Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,309 +1,316 @@
using System;
using Server.Engines.ConPVP;
namespace Server.Items
{
public class Fists : BaseMeleeWeapon
{
public static void Initialize()
{
Mobile.DefaultWeapon = new Fists();
public class Fists : BaseMeleeWeapon
{
public Fists() : base(0)
{
Visible = false;
Movable = false;
Quality = WeaponQuality.Regular;
}
EventSink.DisarmRequest += EventSink_DisarmRequest;
EventSink.StunRequest += EventSink_StunRequest;
}
public Fists(Serial serial) : base(serial)
{
}
public override WeaponAbility PrimaryAbility => WeaponAbility.Disarm;
public override WeaponAbility SecondaryAbility => WeaponAbility.ParalyzingBlow;
public override WeaponAbility PrimaryAbility => WeaponAbility.Disarm;
public override WeaponAbility SecondaryAbility => WeaponAbility.ParalyzingBlow;
public override int AosStrengthReq => 0;
public override int AosMinDamage => 1;
public override int AosMaxDamage => 4;
public override int AosSpeed => 50;
public override float MlSpeed => 2.50f;
public override int AosStrengthReq => 0;
public override int AosMinDamage => 1;
public override int AosMaxDamage => 4;
public override int AosSpeed => 50;
public override float MlSpeed => 2.50f;
public override int OldStrengthReq => 0;
public override int OldMinDamage => 1;
public override int OldMaxDamage => 8;
public override int OldSpeed => 30;
public override int OldStrengthReq => 0;
public override int OldMinDamage => 1;
public override int OldMaxDamage => 8;
public override int OldSpeed => 30;
public override int DefHitSound => -1;
public override int DefMissSound => -1;
public override int DefHitSound => -1;
public override int DefMissSound => -1;
public override SkillName DefSkill => SkillName.Wrestling;
public override WeaponType DefType => WeaponType.Fists;
public override WeaponAnimation DefAnimation => WeaponAnimation.Wrestle;
public override SkillName DefSkill => SkillName.Wrestling;
public override WeaponType DefType => WeaponType.Fists;
public override WeaponAnimation DefAnimation => WeaponAnimation.Wrestle;
public Fists() : base( 0 )
{
Visible = false;
Movable = false;
Quality = WeaponQuality.Regular;
}
public static void Initialize()
{
Mobile.DefaultWeapon = new Fists();
public Fists( Serial serial ) : base( serial )
{
}
EventSink.DisarmRequest += EventSink_DisarmRequest;
EventSink.StunRequest += EventSink_StunRequest;
}
public override double GetDefendSkillValue( Mobile attacker, Mobile defender )
{
double wresValue = defender.Skills[SkillName.Wrestling].Value;
double anatValue = defender.Skills[SkillName.Anatomy].Value;
double evalValue = defender.Skills[SkillName.EvalInt].Value;
double incrValue = (anatValue + evalValue + 20.0) * 0.5;
public override double GetDefendSkillValue(Mobile attacker, Mobile defender)
{
double wresValue = defender.Skills[SkillName.Wrestling].Value;
double anatValue = defender.Skills[SkillName.Anatomy].Value;
double evalValue = defender.Skills[SkillName.EvalInt].Value;
double incrValue = (anatValue + evalValue + 20.0) * 0.5;
if ( incrValue > 120.0 )
incrValue = 120.0;
if (incrValue > 120.0)
incrValue = 120.0;
if ( wresValue > incrValue )
return wresValue;
return incrValue;
}
if (wresValue > incrValue)
return wresValue;
return incrValue;
}
private void CheckPreAOSMoves( Mobile attacker, Mobile defender )
{
if ( attacker.StunReady )
{
if ( attacker.CanBeginAction( typeof( Fists ) ) )
{
if ( attacker.Skills[SkillName.Anatomy].Value >= 80.0 && attacker.Skills[SkillName.Wrestling].Value >= 80.0 )
{
if ( attacker.Stam >= 15 )
{
attacker.Stam -= 15;
private void CheckPreAOSMoves(Mobile attacker, Mobile defender)
{
if (attacker.StunReady)
{
if (attacker.CanBeginAction(typeof(Fists)))
{
if (attacker.Skills[SkillName.Anatomy].Value >= 80.0 &&
attacker.Skills[SkillName.Wrestling].Value >= 80.0)
{
if (attacker.Stam >= 15)
{
attacker.Stam -= 15;
if ( CheckMove( attacker, SkillName.Anatomy ) )
{
StartMoveDelay( attacker );
if (CheckMove(attacker, SkillName.Anatomy))
{
StartMoveDelay(attacker);
attacker.StunReady = false;
attacker.StunReady = false;
attacker.SendLocalizedMessage( 1004013 ); // You successfully stun your opponent!
