Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -2,55 +2,55 @@ using Server.Targets;
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namespace Server.Items
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{
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public abstract class BaseKnife : BaseMeleeWeapon
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{
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public override int DefHitSound => 0x23B;
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public override int DefMissSound => 0x238;
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public abstract class BaseKnife : BaseMeleeWeapon
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{
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public BaseKnife(int itemID) : base(itemID)
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{
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}
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public override SkillName DefSkill => SkillName.Swords;
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public override WeaponType DefType => WeaponType.Slashing;
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public override WeaponAnimation DefAnimation => WeaponAnimation.Slash1H;
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public BaseKnife(Serial serial) : base(serial)
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{
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}
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public BaseKnife( int itemID ) : base( itemID )
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{
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}
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public override int DefHitSound => 0x23B;
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public override int DefMissSound => 0x238;
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public BaseKnife( Serial serial ) : base( serial )
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{
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}
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public override SkillName DefSkill => SkillName.Swords;
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public override WeaponType DefType => WeaponType.Slashing;
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public override WeaponAnimation DefAnimation => WeaponAnimation.Slash1H;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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int version = reader.ReadInt();
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}
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public override void OnDoubleClick( Mobile from )
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{
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from.SendLocalizedMessage( 1010018 ); // What do you want to use this item on?
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public override void OnDoubleClick(Mobile from)
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{
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from.SendLocalizedMessage(1010018); // What do you want to use this item on?
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from.Target = new BladedItemTarget( this );
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}
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from.Target = new BladedItemTarget(this);
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}
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public override void OnHit( Mobile attacker, Mobile defender, double damageBonus = 1 )
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{
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base.OnHit( attacker, defender, damageBonus );
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public override void OnHit(Mobile attacker, Mobile defender, double damageBonus = 1)
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{
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base.OnHit(attacker, defender, damageBonus);
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if ( !Core.AOS && Poison != null && PoisonCharges > 0 )
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{
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--PoisonCharges;
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if (!Core.AOS && Poison != null && PoisonCharges > 0)
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{
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--PoisonCharges;
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if ( Utility.RandomDouble() >= 0.5 ) // 50% chance to poison
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defender.ApplyPoison( attacker, Poison );
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}
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}
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}
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}
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if (Utility.RandomDouble() >= 0.5) // 50% chance to poison
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defender.ApplyPoison(attacker, Poison);
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}
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}
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}
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}
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@ -1,47 +1,47 @@
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namespace Server.Items
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{
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[FlippableAttribute( 0x13F6, 0x13F7 )]
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public class ButcherKnife : BaseKnife
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{
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public override WeaponAbility PrimaryAbility => WeaponAbility.InfectiousStrike;
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public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm;
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[Flippable(0x13F6, 0x13F7)]
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public class ButcherKnife : BaseKnife
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{
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[Constructible]
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public ButcherKnife() : base(0x13F6)
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{
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Weight = 1.0;
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}
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public override int AosStrengthReq => 5;
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public override int AosMinDamage => 9;
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public override int AosMaxDamage => 11;
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public override int AosSpeed => 49;
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public override float MlSpeed => 2.25f;
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public ButcherKnife(Serial serial) : base(serial)
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{
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}
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public override int OldStrengthReq => 5;
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public override int OldMinDamage => 2;
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public override int OldMaxDamage => 14;
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public override int OldSpeed => 40;
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public override WeaponAbility PrimaryAbility => WeaponAbility.InfectiousStrike;
