Fixes code according to modern code style. Fixes a few expression bugs.
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3324 changed files with 441118 additions and 433755 deletions
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@ -1,51 +1,51 @@
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namespace Server.Items
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{
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[FlippableAttribute( 0xF52, 0xF51 )]
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public class Dagger : BaseKnife
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{
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public override WeaponAbility PrimaryAbility => WeaponAbility.InfectiousStrike;
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public override WeaponAbility SecondaryAbility => WeaponAbility.ShadowStrike;
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[Flippable(0xF52, 0xF51)]
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public class Dagger : BaseKnife
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{
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[Constructible]
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public Dagger() : base(0xF52)
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{
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Weight = 1.0;
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}
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public override int AosStrengthReq => 10;
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public override int AosMinDamage => 10;
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public override int AosMaxDamage => 11;
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public override int AosSpeed => 56;
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public override float MlSpeed => 2.00f;
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public Dagger(Serial serial) : base(serial)
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{
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}
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public override int OldStrengthReq => 1;
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public override int OldMinDamage => 3;
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public override int OldMaxDamage => 15;
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public override int OldSpeed => 55;
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public override WeaponAbility PrimaryAbility => WeaponAbility.InfectiousStrike;
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public override WeaponAbility SecondaryAbility => WeaponAbility.ShadowStrike;
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public override int InitMinHits => 31;
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public override int InitMaxHits => 40;
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public override int AosStrengthReq => 10;
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public override int AosMinDamage => 10;
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public override int AosMaxDamage => 11;
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public override int AosSpeed => 56;
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public override float MlSpeed => 2.00f;
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public override SkillName DefSkill => SkillName.Fencing;
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public override WeaponType DefType => WeaponType.Piercing;
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public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H;
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public override int OldStrengthReq => 1;
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public override int OldMinDamage => 3;
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public override int OldMaxDamage => 15;
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public override int OldSpeed => 55;
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[Constructible]
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public Dagger() : base( 0xF52 )
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{
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Weight = 1.0;
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}
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public override int InitMinHits => 31;
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public override int InitMaxHits => 40;
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public Dagger( Serial serial ) : base( serial )
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{
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}
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public override SkillName DefSkill => SkillName.Fencing;
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public override WeaponType DefType => WeaponType.Piercing;
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public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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