Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
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3324 changed files with 441118 additions and 433755 deletions
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@ -1,54 +1,54 @@
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namespace Server.Items
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{
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[FlippableAttribute( 0x2D2F, 0x2D23 )]
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public class WarCleaver : BaseKnife
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{
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public override WeaponAbility PrimaryAbility => WeaponAbility.Disarm;
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public override WeaponAbility SecondaryAbility => WeaponAbility.Bladeweave;
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[Flippable(0x2D2F, 0x2D23)]
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public class WarCleaver : BaseKnife
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{
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[Constructible]
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public WarCleaver() : base(0x2D2F)
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{
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Weight = 10.0;
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}
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public override int AosStrengthReq => 15;
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public override int AosMinDamage => 9;
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public override int AosMaxDamage => 11;
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public override int AosSpeed => 48;
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public override float MlSpeed => 2.25f;
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public WarCleaver(Serial serial) : base(serial)
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{
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}
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public override int OldStrengthReq => 15;
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public override int OldMinDamage => 9;
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public override int OldMaxDamage => 11;
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public override int OldSpeed => 48;
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public override WeaponAbility PrimaryAbility => WeaponAbility.Disarm;
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public override WeaponAbility SecondaryAbility => WeaponAbility.Bladeweave;
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public override int DefHitSound => 0x23B;
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public override int DefMissSound => 0x239;
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public override int AosStrengthReq => 15;
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public override int AosMinDamage => 9;
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public override int AosMaxDamage => 11;
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public override int AosSpeed => 48;
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public override float MlSpeed => 2.25f;
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public override int InitMinHits => 30; // TODO
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public override int InitMaxHits => 60; // TODO
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public override int OldStrengthReq => 15;
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public override int OldMinDamage => 9;
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public override int OldMaxDamage => 11;
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public override int OldSpeed => 48;
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public override SkillName DefSkill => SkillName.Fencing;
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public override WeaponType DefType => WeaponType.Piercing;
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public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H;
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public override int DefHitSound => 0x23B;
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public override int DefMissSound => 0x239;
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[Constructible]
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public WarCleaver() : base( 0x2D2F )
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{
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Weight = 10.0;
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}
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public override int InitMinHits => 30; // TODO
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public override int InitMaxHits => 60; // TODO
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public WarCleaver( Serial serial ) : base( serial )
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{
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}
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public override SkillName DefSkill => SkillName.Fencing;
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public override WeaponType DefType => WeaponType.Piercing;
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public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt( 0 ); // version
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}
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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int version = reader.ReadEncodedInt();
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}
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}
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}
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