Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -2,63 +2,63 @@ using Server.Spells.Spellweaving;
namespace Server.Items
{
public abstract class BaseMeleeWeapon : BaseWeapon
{
public BaseMeleeWeapon( int itemID ) : base( itemID )
{
}
public abstract class BaseMeleeWeapon : BaseWeapon
{
public BaseMeleeWeapon(int itemID) : base(itemID)
{
}
public BaseMeleeWeapon( Serial serial ) : base( serial )
{
}
public BaseMeleeWeapon(Serial serial) : base(serial)
{
}
public override int AbsorbDamage( Mobile attacker, Mobile defender, int damage )
{
damage = base.AbsorbDamage( attacker, defender, damage );
public override int AbsorbDamage(Mobile attacker, Mobile defender, int damage)
{
damage = base.AbsorbDamage(attacker, defender, damage);
AttuneWeaponSpell.TryAbsorb( defender, ref damage );
AttuneWeaponSpell.TryAbsorb(defender, ref damage);
if ( Core.AOS )
return damage;
if (Core.AOS)
return damage;
int absorb = defender.MeleeDamageAbsorb;
int absorb = defender.MeleeDamageAbsorb;
if ( absorb > 0 )
{
if ( absorb > damage )
{
int react = damage / 5;
if (absorb > 0)
{
if (absorb > damage)
{
int react = damage / 5;
if ( react <= 0 )
react = 1;
if (react <= 0)
react = 1;
defender.MeleeDamageAbsorb -= damage;
damage = 0;
defender.MeleeDamageAbsorb -= damage;
damage = 0;
attacker.Damage( react, defender );
attacker.Damage(react, defender);
attacker.PlaySound( 0x1F1 );
attacker.FixedEffect( 0x374A, 10, 16 );
}
else
{
defender.MeleeDamageAbsorb = 0;
defender.SendLocalizedMessage( 1005556 ); // Your reactive armor spell has been nullified.
DefensiveSpell.Nullify( defender );
}
}
attacker.PlaySound(0x1F1);
attacker.FixedEffect(0x374A, 10, 16);
}
else
{
defender.MeleeDamageAbsorb = 0;
defender.SendLocalizedMessage(1005556); // Your reactive armor spell has been nullified.
DefensiveSpell.Nullify(defender);
}
}
return damage;
}
return damage;
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
}
}
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
}
}
}