Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,45 +1,46 @@
namespace Server.Items
{
public class TheTaskmaster : WarFork
{
public override int LabelNumber => 1061110; // The Taskmaster
public override int ArtifactRarity => 10;
public class TheTaskmaster : WarFork
{
[Constructible]
public TheTaskmaster()
{
Hue = 0x4F8;
WeaponAttributes.HitPoisonArea = 100;
Attributes.BonusDex = 5;
Attributes.AttackChance = 15;
Attributes.WeaponDamage = 50;
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public TheTaskmaster(Serial serial) : base(serial)
{
}
[Constructible]
public TheTaskmaster()
{
Hue = 0x4F8;
WeaponAttributes.HitPoisonArea = 100;
Attributes.BonusDex = 5;
Attributes.AttackChance = 15;
Attributes.WeaponDamage = 50;
}
public override int LabelNumber => 1061110; // The Taskmaster
public override int ArtifactRarity => 10;
public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct )
{
phys = fire = cold = nrgy = chaos = direct = 0;
pois = 100;
}
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public TheTaskmaster( Serial serial ) : base( serial )
{
}
public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois,
out int nrgy, out int chaos, out int direct)
{
phys = fire = cold = nrgy = chaos = direct = 0;
pois = 100;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 );
}
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}