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public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm;
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public override int InitMinHits => 31;
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public override int InitMaxHits => 40;
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public override int AosStrengthReq => 5;
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public override int AosMinDamage => 9;
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public override int AosMaxDamage => 11;
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public override int AosSpeed => 49;
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public override float MlSpeed => 2.25f;
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[Constructible]
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public ButcherKnife() : base( 0x13F6 )
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{
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Weight = 1.0;
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}
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public override int OldStrengthReq => 5;
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public override int OldMinDamage => 2;
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public override int OldMaxDamage => 14;
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public override int OldSpeed => 40;
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public ButcherKnife( Serial serial ) : base( serial )
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{
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}
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public override int InitMinHits => 31;
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public override int InitMaxHits => 40;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,50 +1,50 @@
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namespace Server.Items
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{
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[FlippableAttribute( 0xEC3, 0xEC2 )]
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public class Cleaver : BaseKnife
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{
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public override WeaponAbility PrimaryAbility => WeaponAbility.BleedAttack;
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public override WeaponAbility SecondaryAbility => WeaponAbility.InfectiousStrike;
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[Flippable(0xEC3, 0xEC2)]
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public class Cleaver : BaseKnife
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{
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[Constructible]
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public Cleaver() : base(0xEC3)
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{
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Weight = 2.0;
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}
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public override int AosStrengthReq => 10;
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public override int AosMinDamage => 11;
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public override int AosMaxDamage => 13;
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public override int AosSpeed => 46;
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public override float MlSpeed => 2.50f;
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public Cleaver(Serial serial) : base(serial)
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{
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}
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public override int OldStrengthReq => 10;
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public override int OldMinDamage => 2;
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public override int OldMaxDamage => 13;
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public override int OldSpeed => 40;
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public override WeaponAbility PrimaryAbility => WeaponAbility.BleedAttack;
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public override WeaponAbility SecondaryAbility => WeaponAbility.InfectiousStrike;
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public override int InitMinHits => 31;
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public override int InitMaxHits => 50;
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public override int AosStrengthReq => 10;
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public override int AosMinDamage => 11;
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public override int AosMaxDamage => 13;
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public override int AosSpeed => 46;
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public override float MlSpeed => 2.50f;
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[Constructible]
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public Cleaver() : base( 0xEC3 )
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{
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Weight = 2.0;
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}
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public override int OldStrengthReq => 10;
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public override int OldMinDamage => 2;
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public override int OldMaxDamage => 13;
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public override int OldSpeed => 40;
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public Cleaver( Serial serial ) : base( serial )
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{
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}
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public override int InitMinHits => 31;
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public override int InitMaxHits => 50;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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int version = reader.ReadInt();
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if ( Weight == 1.0 )
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Weight = 2.0;
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}
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}
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}
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if (Weight == 1.0)
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Weight = 2.0;
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}
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}
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}
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@ -1,51 +1,51 @@
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namespace Server.Items
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{
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[FlippableAttribute( 0xF52, 0xF51 )]
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public class Dagger : BaseKnife
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{
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public override WeaponAbility PrimaryAbility => WeaponAbility.InfectiousStrike;
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public override WeaponAbility SecondaryAbility => WeaponAbility.ShadowStrike;
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[Flippable(0xF52, 0xF51)]
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public class Dagger : BaseKnife
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{
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[Constructible]
