Fixes code according to modern code style. Fixes a few expression bugs.
This commit is contained in:
parent
89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,50 +1,50 @@
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namespace Server.Items
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{
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[FlippableAttribute( 0x27A8, 0x27F3 )]
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public class Bokuto : BaseSword
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{
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public override WeaponAbility PrimaryAbility => WeaponAbility.Feint;
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public override WeaponAbility SecondaryAbility => WeaponAbility.NerveStrike;
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[Flippable(0x27A8, 0x27F3)]
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public class Bokuto : BaseSword
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{
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[Constructible]
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public Bokuto() : base(0x27A8)
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{
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Weight = 7.0;
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}
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public override int AosStrengthReq => 20;
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public override int AosMinDamage => 9;
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public override int AosMaxDamage => 11;
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public override int AosSpeed => 53;
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public override float MlSpeed => 2.00f;
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public Bokuto(Serial serial) : base(serial)
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{
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}
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public override int OldStrengthReq => 20;
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public override int OldMinDamage => 9;
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public override int OldMaxDamage => 11;
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public override int OldSpeed => 53;
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public override WeaponAbility PrimaryAbility => WeaponAbility.Feint;
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public override WeaponAbility SecondaryAbility => WeaponAbility.NerveStrike;
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public override int DefHitSound => 0x536;
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public override int DefMissSound => 0x23A;
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public override int AosStrengthReq => 20;
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public override int AosMinDamage => 9;
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public override int AosMaxDamage => 11;
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public override int AosSpeed => 53;
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public override float MlSpeed => 2.00f;
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public override int InitMinHits => 25;
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public override int InitMaxHits => 50;
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public override int OldStrengthReq => 20;
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public override int OldMinDamage => 9;
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public override int OldMaxDamage => 11;
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public override int OldSpeed => 53;
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[Constructible]
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public Bokuto() : base( 0x27A8 )
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{
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Weight = 7.0;
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}
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public override int DefHitSound => 0x536;
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public override int DefMissSound => 0x23A;
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public Bokuto( Serial serial ) : base( serial )
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{
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}
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public override int InitMinHits => 25;
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public override int InitMaxHits => 50;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,51 +1,51 @@
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namespace Server.Items
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{
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[FlippableAttribute( 0x27A9, 0x27F4 )]
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public class Daisho : BaseSword
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{
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public override WeaponAbility PrimaryAbility => WeaponAbility.Feint;
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public override WeaponAbility SecondaryAbility => WeaponAbility.DoubleStrike;
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[Flippable(0x27A9, 0x27F4)]
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public class Daisho : BaseSword
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{
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[Constructible]
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public Daisho() : base(0x27A9)
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{
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Weight = 8.0;
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Layer = Layer.TwoHanded;
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}
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public override int AosStrengthReq => 40;
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public override int AosMinDamage => 13;
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public override int AosMaxDamage => 15;
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public override int AosSpeed => 40;
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public override float MlSpeed => 2.75f;
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public Daisho(Serial serial) : base(serial)
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{
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}
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public override int OldStrengthReq => 40;
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public override int OldMinDamage => 13;
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public override int OldMaxDamage => 15;
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public override int OldSpeed => 40;
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public override WeaponAbility PrimaryAbility => WeaponAbility.Feint;
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public override WeaponAbility SecondaryAbility => WeaponAbility.DoubleStrike;
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public override int DefHitSound => 0x23B;
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public override int DefMissSound => 0x23A;
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public override int AosStrengthReq => 40;
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public override int AosMinDamage => 13;
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public override int AosMaxDamage => 15;
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public override int AosSpeed => 40;
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public override float MlSpeed => 2.75f;
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public override int InitMinHits => 45;
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public override int InitMaxHits => 65;
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public override int OldStrengthReq => 40;
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public override int OldMinDamage => 13;
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public override int OldMaxDamage => 15;
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public override int OldSpeed => 40;
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[Constructible]
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public Daisho() : base( 0x27A9 )
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{
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Weight = 8.0;
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Layer = Layer.TwoHanded;
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}
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public override int DefHitSound => 0x23B;
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public override int DefMissSound => 0x23A;
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public Daisho( Serial serial ) : base( serial )
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{
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}
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public override int InitMinHits => 45;
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public override int InitMaxHits => 65;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,55 +1,55 @@
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namespace Server.Items
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{
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[FlippableAttribute( 0x27AD, 0x27F8 )]
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public class Kama : BaseKnife
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{
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public override WeaponAbility PrimaryAbility => WeaponAbility.WhirlwindAttack;
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public override WeaponAbility SecondaryAbility => WeaponAbility.DefenseMastery;
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[Flippable(0x27AD, 0x27F8)]
