Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,47 +1,47 @@
namespace Server.Items
{
[FlippableAttribute( 0x2D24, 0x2D30 )]
public class DiamondMace : BaseBashing
{
public override WeaponAbility PrimaryAbility => WeaponAbility.ConcussionBlow;
public override WeaponAbility SecondaryAbility => WeaponAbility.CrushingBlow;
[Flippable(0x2D24, 0x2D30)]
public class DiamondMace : BaseBashing
{
[Constructible]
public DiamondMace() : base(0x2D24)
{
Weight = 10.0;
}
public override int AosStrengthReq => 35;
public override int AosMinDamage => 14;
public override int AosMaxDamage => 17;
public override int AosSpeed => 37;
public override float MlSpeed => 3.00f;
public DiamondMace(Serial serial) : base(serial)
{
}
public override int OldStrengthReq => 35;
public override int OldMinDamage => 14;
public override int OldMaxDamage => 17;
public override int OldSpeed => 37;
public override WeaponAbility PrimaryAbility => WeaponAbility.ConcussionBlow;
public override WeaponAbility SecondaryAbility => WeaponAbility.CrushingBlow;
public override int InitMinHits => 30; // TODO
public override int InitMaxHits => 60; // TODO
public override int AosStrengthReq => 35;
public override int AosMinDamage => 14;
public override int AosMaxDamage => 17;
public override int AosSpeed => 37;
public override float MlSpeed => 3.00f;
[Constructible]
public DiamondMace() : base( 0x2D24 )
{
Weight = 10.0;
}
public override int OldStrengthReq => 35;
public override int OldMinDamage => 14;
public override int OldMaxDamage => 17;
public override int OldSpeed => 37;
public DiamondMace( Serial serial ) : base( serial )
{
}
public override int InitMinHits => 30; // TODO
public override int InitMaxHits => 60; // TODO
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 ); // version
}
writer.WriteEncodedInt(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}