Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -2,56 +2,56 @@ using System;
namespace Server.Items
{
[FlippableAttribute( 0x2D1E, 0x2D2A )]
public class ElvenCompositeLongbow : BaseRanged
{
public override int EffectID => 0xF42;
public override Type AmmoType => typeof( Arrow );
public override Item Ammo => new Arrow();
[Flippable(0x2D1E, 0x2D2A)]
public class ElvenCompositeLongbow : BaseRanged
{
[Constructible]
public ElvenCompositeLongbow() : base(0x2D1E)
{
Weight = 8.0;
}
public override WeaponAbility PrimaryAbility => WeaponAbility.ForceArrow;
public override WeaponAbility SecondaryAbility => WeaponAbility.SerpentArrow;
public ElvenCompositeLongbow(Serial serial) : base(serial)
{
}
public override int AosStrengthReq => 45;
public override int AosMinDamage => 12;
public override int AosMaxDamage => 16;
public override int AosSpeed => 27;
public override float MlSpeed => 4.00f;
public override int EffectID => 0xF42;
public override Type AmmoType => typeof(Arrow);
public override Item Ammo => new Arrow();
public override int OldStrengthReq => 45;
public override int OldMinDamage => 12;
public override int OldMaxDamage => 16;
public override int OldSpeed => 27;
public override WeaponAbility PrimaryAbility => WeaponAbility.ForceArrow;
public override WeaponAbility SecondaryAbility => WeaponAbility.SerpentArrow;
public override int DefMaxRange => 10;
public override int AosStrengthReq => 45;
public override int AosMinDamage => 12;
public override int AosMaxDamage => 16;
public override int AosSpeed => 27;
public override float MlSpeed => 4.00f;
public override int InitMinHits => 41;
public override int InitMaxHits => 90;
public override int OldStrengthReq => 45;
public override int OldMinDamage => 12;
public override int OldMaxDamage => 16;
public override int OldSpeed => 27;
public override WeaponAnimation DefAnimation => WeaponAnimation.ShootBow;
public override int DefMaxRange => 10;
[Constructible]
public ElvenCompositeLongbow() : base( 0x2D1E )
{
Weight = 8.0;
}
public override int InitMinHits => 41;
public override int InitMaxHits => 90;
public ElvenCompositeLongbow( Serial serial ) : base( serial )
{
}
public override WeaponAnimation DefAnimation => WeaponAnimation.ShootBow;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt( 0 ); // version
}
writer.WriteEncodedInt(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
}
}
int version = reader.ReadEncodedInt();
}
}
}