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public class Kama : BaseKnife
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{
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[Constructible]
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public Kama() : base(0x27AD)
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{
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Weight = 7.0;
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Layer = Layer.TwoHanded;
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}
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public override int AosStrengthReq => 15;
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public override int AosMinDamage => 9;
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public override int AosMaxDamage => 11;
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public override int AosSpeed => 55;
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public override float MlSpeed => 2.00f;
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public Kama(Serial serial) : base(serial)
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{
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}
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public override int OldStrengthReq => 15;
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public override int OldMinDamage => 9;
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public override int OldMaxDamage => 11;
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public override int OldSpeed => 55;
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public override WeaponAbility PrimaryAbility => WeaponAbility.WhirlwindAttack;
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public override WeaponAbility SecondaryAbility => WeaponAbility.DefenseMastery;
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public override int DefHitSound => 0x232;
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public override int DefMissSound => 0x238;
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public override int AosStrengthReq => 15;
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public override int AosMinDamage => 9;
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public override int AosMaxDamage => 11;
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public override int AosSpeed => 55;
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public override float MlSpeed => 2.00f;
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public override int InitMinHits => 35;
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public override int InitMaxHits => 60;
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public override int OldStrengthReq => 15;
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public override int OldMinDamage => 9;
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public override int OldMaxDamage => 11;
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public override int OldSpeed => 55;
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public override SkillName DefSkill => SkillName.Fencing;
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public override WeaponType DefType => WeaponType.Piercing;
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public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H;
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public override int DefHitSound => 0x232;
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public override int DefMissSound => 0x238;
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[Constructible]
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public Kama() : base( 0x27AD )
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{
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Weight = 7.0;
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Layer = Layer.TwoHanded;
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}
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public override int InitMinHits => 35;
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public override int InitMaxHits => 60;
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public Kama( Serial serial ) : base( serial )
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{
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}
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public override SkillName DefSkill => SkillName.Fencing;
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public override WeaponType DefType => WeaponType.Piercing;
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public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,55 +1,55 @@
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namespace Server.Items
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{
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[FlippableAttribute( 0x27A7, 0x27F2 )]
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public class Lajatang : BaseKnife
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{
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public override WeaponAbility PrimaryAbility => WeaponAbility.DefenseMastery;
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public override WeaponAbility SecondaryAbility => WeaponAbility.FrenziedWhirlwind;
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[Flippable(0x27A7, 0x27F2)]
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public class Lajatang : BaseKnife
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{
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[Constructible]
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public Lajatang() : base(0x27A7)
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{
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Weight = 12.0;
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Layer = Layer.TwoHanded;
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}
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public override int AosStrengthReq => 65;
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public override int AosMinDamage => 16;
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public override int AosMaxDamage => 18;
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public override int AosSpeed => 32;
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public override float MlSpeed => 3.50f;
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public Lajatang(Serial serial) : base(serial)
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{
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}
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public override int OldStrengthReq => 65;
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public override int OldMinDamage => 16;
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public override int OldMaxDamage => 18;
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public override int OldSpeed => 55;
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public override WeaponAbility PrimaryAbility => WeaponAbility.DefenseMastery;
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public override WeaponAbility SecondaryAbility => WeaponAbility.FrenziedWhirlwind;
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public override int DefHitSound => 0x232;
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public override int DefMissSound => 0x238;
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public override int AosStrengthReq => 65;
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public override int AosMinDamage => 16;
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public override int AosMaxDamage => 18;
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public override int AosSpeed => 32;
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public override float MlSpeed => 3.50f;
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public override int InitMinHits => 90;
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public override int InitMaxHits => 95;
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public override int OldStrengthReq => 65;
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public override int OldMinDamage => 16;
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public override int OldMaxDamage => 18;
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public override int OldSpeed => 55;
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public override SkillName DefSkill => SkillName.Fencing;
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public override WeaponType DefType => WeaponType.Piercing;
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public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H;
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public override int DefHitSound => 0x232;
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public override int DefMissSound => 0x238;
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[Constructible]
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public Lajatang() : base( 0x27A7 )
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{
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Weight = 12.0;
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Layer = Layer.TwoHanded;
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}
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public override int InitMinHits => 90;
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public override int InitMaxHits => 95;
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public Lajatang( Serial serial ) : base( serial )
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{
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}
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public override SkillName DefSkill => SkillName.Fencing;
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public override WeaponType DefType => WeaponType.Piercing;
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public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,51 +1,51 @@
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namespace Server.Items
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{
