Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,51 +1,51 @@
namespace Server.Items
{
[FlippableAttribute( 0xF52, 0xF51 )]
public class Dagger : BaseKnife
{
public override WeaponAbility PrimaryAbility => WeaponAbility.InfectiousStrike;
public override WeaponAbility SecondaryAbility => WeaponAbility.ShadowStrike;
[Flippable(0xF52, 0xF51)]
public class Dagger : BaseKnife
{
[Constructible]
public Dagger() : base(0xF52)
{
Weight = 1.0;
}
public override int AosStrengthReq => 10;
public override int AosMinDamage => 10;
public override int AosMaxDamage => 11;
public override int AosSpeed => 56;
public override float MlSpeed => 2.00f;
public Dagger(Serial serial) : base(serial)
{
}
public override int OldStrengthReq => 1;
public override int OldMinDamage => 3;
public override int OldMaxDamage => 15;
public override int OldSpeed => 55;
public override WeaponAbility PrimaryAbility => WeaponAbility.InfectiousStrike;
public override WeaponAbility SecondaryAbility => WeaponAbility.ShadowStrike;
public override int InitMinHits => 31;
public override int InitMaxHits => 40;
public override int AosStrengthReq => 10;
public override int AosMinDamage => 10;
public override int AosMaxDamage => 11;
public override int AosSpeed => 56;
public override float MlSpeed => 2.00f;
public override SkillName DefSkill => SkillName.Fencing;
public override WeaponType DefType => WeaponType.Piercing;
public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H;
public override int OldStrengthReq => 1;
public override int OldMinDamage => 3;
public override int OldMaxDamage => 15;
public override int OldSpeed => 55;
[Constructible]
public Dagger() : base( 0xF52 )
{
Weight = 1.0;
}
public override int InitMinHits => 31;
public override int InitMaxHits => 40;
public Dagger( Serial serial ) : base( serial )
{
}
public override SkillName DefSkill => SkillName.Fencing;
public override WeaponType DefType => WeaponType.Piercing;
public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}