defender.SendLocalizedMessage( 1004014 ); // You have been stunned!
attacker.SendLocalizedMessage(1004013); // You successfully stun your opponent!
defender.SendLocalizedMessage(1004014); // You have been stunned!
defender.Freeze( TimeSpan.FromSeconds( 4.0 ) );
}
else
{
attacker.SendLocalizedMessage( 1004010 ); // You failed in your attempt to stun.
defender.SendLocalizedMessage( 1004011 ); // Your opponent tried to stun you and failed.
}
}
else
{
attacker.SendLocalizedMessage( 1004009 ); // You are too fatigued to attempt anything.
}
}
else
{
attacker.SendLocalizedMessage( 1004008 ); // You are not skilled enough to stun your opponent.
attacker.StunReady = false;
}
}
}
else if ( attacker.DisarmReady )
{
if ( attacker.CanBeginAction( typeof( Fists ) ) )
{
if ( defender.Player || defender.Body.IsHuman )
{
if ( attacker.Skills[SkillName.ArmsLore].Value >= 80.0 && attacker.Skills[SkillName.Wrestling].Value >= 80.0 )
{
if ( attacker.Stam >= 15 )
{
Item toDisarm = defender.FindItemOnLayer( Layer.OneHanded );
defender.Freeze(TimeSpan.FromSeconds(4.0));
}
else
{
attacker.SendLocalizedMessage(1004010); // You failed in your attempt to stun.
defender.SendLocalizedMessage(1004011); // Your opponent tried to stun you and failed.
}
}
else
{
attacker.SendLocalizedMessage(1004009); // You are too fatigued to attempt anything.
}
}
else
{
attacker.SendLocalizedMessage(1004008); // You are not skilled enough to stun your opponent.
attacker.StunReady = false;
}
}
}
else if (attacker.DisarmReady)
{
if (attacker.CanBeginAction(typeof(Fists)))
{
if (defender.Player || defender.Body.IsHuman)
{
if (attacker.Skills[SkillName.ArmsLore].Value >= 80.0 &&
attacker.Skills[SkillName.Wrestling].Value >= 80.0)
{
if (attacker.Stam >= 15)
{
Item toDisarm = defender.FindItemOnLayer(Layer.OneHanded);
if ( toDisarm == null || !toDisarm.Movable )
toDisarm = defender.FindItemOnLayer( Layer.TwoHanded );
if (toDisarm == null || !toDisarm.Movable)
toDisarm = defender.FindItemOnLayer(Layer.TwoHanded);
Container pack = defender.Backpack;
Container pack = defender.Backpack;
if ( pack == null || toDisarm == null || !toDisarm.Movable )
{
attacker.SendLocalizedMessage( 1004001 ); // You cannot disarm your opponent.
}
else if ( CheckMove( attacker, SkillName.ArmsLore ) )
{
StartMoveDelay( attacker );
if (pack == null || toDisarm == null || !toDisarm.Movable)
{
attacker.SendLocalizedMessage(1004001); // You cannot disarm your opponent.
}
else if (CheckMove(attacker, SkillName.ArmsLore))
{
StartMoveDelay(attacker);
attacker.Stam -= 15;
attacker.DisarmReady = false;
attacker.Stam -= 15;
attacker.DisarmReady = false;
attacker.SendLocalizedMessage( 1004006 ); // You successfully disarm your opponent!
defender.SendLocalizedMessage( 1004007 ); // You have been disarmed!
attacker.SendLocalizedMessage(1004006); // You successfully disarm your opponent!
defender.SendLocalizedMessage(1004007); // You have been disarmed!
pack.DropItem( toDisarm );
}
else
{
attacker.Stam -= 15;
pack.DropItem(toDisarm);
}
else
{
attacker.Stam -= 15;
attacker.SendLocalizedMessage( 1004004 ); // You failed in your attempt to disarm.
defender.SendLocalizedMessage( 1004005 ); // Your opponent tried to disarm you but failed.
