobile defender)
|
||||
{
|
||||
return Validate(attacker) && CheckMana(attacker, true);
|
||||
}
|
||||
|
||||
public override void OnMiss( Mobile attacker, Mobile defender )
|
||||
{
|
||||
//Validates in OnSwing for accuracy scalar
|
||||
public override void OnMiss(Mobile attacker, Mobile defender)
|
||||
{
|
||||
//Validates in OnSwing for accuracy scalar
|
||||
|
||||
ClearCurrentAbility( attacker );
|
||||
ClearCurrentAbility(attacker);
|
||||
|
||||
attacker.SendLocalizedMessage( 1060089 ); // You fail to execute your special move
|
||||
}
|
||||
attacker.SendLocalizedMessage(1060089); // You fail to execute your special move
|
||||
}
|
||||
|
||||
public override bool ValidatesDuringHit => false;
|
||||
public override void OnHit(Mobile attacker, Mobile defender, int damage)
|
||||
{
|
||||
//Validates in OnSwing for accuracy scalar
|
||||
|
||||
public override void OnHit( Mobile attacker, Mobile defender, int damage )
|
||||
{
|
||||
//Validates in OnSwing for accuracy scalar
|
||||
ClearCurrentAbility(attacker);
|
||||
|
||||
ClearCurrentAbility( attacker );
|
||||
|
||||
attacker.SendLocalizedMessage( 1060216 ); // Your shot was successful
|
||||
}
|
||||
}
|
||||
}
|
||||
attacker.SendLocalizedMessage(1060216); // Your shot was successful
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue