Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
commit
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3324 changed files with 441118 additions and 433755 deletions
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@ -1,122 +1,136 @@
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using System;
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using System.Collections.Generic;
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using Server.Engines.Harvest;
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using Server.ContextMenus;
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using Server.Engines.ConPVP;
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using Server.Engines.Harvest;
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namespace Server.Items
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{
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public abstract class BasePoleArm : BaseMeleeWeapon, IUsesRemaining
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{
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public override int DefHitSound => 0x237;
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public override int DefMissSound => 0x238;
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public abstract class BasePoleArm : BaseMeleeWeapon, IUsesRemaining
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{
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private bool m_ShowUsesRemaining;
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public override SkillName DefSkill => SkillName.Swords;
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public override WeaponType DefType => WeaponType.Polearm;
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public override WeaponAnimation DefAnimation => WeaponAnimation.Slash2H;
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private int m_UsesRemaining;
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public virtual HarvestSystem HarvestSystem => Lumberjacking.System;
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public BasePoleArm(int itemID) : base(itemID)
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{
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m_UsesRemaining = 150;
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}
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private int m_UsesRemaining;
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private bool m_ShowUsesRemaining;
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public BasePoleArm(Serial serial) : base(serial)
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{
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public int UsesRemaining
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{
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get => m_UsesRemaining;
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set { m_UsesRemaining = value; InvalidateProperties(); }
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}
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public override int DefHitSound => 0x237;
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public override int DefMissSound => 0x238;
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[CommandProperty( AccessLevel.GameMaster )]
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public bool ShowUsesRemaining
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{
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get => m_ShowUsesRemaining;
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set { m_ShowUsesRemaining = value; InvalidateProperties(); }
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}
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public override SkillName DefSkill => SkillName.Swords;
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public override WeaponType DefType => WeaponType.Polearm;
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public override WeaponAnimation DefAnimation => WeaponAnimation.Slash2H;
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public BasePoleArm( int itemID ) : base( itemID )
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{
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m_UsesRemaining = 150;
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}
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public virtual HarvestSystem HarvestSystem => Lumberjacking.System;
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public BasePoleArm( Serial serial ) : base( serial )
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int UsesRemaining
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{
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get => m_UsesRemaining;
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set
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{
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m_UsesRemaining = value;
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InvalidateProperties();
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}
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( HarvestSystem == null )
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return;
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[CommandProperty(AccessLevel.GameMaster)]
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public bool ShowUsesRemaining
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{
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get => m_ShowUsesRemaining;
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set
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{
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m_ShowUsesRemaining = value;
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InvalidateProperties();
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}
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}
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if ( IsChildOf( from.Backpack ) || Parent == from )
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HarvestSystem.BeginHarvesting( from, this );
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else
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from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (HarvestSystem == null)
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return;
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public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
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{
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base.GetContextMenuEntries( from, list );
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if (IsChildOf(from.Backpack) || Parent == from)
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HarvestSystem.BeginHarvesting(from, this);
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else
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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if ( HarvestSystem != null )
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BaseHarvestTool.AddContextMenuEntries( from, this, list, HarvestSystem );
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}
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public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
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{
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base.GetContextMenuEntries(from, list);
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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if (HarvestSystem != null)
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BaseHarvestTool.AddContextMenuEntries(from, this, list, HarvestSystem);
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}
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writer.Write( (int) 2 ); // version
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (bool) m_ShowUsesRemaining );
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writer.Write(2); // version
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writer.Write( (int) m_UsesRemaining );
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}
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writer.Write(m_ShowUsesRemaining);
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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writer.Write(m_UsesRemaining);
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}
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int version = reader.ReadInt();
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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switch ( version )
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{
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case 2:
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{
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m_ShowUsesRemaining = reader.ReadBool();
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goto case 1;
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}
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case 1:
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{
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m_UsesRemaining = reader.ReadInt();
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goto case 0;
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}
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case 0:
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{
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if ( m_UsesRemaining < 1 )
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m_UsesRemaining = 150;
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int version = reader.ReadInt();
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break;
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}
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}
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}
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switch (version)
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{
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case 2:
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{
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m_ShowUsesRemaining = reader.ReadBool();
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goto case 1;
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}
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case 1:
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{
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m_UsesRemaining = reader.ReadInt();
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goto case 0;
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}
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case 0:
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{
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if (m_UsesRemaining < 1)
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m_UsesRemaining = 150;
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public override void OnHit( Mobile attacker, Mobile defender, double damageBonus = 1 )
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{
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base.OnHit( attacker, defender, damageBonus );
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break;
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}
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}
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}
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if (!Core.AOS && (attacker.Player || attacker.Body.IsHuman) && Layer == Layer.TwoHanded && attacker.Skills[SkillName.Anatomy].Value >= 80 && (attacker.Skills[SkillName.Anatomy].Value / 400.0) >= Utility.RandomDouble() && Engines.ConPVP.DuelContext.AllowSpecialAbility(attacker, "Concussion Blow", false))
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{
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StatMod mod = defender.GetStatMod( "Concussion" );
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public override void OnHit(Mobile attacker, Mobile defender, double damageBonus = 1)
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{
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base.OnHit(attacker, defender, damageBonus);
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if ( mod == null )
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{
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defender.SendMessage( "You receive a concussion blow!" );
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defender.AddStatMod( new StatMod( StatType.Int, "Concussion", -(defender.RawInt / 2), TimeSpan.FromSeconds( 30.0 ) ) );
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if (!Core.AOS && (attacker.Player || attacker.Body.IsHuman) && Layer == Layer.TwoHanded &&
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attacker.Skills[SkillName.Anatomy].Value >= 80 &&
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attacker.Skills[SkillName.Anatomy].Value / 400.0 >= Utility.RandomDouble() &&
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DuelContext.AllowSpecialAbility(attacker, "Concussion Blow", false))
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{
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StatMod mod = defender.GetStatMod("Concussion");
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attacker.SendMessage( "You deliver a concussion blow!" );
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attacker.PlaySound( 0x11C );
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}
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}
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}
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}
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}
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if (mod == null)
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{
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defender.SendMessage("You receive a concussion blow!");
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defender.AddStatMod(new StatMod(StatType.Int, "Concussion", -(defender.RawInt / 2),
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TimeSpan.FromSeconds(30.0)));
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attacker.SendMessage("You deliver a concussion blow!");
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attacker.PlaySound(0x11C);
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}
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}
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}
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}
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}
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