}
}
else
{
attacker.SendLocalizedMessage( 1004003 ); // You are too fatigued to attempt anything.
}
}
else
{
attacker.SendLocalizedMessage( 1004002 ); // You are not skilled enough to disarm your opponent.
attacker.DisarmReady = false;
}
}
else
{
attacker.SendLocalizedMessage( 1004001 ); // You cannot disarm your opponent.
}
}
}
}
attacker.SendLocalizedMessage(1004004); // You failed in your attempt to disarm.
defender.SendLocalizedMessage(1004005); // Your opponent tried to disarm you but failed.
}
}
else
{
attacker.SendLocalizedMessage(1004003); // You are too fatigued to attempt anything.
}
}
else
{
attacker.SendLocalizedMessage(1004002); // You are not skilled enough to disarm your opponent.
attacker.DisarmReady = false;
}
}
else
{
attacker.SendLocalizedMessage(1004001); // You cannot disarm your opponent.
}
}
}
}
public override TimeSpan OnSwing( Mobile attacker, Mobile defender )
{
if ( !Core.AOS )
CheckPreAOSMoves( attacker, defender );
public override TimeSpan OnSwing(Mobile attacker, Mobile defender)
{
if (!Core.AOS)
CheckPreAOSMoves(attacker, defender);
return base.OnSwing( attacker, defender );
}
return base.OnSwing(attacker, defender);
}
/*public override void OnMiss( Mobile attacker, Mobile defender )
{
base.PlaySwingAnimation( attacker );
}*/
/*public override void OnMiss( Mobile attacker, Mobile defender )
{
base.PlaySwingAnimation( attacker );
}*/
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
Delete();
}
Delete();
}
/* Wrestling moves */
/* Wrestling moves */
private static bool CheckMove( Mobile m, SkillName other )
{
double wresValue = m.Skills[SkillName.Wrestling].Value;
double scndValue = m.Skills[other].Value;
private static bool CheckMove(Mobile m, SkillName other)
{
double wresValue = m.Skills[SkillName.Wrestling].Value;
double scndValue = m.Skills[other].Value;
/* 40% chance at 80, 80
* 50% chance at 100, 100
* 60% chance at 120, 120
*/
/* 40% chance at 80, 80
* 50% chance at 100, 100
* 60% chance at 120, 120
*/
double chance = (wresValue + scndValue) / 400.0;
double chance = (wresValue + scndValue) / 400.0;
return ( chance >= Utility.RandomDouble() );
}
return chance >= Utility.RandomDouble();
}
private static bool HasFreeHands( Mobile m )
{
Item item = m.FindItemOnLayer( Layer.OneHanded );
private static bool HasFreeHands(Mobile m)
{
Item item = m.FindItemOnLayer(Layer.OneHanded);
if ( item != null && !(item is Spellbook) )
return false;
if (item != null && !(item is Spellbook))
return false;
return m.FindItemOnLayer( Layer.TwoHanded ) == null;
}
return m.FindItemOnLayer(Layer.TwoHanded) == null;
}
private static void EventSink_DisarmRequest( DisarmRequestEventArgs e )
{
if ( Core.AOS )
return;
private static void EventSink_DisarmRequest(DisarmRequestEventArgs e)
{
if (Core.AOS)
return;
Mobile m = e.Mobile;
Mobile m = e.Mobile;
#region Dueling
if ( !Engines.ConPVP.DuelContext.AllowSpecialAbility( m, "Disarm", true ) )
return;
#endregion
#region Dueling
double armsValue = m.Skills[SkillName.ArmsLore].Value;
double wresValue = m.Skills[SkillName.Wrestling].Value;
if (!DuelContext.AllowSpecialAbility(m, "Disarm", true))
return;
if ( !HasFreeHands( m ) )
{
m.SendLocalizedMessage( 1004029 ); // You must have your hands free to attempt to disarm your opponent.