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public Dagger() : base(0xF52)
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{
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Weight = 1.0;
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}
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public override int AosStrengthReq => 10;
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public override int AosMinDamage => 10;
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public override int AosMaxDamage => 11;
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public override int AosSpeed => 56;
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public override float MlSpeed => 2.00f;
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public Dagger(Serial serial) : base(serial)
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{
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}
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public override int OldStrengthReq => 1;
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public override int OldMinDamage => 3;
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public override int OldMaxDamage => 15;
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public override int OldSpeed => 55;
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public override WeaponAbility PrimaryAbility => WeaponAbility.InfectiousStrike;
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public override WeaponAbility SecondaryAbility => WeaponAbility.ShadowStrike;
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public override int InitMinHits => 31;
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public override int InitMaxHits => 40;
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public override int AosStrengthReq => 10;
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public override int AosMinDamage => 10;
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public override int AosMaxDamage => 11;
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public override int AosSpeed => 56;
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public override float MlSpeed => 2.00f;
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public override SkillName DefSkill => SkillName.Fencing;
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public override WeaponType DefType => WeaponType.Piercing;
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public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H;
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public override int OldStrengthReq => 1;
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public override int OldMinDamage => 3;
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public override int OldMaxDamage => 15;
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public override int OldSpeed => 55;
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[Constructible]
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public Dagger() : base( 0xF52 )
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{
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Weight = 1.0;
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}
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public override int InitMinHits => 31;
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public override int InitMaxHits => 40;
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public Dagger( Serial serial ) : base( serial )
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{
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}
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public override SkillName DefSkill => SkillName.Fencing;
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public override WeaponType DefType => WeaponType.Piercing;
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public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,47 +1,47 @@
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namespace Server.Items
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{
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[FlippableAttribute( 0xEC4, 0xEC5 )]
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public class SkinningKnife : BaseKnife
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{
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public override WeaponAbility PrimaryAbility => WeaponAbility.ShadowStrike;
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public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm;
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[Flippable(0xEC4, 0xEC5)]
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public class SkinningKnife : BaseKnife
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{
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[Constructible]
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public SkinningKnife() : base(0xEC4)
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{
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Weight = 1.0;
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}
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public override int AosStrengthReq => 5;
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public override int AosMinDamage => 9;
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public override int AosMaxDamage => 11;
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public override int AosSpeed => 49;
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public override float MlSpeed => 2.25f;
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public SkinningKnife(Serial serial) : base(serial)
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{
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}
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public override int OldStrengthReq => 5;
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public override int OldMinDamage => 1;
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public override int OldMaxDamage => 10;
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public override int OldSpeed => 40;
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public override WeaponAbility PrimaryAbility => WeaponAbility.ShadowStrike;
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public override WeaponAbility SecondaryAbility => WeaponAbility.Disarm;
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public override int InitMinHits => 31;
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public override int InitMaxHits => 40;
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public override int AosStrengthReq => 5;
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public override int AosMinDamage => 9;
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public override int AosMaxDamage => 11;
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public override int AosSpeed => 49;
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public override float MlSpeed => 2.25f;
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[Constructible]
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public SkinningKnife() : base( 0xEC4 )
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{
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Weight = 1.0;
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}
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public override int OldStrengthReq => 5;
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public override int OldMinDamage => 1;
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public override int OldMaxDamage => 10;
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public override int OldSpeed => 40;
