Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -2,55 +2,55 @@ using System;
namespace Server.Items
{
[FlippableAttribute( 0xF50, 0xF4F )]
public class Crossbow : BaseRanged
{
public override int EffectID => 0x1BFE;
public override Type AmmoType => typeof( Bolt );
public override Item Ammo => new Bolt();
[Flippable(0xF50, 0xF4F)]
public class Crossbow : BaseRanged
{
[Constructible]
public Crossbow() : base(0xF50)
{
Weight = 7.0;
Layer = Layer.TwoHanded;
}
public override WeaponAbility PrimaryAbility => WeaponAbility.ConcussionBlow;
public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike;
public Crossbow(Serial serial) : base(serial)
{
}
public override int AosStrengthReq => 35;
public override int AosMinDamage => 18;
public override int AosMaxDamage => Core.ML ? 22 : 20;
public override int AosSpeed => 24;
public override float MlSpeed => 4.50f;
public override int EffectID => 0x1BFE;
public override Type AmmoType => typeof(Bolt);
public override Item Ammo => new Bolt();
public override int OldStrengthReq => 30;
public override int OldMinDamage => 8;
public override int OldMaxDamage => 43;
public override int OldSpeed => 18;
public override WeaponAbility PrimaryAbility => WeaponAbility.ConcussionBlow;
public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike;
public override int DefMaxRange => 8;
public override int AosStrengthReq => 35;
public override int AosMinDamage => 18;
public override int AosMaxDamage => Core.ML ? 22 : 20;
public override int AosSpeed => 24;
public override float MlSpeed => 4.50f;
public override int InitMinHits => 31;
public override int InitMaxHits => 80;
public override int OldStrengthReq => 30;
public override int OldMinDamage => 8;
public override int OldMaxDamage => 43;
public override int OldSpeed => 18;
[Constructible]
public Crossbow() : base( 0xF50 )
{
Weight = 7.0;
Layer = Layer.TwoHanded;
}
public override int DefMaxRange => 8;
public Crossbow( Serial serial ) : base( serial )
{
}
public override int InitMinHits => 31;
public override int InitMaxHits => 80;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}