m.DisarmReady = false;
}
else if ( armsValue >= 80.0 && wresValue >= 80.0 )
{
m.DisruptiveAction();
m.DisarmReady = !m.DisarmReady;
m.SendLocalizedMessage( m.DisarmReady ? 1019013 : 1019014 );
}
else
{
m.SendLocalizedMessage( 1004002 ); // You are not skilled enough to disarm your opponent.
m.DisarmReady = false;
}
}
#endregion
private static void EventSink_StunRequest( StunRequestEventArgs e )
{
if ( Core.AOS )
return;
double armsValue = m.Skills[SkillName.ArmsLore].Value;
double wresValue = m.Skills[SkillName.Wrestling].Value;
Mobile m = e.Mobile;
if (!HasFreeHands(m))
{
m.SendLocalizedMessage(1004029); // You must have your hands free to attempt to disarm your opponent.
m.DisarmReady = false;
}
else if (armsValue >= 80.0 && wresValue >= 80.0)
{
m.DisruptiveAction();
m.DisarmReady = !m.DisarmReady;
m.SendLocalizedMessage(m.DisarmReady ? 1019013 : 1019014);
}
else
{
m.SendLocalizedMessage(1004002); // You are not skilled enough to disarm your opponent.
m.DisarmReady = false;
}
}
#region Dueling
if ( !Engines.ConPVP.DuelContext.AllowSpecialAbility( m, "Stun", true ) )
return;
#endregion
private static void EventSink_StunRequest(StunRequestEventArgs e)
{
if (Core.AOS)
return;
double anatValue = m.Skills[SkillName.Anatomy].Value;
double wresValue = m.Skills[SkillName.Wrestling].Value;
Mobile m = e.Mobile;
if ( !HasFreeHands( m ) )
{
m.SendLocalizedMessage( 1004031 ); // You must have your hands free to attempt to stun your opponent.
m.StunReady = false;
}
else if ( anatValue >= 80.0 && wresValue >= 80.0 )
{
m.DisruptiveAction();
m.StunReady = !m.StunReady;
m.SendLocalizedMessage( m.StunReady ? 1019011 : 1019012 );
}
else
{
m.SendLocalizedMessage( 1004008 ); // You are not skilled enough to stun your opponent.
m.StunReady = false;
}
}
#region Dueling
private class MoveDelayTimer : Timer
{
private Mobile m_Mobile;
if (!DuelContext.AllowSpecialAbility(m, "Stun", true))
return;
public MoveDelayTimer( Mobile m ) : base( TimeSpan.FromSeconds( 10.0 ) )
{
m_Mobile = m;
#endregion
Priority = TimerPriority.TwoFiftyMS;
double anatValue = m.Skills[SkillName.Anatomy].Value;
double wresValue = m.Skills[SkillName.Wrestling].Value;
m_Mobile.BeginAction( typeof( Fists ) );
}
if (!HasFreeHands(m))
{
m.SendLocalizedMessage(1004031); // You must have your hands free to attempt to stun your opponent.
m.StunReady = false;
}
else if (anatValue >= 80.0 && wresValue >= 80.0)
{
m.DisruptiveAction();
m.StunReady = !m.StunReady;
m.SendLocalizedMessage(m.StunReady ? 1019011 : 1019012);
}
else
{
m.SendLocalizedMessage(1004008); // You are not skilled enough to stun your opponent.
m.StunReady = false;
}
}
protected override void OnTick()
{
m_Mobile.EndAction( typeof( Fists ) );
}
}
private static void StartMoveDelay(Mobile m)
{
new MoveDelayTimer(m).Start();
}
private static void StartMoveDelay( Mobile m )
{
new MoveDelayTimer( m ).Start();
}
}
}
private class MoveDelayTimer : Timer
{
private Mobile m_Mobile;
public MoveDelayTimer(Mobile m) : base(TimeSpan.FromSeconds(10.0))
{
m_Mobile = m;
Priority = TimerPriority.TwoFiftyMS;
m_Mobile.BeginAction(typeof(Fists));
}
protected override void OnTick()
{
m_Mobile.EndAction(typeof(Fists));
}
}
}
}