Fixes code according to modern code style. Fixes a few expression bugs.
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parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -3,118 +3,131 @@ using Server.Targeting;
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namespace Server.Items
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{
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[FlippableAttribute( 0xF52, 0xF51 )]
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public class ThrowingDagger : Item
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{
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public override string DefaultName => "a throwing dagger";
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[Flippable(0xF52, 0xF51)]
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public class ThrowingDagger : Item
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{
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[Constructible]
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public ThrowingDagger() : base(0xF52)
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{
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Weight = 1.0;
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Layer = Layer.OneHanded;
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}
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[Constructible]
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public ThrowingDagger() : base( 0xF52 )
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{
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Weight = 1.0;
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Layer = Layer.OneHanded;
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}
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public ThrowingDagger(Serial serial) : base(serial)
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{
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}
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public ThrowingDagger( Serial serial ) : base( serial )
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{
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}
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public override string DefaultName => "a throwing dagger";
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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int version = reader.ReadInt();
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( from.Items.Contains( this ) )
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{
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InternalTarget t = new InternalTarget( this );
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from.Target = t;
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}
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else
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{
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from.SendMessage( "You must be holding that weapon to use it." );
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (from.Items.Contains(this))
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{
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InternalTarget t = new InternalTarget(this);
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from.Target = t;
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}
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else
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{
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from.SendMessage("You must be holding that weapon to use it.");
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}
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}
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private class InternalTarget : Target
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{
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private ThrowingDagger m_Dagger;
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private class InternalTarget : Target
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{
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private ThrowingDagger m_Dagger;
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public InternalTarget( ThrowingDagger dagger ) : base( 10, false, TargetFlags.Harmful )
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{
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m_Dagger = dagger;
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}
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public InternalTarget(ThrowingDagger dagger) : base(10, false, TargetFlags.Harmful)
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{
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m_Dagger = dagger;
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}
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protected override void OnTarget( Mobile from, object targeted )
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{
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if ( m_Dagger.Deleted )
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{
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return;
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}
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protected override void OnTarget(Mobile from, object targeted)
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{
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if (m_Dagger.Deleted) return;
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if ( !from.Items.Contains( m_Dagger ) )
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{
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from.SendMessage( "You must be holding that weapon to use it." );
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}
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else if ( targeted is Mobile m )
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{
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if ( m != from && from.HarmfulCheck( m ) )
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{
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Direction to = from.GetDirectionTo( m );
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if (!from.Items.Contains(m_Dagger))
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from.SendMessage("You must be holding that weapon to use it.");
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else if (targeted is Mobile m)
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if (m != from && from.HarmfulCheck(m))
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{
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Direction to = from.GetDirectionTo(m);
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from.Direction = to;
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from.Direction = to;
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from.Animate( from.Mounted ? 26 : 9, 7, 1, true, false, 0 );
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from.Animate(from.Mounted ? 26 : 9, 7, 1, true, false, 0);
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if ( Utility.RandomDouble() >= (Math.Sqrt( m.Dex / 100.0 ) * 0.8) )
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{
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from.MovingEffect( m, 0x1BFE, 7, 1, false, false, 0x481, 0 );
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if (Utility.RandomDouble() >= Math.Sqrt(m.Dex / 100.0) * 0.8)
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{
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from.MovingEffect(m, 0x1BFE, 7, 1, false, false, 0x481, 0);
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AOS.Damage( m, from, Utility.Random( 5, from.Str / 10 ), 100, 0, 0, 0, 0 );
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AOS.Damage(m, from, Utility.Random(5, from.Str / 10), 100, 0, 0, 0, 0);
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m_Dagger.MoveToWorld( m.Location, m.Map );
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}
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else
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{
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int x = 0, y = 0;
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m_Dagger.MoveToWorld(m.Location, m.Map);
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}
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else
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{
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int x = 0, y = 0;
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switch ( to & Direction.Mask )
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{
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case Direction.North: --y; break;
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case Direction.South: ++y; break;
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case Direction.West: --x; break;
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case Direction.East: ++x; break;
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case Direction.Up: --x; --y; break;
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case Direction.Down: ++x; ++y; break;
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case Direction.Left: --x; ++y; break;
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case Direction.Right: ++x; --y; break;
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}
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switch (to & Direction.Mask)
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{
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case Direction.North:
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--y;
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break;
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case Direction.South:
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++y;
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break;
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case Direction.West:
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--x;
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break;
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case Direction.East:
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++x;
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break;
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case Direction.Up:
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--x;
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--y;
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break;
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case Direction.Down:
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++x;
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++y;
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break;
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case Direction.Left:
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--x;
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++y;
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break;
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case Direction.Right:
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++x;
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--y;
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break;
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}
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x += Utility.Random( -1, 3 );
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y += Utility.Random( -1, 3 );
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x += Utility.Random(-1, 3);
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y += Utility.Random(-1, 3);
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x += m.X;
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y += m.Y;
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x += m.X;
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y += m.Y;
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m_Dagger.MoveToWorld( new Point3D( x, y, m.Z ), m.Map );
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m_Dagger.MoveToWorld(new Point3D(x, y, m.Z), m.Map);
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from.MovingEffect( m_Dagger, 0x1BFE, 7, 1, false, false, 0x481, 0 );
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from.MovingEffect(m_Dagger, 0x1BFE, 7, 1, false, false, 0x481, 0);
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from.SendMessage( "You miss." );
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}
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}
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}
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}
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}
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}
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}
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from.SendMessage("You miss.");
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}
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}
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}
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}
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}
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}
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