Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -2,55 +2,55 @@ using Server.Engines.Harvest;
namespace Server.Items
{
[FlippableAttribute( 0xE86, 0xE85 )]
public class Pickaxe : BaseAxe, IUsesRemaining
{
public override HarvestSystem HarvestSystem => Mining.System;
[Flippable(0xE86, 0xE85)]
public class Pickaxe : BaseAxe, IUsesRemaining
{
[Constructible]
public Pickaxe() : base(0xE86)
{
Weight = 11.0;
UsesRemaining = 50;
ShowUsesRemaining = true;
}
public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike;
public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm;
public Pickaxe(Serial serial) : base(serial)
{
}
public override int AosStrengthReq => 50;
public override int AosMinDamage => 13;
public override int AosMaxDamage => 15;
public override int AosSpeed => 35;
public override float MlSpeed => 3.00f;
public override HarvestSystem HarvestSystem => Mining.System;
public override int OldStrengthReq => 25;
public override int OldMinDamage => 1;
public override int OldMaxDamage => 15;
public override int OldSpeed => 35;
public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike;
public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm;
public override int InitMinHits => 31;
public override int InitMaxHits => 60;
public override int AosStrengthReq => 50;
public override int AosMinDamage => 13;
public override int AosMaxDamage => 15;
public override int AosSpeed => 35;
public override float MlSpeed => 3.00f;
public override WeaponAnimation DefAnimation => WeaponAnimation.Slash1H;
public override int OldStrengthReq => 25;
public override int OldMinDamage => 1;
public override int OldMaxDamage => 15;
public override int OldSpeed => 35;
[Constructible]
public Pickaxe() : base( 0xE86 )
{
Weight = 11.0;
UsesRemaining = 50;
ShowUsesRemaining = true;
}
public override int InitMinHits => 31;
public override int InitMaxHits => 60;
public Pickaxe( Serial serial ) : base( serial )
{
}
public override WeaponAnimation DefAnimation => WeaponAnimation.Slash1H;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
ShowUsesRemaining = true;
}
}
}
int version = reader.ReadInt();
ShowUsesRemaining = true;
}
}
}