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public SkinningKnife( Serial serial ) : base( serial )
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{
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}
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public override int InitMinHits => 31;
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public override int InitMaxHits => 40;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -3,118 +3,131 @@ using Server.Targeting;
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namespace Server.Items
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{
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[FlippableAttribute( 0xF52, 0xF51 )]
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public class ThrowingDagger : Item
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{
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public override string DefaultName => "a throwing dagger";
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[Flippable(0xF52, 0xF51)]
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public class ThrowingDagger : Item
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{
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[Constructible]
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public ThrowingDagger() : base(0xF52)
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{
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Weight = 1.0;
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Layer = Layer.OneHanded;
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}
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[Constructible]
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public ThrowingDagger() : base( 0xF52 )
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{
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Weight = 1.0;
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Layer = Layer.OneHanded;
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}
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public ThrowingDagger(Serial serial) : base(serial)
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{
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}
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public ThrowingDagger( Serial serial ) : base( serial )
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{
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}
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public override string DefaultName => "a throwing dagger";
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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int version = reader.ReadInt();
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( from.Items.Contains( this ) )
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{
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InternalTarget t = new InternalTarget( this );
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from.Target = t;
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}
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else
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{
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from.SendMessage( "You must be holding that weapon to use it." );
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (from.Items.Contains(this))
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{
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InternalTarget t = new InternalTarget(this);
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from.Target = t;
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}
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else
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{
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from.SendMessage("You must be holding that weapon to use it.");
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}
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}
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private class InternalTarget : Target
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||||
{
|
||||
private ThrowingDagger m_Dagger;
|
||||
private class InternalTarget : Target
|
||||
{
|
||||
private ThrowingDagger m_Dagger;
|
||||
|
||||
public InternalTarget( ThrowingDagger dagger ) : base( 10, false, TargetFlags.Harmful )
|
||||
{
|
||||
m_Dagger = dagger;
|
||||
}
|
||||
public InternalTarget(ThrowingDagger dagger) : base(10, false, TargetFlags.Harmful)
|
||||
{
|
||||
m_Dagger = dagger;
|
||||
}
|
||||
|
||||
protected override void OnTarget( Mobile from, object targeted )
|
||||
{
|
||||
if ( m_Dagger.Deleted )
|
||||
{
|
||||
return;
|
||||
}
|
||||
protected override void OnTarget(Mobile from, object targeted)
|
||||
{
|
||||
if (m_Dagger.Deleted) return;
|
||||
|
||||
if ( !from.Items.Contains( m_Dagger ) )
|
||||
{
|
||||
from.SendMessage( "You must be holding that weapon to use it." );
|
||||
}
|
||||
else if ( targeted is Mobile m )
|
||||
{
|
||||
if ( m != from && from.HarmfulCheck( m ) )
|
||||
{
|
||||
Direction to = from.GetDirectionTo( m );
|
||||
if (!from.Items.Contains(m_Dagger))
|
||||
from.SendMessage("You must be holding that weapon to use it.");
|
||||
else if (targeted is Mobile m)
|
||||
if (m != from && from.HarmfulCheck(m))
|
||||
{
|
||||
Direction to = from.GetDirectionTo(m);
|
||||
|
||||
from.Direction = to;
|
||||
from.Direction = to;
|
||||
|
||||
from.Animate( from.Mounted ? 26 : 9, 7, 1, true, false, 0 );
|
||||
from.Animate(from.Mounted ? 26 : 9, 7, 1, true, false, 0);
|
||||
|
||||
if ( Utility.RandomDouble() >= (Math.Sqrt( m.Dex / 100.0 ) * 0.8) )
|
||||
{
|
||||
from.MovingEffect( m, 0x1BFE, 7, 1, false, false, 0x481, 0 );
|
||||
if (Utility.RandomDouble() >= Math.Sqrt(m.Dex / 100.0) * 0.8)
|
||||
{
|
||||
from.MovingEffect(m, 0x1BFE, 7, 1, false, false, 0x481, 0);
|
||||
|
||||
AOS.Damage( m, from, Utility.Random( 5, from.Str / 10 ), 100, 0, 0, 0, 0 );
|
||||
AOS.Damage(m, from, Utility.Random(5, from.Str / 10), 100, 0, 0, 0, 0);
|
||||
|
||||
m_Dagger.MoveToWorld( m.Location, m.Map );
|
||||
}
|
||||
else
|
||||
{
|
||||
int x = 0, y = 0;
|
||||
m_Dagger.MoveToWorld(m.Location, m.Map);
|
||||
}
|
||||
else
|
||||
{
|
||||
int x = 0, y = 0;
|
||||
|
||||
switch ( to & Direction.Mask )
|
||||
{
|
||||
case Direction.North: --y; break;
|
||||
case Direction.South: ++y; break;
|
||||
case Direction.West: --x; break;
|
||||
case Direction.East: ++x; break;
|
||||
case Direction.Up: --x; --y; break;
|
||||
case Direction.Down: ++x; ++y; break;
|
||||
case Direction.Left: --x; ++y; break;
|
||||
case Direction.Right: ++x; --y; break;
|
||||
}
|
||||
switch (to & Direction.Mask)
|
||||
{
|
||||
case Direction.North:
|
||||
--y;
|
||||
break;
|
||||
case Direction.South:
|
||||
++y;
|
||||
break;
|
||||
case Direction.West:
|
||||
--x;
|
||||
break;
|
||||
case Direction.East:
|
||||
++x;
|
||||
break;
|
||||
case Direction.Up:
|
||||
--x;
|
||||
--y;
|
||||
break;
|
||||
case Direction.Down:
|
||||
++x;
|
||||
++y;
|
||||
break;
|
||||
case Direction.Left:
|
||||
--x;
|
||||
++y;
|
||||
break;
|
||||
case Direction.Right:
|
||||
++x;
|
||||
--y;
|
||||
break;
|
||||
}
|
||||
|
||||
x += Utility.Random( -1, 3 );
|
||||
y += Utility.Random( -1, 3 );
|
||||
x += Utility.Random(-1, 3);
|
||||
y += Utility.Random(-1, 3);
|
||||
|
||||
x += m.X;
|
||||
y += m.Y;
|
||||
x += m.X;
|
||||
y += m.Y;
|
||||
|
||||
m_Dagger.MoveToWorld( new Point3D( x, y, m.Z ), m.Map );
|
||||
m_Dagger.MoveToWorld(new Point3D(x, y, m.Z), m.Map);
|
||||
|
||||
from.MovingEffect( m_Dagger, 0x1BFE, 7, 1, false, false, 0x481, 0 );
|
||||
from.MovingEffect(m_Dagger, 0x1BFE, 7, 1, false, false, 0x481, 0);
|
||||
|
||||
from.SendMessage( "You miss." );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
from.SendMessage("You miss.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue