Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,56 +1,61 @@
using Server.Engines.ConPVP;
namespace Server.Items
{
public abstract class BaseBashing : BaseMeleeWeapon
{
public override int DefHitSound => 0x233;
public override int DefMissSound => 0x239;
public abstract class BaseBashing : BaseMeleeWeapon
{
public BaseBashing(int itemID) : base(itemID)
{
}
public override SkillName DefSkill => SkillName.Macing;
public override WeaponType DefType => WeaponType.Bashing;
public override WeaponAnimation DefAnimation => WeaponAnimation.Bash1H;
public BaseBashing(Serial serial) : base(serial)
{
}
public BaseBashing( int itemID ) : base( itemID )
{
}
public override int DefHitSound => 0x233;
public override int DefMissSound => 0x239;
public BaseBashing( Serial serial ) : base( serial )
{
}
public override SkillName DefSkill => SkillName.Macing;
public override WeaponType DefType => WeaponType.Bashing;
public override WeaponAnimation DefAnimation => WeaponAnimation.Bash1H;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
int version = reader.ReadInt();
}
public override void OnHit( Mobile attacker, Mobile defender, double damageBonus = 1 )
{
base.OnHit( attacker, defender, damageBonus );
public override void OnHit(Mobile attacker, Mobile defender, double damageBonus = 1)
{
base.OnHit(attacker, defender, damageBonus);
defender.Stam -= Utility.Random( 3, 3 ); // 3-5 points of stamina loss
}
defender.Stam -= Utility.Random(3, 3); // 3-5 points of stamina loss
}
public override double GetBaseDamage( Mobile attacker )
{
double damage = base.GetBaseDamage( attacker );
public override double GetBaseDamage(Mobile attacker)
{
double damage = base.GetBaseDamage(attacker);
if (!Core.AOS && (attacker.Player || attacker.Body.IsHuman) && Layer == Layer.TwoHanded && attacker.Skills[SkillName.Anatomy].Value >= 80 && (attacker.Skills[SkillName.Anatomy].Value / 400.0) >= Utility.RandomDouble() && Engines.ConPVP.DuelContext.AllowSpecialAbility(attacker, "Crushing Blow", false))
{
damage *= 1.5;
if (!Core.AOS && (attacker.Player || attacker.Body.IsHuman) && Layer == Layer.TwoHanded &&
attacker.Skills[SkillName.Anatomy].Value >= 80 &&
attacker.Skills[SkillName.Anatomy].Value / 400.0 >= Utility.RandomDouble() &&
DuelContext.AllowSpecialAbility(attacker, "Crushing Blow", false))
{
damage *= 1.5;
attacker.SendMessage( "You deliver a crushing blow!" ); // Is this not localized?
attacker.PlaySound( 0x11C );
}
attacker.SendMessage("You deliver a crushing blow!"); // Is this not localized?
attacker.PlaySound(0x11C);
}
return damage;
}
}
}
return damage;
}
}
}