Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
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3324 changed files with 441118 additions and 433755 deletions
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@ -2,55 +2,55 @@ using System;
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namespace Server.Items
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{
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[FlippableAttribute( 0xF50, 0xF4F )]
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public class Crossbow : BaseRanged
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{
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public override int EffectID => 0x1BFE;
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public override Type AmmoType => typeof( Bolt );
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public override Item Ammo => new Bolt();
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[Flippable(0xF50, 0xF4F)]
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public class Crossbow : BaseRanged
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{
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[Constructible]
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public Crossbow() : base(0xF50)
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{
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Weight = 7.0;
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Layer = Layer.TwoHanded;
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}
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public override WeaponAbility PrimaryAbility => WeaponAbility.ConcussionBlow;
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public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike;
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public Crossbow(Serial serial) : base(serial)
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{
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}
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public override int AosStrengthReq => 35;
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public override int AosMinDamage => 18;
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public override int AosMaxDamage => Core.ML ? 22 : 20;
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public override int AosSpeed => 24;
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public override float MlSpeed => 4.50f;
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public override int EffectID => 0x1BFE;
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public override Type AmmoType => typeof(Bolt);
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public override Item Ammo => new Bolt();
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public override int OldStrengthReq => 30;
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public override int OldMinDamage => 8;
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public override int OldMaxDamage => 43;
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public override int OldSpeed => 18;
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public override WeaponAbility PrimaryAbility => WeaponAbility.ConcussionBlow;
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public override WeaponAbility SecondaryAbility => WeaponAbility.MortalStrike;
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public override int DefMaxRange => 8;
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public override int AosStrengthReq => 35;
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public override int AosMinDamage => 18;
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public override int AosMaxDamage => Core.ML ? 22 : 20;
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public override int AosSpeed => 24;
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public override float MlSpeed => 4.50f;
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public override int InitMinHits => 31;
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public override int InitMaxHits => 80;
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public override int OldStrengthReq => 30;
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public override int OldMinDamage => 8;
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public override int OldMaxDamage => 43;
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public override int OldSpeed => 18;
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[Constructible]
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public Crossbow() : base( 0xF50 )
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{
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Weight = 7.0;
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Layer = Layer.TwoHanded;
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}
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public override int DefMaxRange => 8;
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public Crossbow( Serial serial ) : base( serial )
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{
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}
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public override int InitMinHits => 31;
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public override int InitMaxHits => 80;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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