Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,57 +1,54 @@
namespace Server.Items
{
/// <summary>
/// This powerful ability requires secondary skills to activate.
/// Successful use of Shadowstrike deals extra damage to the target <20> and renders the attacker invisible!
/// Only those who are adept at the art of stealth will be able to use this ability.
/// </summary>
public class ShadowStrike : WeaponAbility
{
public ShadowStrike()
{
}
/// <summary>
/// This powerful ability requires secondary skills to activate.
/// Successful use of Shadowstrike deals extra damage to the target <20> and renders the attacker invisible!
/// Only those who are adept at the art of stealth will be able to use this ability.
/// </summary>
public class ShadowStrike : WeaponAbility
{
public override int BaseMana => 20;
public override double DamageScalar => 1.25;
public override int BaseMana => 20;
public override double DamageScalar => 1.25;
public override bool RequiresTactics(Mobile from)
{
return false;
}
public override bool RequiresTactics( Mobile from )
{
return false;
}
public override bool CheckSkills(Mobile from)
{
if (!base.CheckSkills(from))
return false;
public override bool CheckSkills( Mobile from )
{
if ( !base.CheckSkills( from ) )
return false;
Skill skill = from.Skills[SkillName.Stealth];
Skill skill = from.Skills[SkillName.Stealth];
if (skill != null && skill.Value >= 80.0)
return true;
if ( skill != null && skill.Value >= 80.0 )
return true;
from.SendLocalizedMessage(1060183); // You lack the required stealth to perform that attack
from.SendLocalizedMessage( 1060183 ); // You lack the required stealth to perform that attack
return false;
}
return false;
}
public override void OnHit(Mobile attacker, Mobile defender, int damage)
{
if (!Validate(attacker) || !CheckMana(attacker, true))
return;
public override void OnHit( Mobile attacker, Mobile defender, int damage )
{
if ( !Validate( attacker ) || !CheckMana( attacker, true ) )
return;
ClearCurrentAbility(attacker);
ClearCurrentAbility( attacker );
attacker.SendLocalizedMessage(1060078); // You strike and hide in the shadows!
defender.SendLocalizedMessage(1060079); // You are dazed by the attack and your attacker vanishes!
attacker.SendLocalizedMessage( 1060078 ); // You strike and hide in the shadows!
defender.SendLocalizedMessage( 1060079 ); // You are dazed by the attack and your attacker vanishes!
Effects.SendLocationParticles(EffectItem.Create(attacker.Location, attacker.Map, EffectItem.DefaultDuration),
0x376A, 8, 12, 9943);
attacker.PlaySound(0x482);
Effects.SendLocationParticles( EffectItem.Create( attacker.Location, attacker.Map, EffectItem.DefaultDuration ), 0x376A, 8, 12, 9943 );
attacker.PlaySound( 0x482 );
defender.FixedEffect(0x37BE, 20, 25);
defender.FixedEffect( 0x37BE, 20, 25 );
attacker.Combatant = null;
attacker.Warmode = false;
attacker.Hidden = true;
}
}
}
attacker.Combatant = null;
attacker.Warmode = false;
attacker.Hidden = true;
}
}
}