Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,122 +1,136 @@
using System;
using System.Collections.Generic;
using Server.Engines.Harvest;
using Server.ContextMenus;
using Server.Engines.ConPVP;
using Server.Engines.Harvest;
namespace Server.Items
{
public abstract class BasePoleArm : BaseMeleeWeapon, IUsesRemaining
{
public override int DefHitSound => 0x237;
public override int DefMissSound => 0x238;
public abstract class BasePoleArm : BaseMeleeWeapon, IUsesRemaining
{
private bool m_ShowUsesRemaining;
public override SkillName DefSkill => SkillName.Swords;
public override WeaponType DefType => WeaponType.Polearm;
public override WeaponAnimation DefAnimation => WeaponAnimation.Slash2H;
private int m_UsesRemaining;
public virtual HarvestSystem HarvestSystem => Lumberjacking.System;
public BasePoleArm(int itemID) : base(itemID)
{
m_UsesRemaining = 150;
}
private int m_UsesRemaining;
private bool m_ShowUsesRemaining;
public BasePoleArm(Serial serial) : base(serial)
{
}
[CommandProperty( AccessLevel.GameMaster )]
public int UsesRemaining
{
get => m_UsesRemaining;
set { m_UsesRemaining = value; InvalidateProperties(); }
}
public override int DefHitSound => 0x237;
public override int DefMissSound => 0x238;
[CommandProperty( AccessLevel.GameMaster )]
public bool ShowUsesRemaining
{
get => m_ShowUsesRemaining;
set { m_ShowUsesRemaining = value; InvalidateProperties(); }
}
public override SkillName DefSkill => SkillName.Swords;
public override WeaponType DefType => WeaponType.Polearm;
public override WeaponAnimation DefAnimation => WeaponAnimation.Slash2H;
public BasePoleArm( int itemID ) : base( itemID )
{
m_UsesRemaining = 150;
}
public virtual HarvestSystem HarvestSystem => Lumberjacking.System;
public BasePoleArm( Serial serial ) : base( serial )
{
}
[CommandProperty(AccessLevel.GameMaster)]
public int UsesRemaining
{
get => m_UsesRemaining;
set
{
m_UsesRemaining = value;
InvalidateProperties();
}
}
public override void OnDoubleClick( Mobile from )
{
if ( HarvestSystem == null )
return;
[CommandProperty(AccessLevel.GameMaster)]
public bool ShowUsesRemaining
{
get => m_ShowUsesRemaining;
set
{
m_ShowUsesRemaining = value;
InvalidateProperties();
}
}
if ( IsChildOf( from.Backpack ) || Parent == from )
HarvestSystem.BeginHarvesting( from, this );
else
from.SendLocalizedMessage( 1042001 ); // That must be in your pack for you to use it.
}
public override void OnDoubleClick(Mobile from)
{
if (HarvestSystem == null)
return;
public override void GetContextMenuEntries( Mobile from, List<ContextMenuEntry> list )
{
base.GetContextMenuEntries( from, list );
if (IsChildOf(from.Backpack) || Parent == from)
HarvestSystem.BeginHarvesting(from, this);
else
from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
}
if ( HarvestSystem != null )
BaseHarvestTool.AddContextMenuEntries( from, this, list, HarvestSystem );
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
if (HarvestSystem != null)
BaseHarvestTool.AddContextMenuEntries(from, this, list, HarvestSystem);
}
writer.Write( (int) 2 ); // version
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (bool) m_ShowUsesRemaining );
writer.Write(2); // version
writer.Write( (int) m_UsesRemaining );
}
writer.Write(m_ShowUsesRemaining);
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
writer.Write(m_UsesRemaining);
}
int version = reader.ReadInt();
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
switch ( version )
{
case 2:
{
m_ShowUsesRemaining = reader.ReadBool();
goto case 1;
}
case 1:
{
m_UsesRemaining = reader.ReadInt();
goto case 0;
}
case 0:
{
if ( m_UsesRemaining < 1 )
m_UsesRemaining = 150;
int version = reader.ReadInt();
break;
}
}
}
switch (version)
{
case 2:
{
m_ShowUsesRemaining = reader.ReadBool();
goto case 1;
}
case 1:
{
m_UsesRemaining = reader.ReadInt();
goto case 0;
}
case 0:
{
if (m_UsesRemaining < 1)
m_UsesRemaining = 150;
public override void OnHit( Mobile attacker, Mobile defender, double damageBonus = 1 )
{
base.OnHit( attacker, defender, damageBonus );
break;
}
}
}
if (!Core.AOS && (attacker.Player || attacker.Body.IsHuman) && Layer == Layer.TwoHanded && attacker.Skills[SkillName.Anatomy].Value >= 80 && (attacker.Skills[SkillName.Anatomy].Value / 400.0) >= Utility.RandomDouble() && Engines.ConPVP.DuelContext.AllowSpecialAbility(attacker, "Concussion Blow", false))
{
StatMod mod = defender.GetStatMod( "Concussion" );
public override void OnHit(Mobile attacker, Mobile defender, double damageBonus = 1)
{
base.OnHit(attacker, defender, damageBonus);
if ( mod == null )
{
defender.SendMessage( "You receive a concussion blow!" );
defender.AddStatMod( new StatMod( StatType.Int, "Concussion", -(defender.RawInt / 2), TimeSpan.FromSeconds( 30.0 ) ) );
if (!Core.AOS && (attacker.Player || attacker.Body.IsHuman) && Layer == Layer.TwoHanded &&
attacker.Skills[SkillName.Anatomy].Value >= 80 &&
attacker.Skills[SkillName.Anatomy].Value / 400.0 >= Utility.RandomDouble() &&
DuelContext.AllowSpecialAbility(attacker, "Concussion Blow", false))
{
StatMod mod = defender.GetStatMod("Concussion");
attacker.SendMessage( "You deliver a concussion blow!" );
attacker.PlaySound( 0x11C );
}
}
}
}
}
if (mod == null)
{
defender.SendMessage("You receive a concussion blow!");
defender.AddStatMod(new StatMod(StatType.Int, "Concussion", -(defender.RawInt / 2),
TimeSpan.FromSeconds(30.0)));
attacker.SendMessage("You deliver a concussion blow!");
attacker.PlaySound(0x11C);
}
}
}
}
}