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[FlippableAttribute( 0x27A2, 0x27ED )]
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public class NoDachi : BaseSword
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{
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public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow;
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public override WeaponAbility SecondaryAbility => WeaponAbility.RidingSwipe;
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[Flippable(0x27A2, 0x27ED)]
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public class NoDachi : BaseSword
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{
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[Constructible]
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public NoDachi() : base(0x27A2)
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{
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Weight = 10.0;
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Layer = Layer.TwoHanded;
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}
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public override int AosStrengthReq => 40;
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public override int AosMinDamage => 16;
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public override int AosMaxDamage => 18;
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public override int AosSpeed => 35;
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public override float MlSpeed => 3.50f;
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public NoDachi(Serial serial) : base(serial)
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{
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}
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public override int OldStrengthReq => 40;
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public override int OldMinDamage => 16;
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public override int OldMaxDamage => 18;
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public override int OldSpeed => 35;
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public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow;
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public override WeaponAbility SecondaryAbility => WeaponAbility.RidingSwipe;
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public override int DefHitSound => 0x23B;
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public override int DefMissSound => 0x23A;
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public override int AosStrengthReq => 40;
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public override int AosMinDamage => 16;
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public override int AosMaxDamage => 18;
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public override int AosSpeed => 35;
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public override float MlSpeed => 3.50f;
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public override int InitMinHits => 31;
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public override int InitMaxHits => 90;
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public override int OldStrengthReq => 40;
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public override int OldMinDamage => 16;
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public override int OldMaxDamage => 18;
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public override int OldSpeed => 35;
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[Constructible]
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public NoDachi() : base( 0x27A2 )
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{
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Weight = 10.0;
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Layer = Layer.TwoHanded;
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}
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public override int DefHitSound => 0x23B;
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public override int DefMissSound => 0x23A;
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public NoDachi( Serial serial ) : base( serial )
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{
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}
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public override int InitMinHits => 31;
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public override int InitMaxHits => 90;
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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public override void Serialize(GenericWriter writer)
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{
|
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base.Serialize(writer);
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|
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writer.Write( (int) 0 ); // version
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}
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writer.Write(0); // version
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}
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|
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public override void Deserialize( GenericReader reader )
|
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{
|
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base.Deserialize( reader );
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public override void Deserialize(GenericReader reader)
|
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{
|
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base.Deserialize(reader);
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|
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int version = reader.ReadInt();
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}
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}
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}
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int version = reader.ReadInt();
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}
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}
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}
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@ -1,50 +1,50 @@
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namespace Server.Items
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{
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[FlippableAttribute( 0x27AE, 0x27F9 )]
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public class Nunchaku : BaseBashing
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{
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public override WeaponAbility PrimaryAbility => WeaponAbility.Block;
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public override WeaponAbility SecondaryAbility => WeaponAbility.Feint;
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[Flippable(0x27AE, 0x27F9)]
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public class Nunchaku : BaseBashing
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{
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[Constructible]
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public Nunchaku() : base(0x27AE)
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{
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Weight = 5.0;
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}
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public override int AosStrengthReq => 15;
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public override int AosMinDamage => 11;
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public override int AosMaxDamage => 13;
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public override int AosSpeed => 47;
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public override float MlSpeed => 2.50f;
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public Nunchaku(Serial serial) : base(serial)
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{
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}
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public override int OldStrengthReq => 15;
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public override int OldMinDamage => 11;
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public override int OldMaxDamage => 13;
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public override int OldSpeed => 47;
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public override WeaponAbility PrimaryAbility => WeaponAbility.Block;
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public override WeaponAbility SecondaryAbility => WeaponAbility.Feint;
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public override int DefHitSound => 0x535;
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public override int DefMissSound => 0x239;
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public override int AosStrengthReq => 15;
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public override int AosMinDamage => 11;
|
||||
public override int AosMaxDamage => 13;
|
||||
public override int AosSpeed => 47;
|
||||
public override float MlSpeed => 2.50f;
|
||||
|
||||
public override int InitMinHits => 40;
|
||||
public override int InitMaxHits => 55;
|
||||
public override int OldStrengthReq => 15;
|
||||
public override int OldMinDamage => 11;
|
||||
public override int OldMaxDamage => 13;
|
||||
public override int OldSpeed => 47;
|
||||
|
||||
[Constructible]
|
||||
public Nunchaku() : base( 0x27AE )
|
||||
{
|
||||
Weight = 5.0;
|
||||
}
|
||||
public override int DefHitSound => 0x535;
|
||||
public override int DefMissSound => 0x239;
|
||||
|
||||
public Nunchaku( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override int InitMinHits => 40;
|
||||
public override int InitMaxHits => 55;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,55 +1,55 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[FlippableAttribute( 0x27AF, 0x27FA )]
|
||||
public class Sai : BaseKnife
|
||||
{
|
||||
public override WeaponAbility PrimaryAbility => WeaponAbility.Block;
|
||||
public override WeaponAbility SecondaryAbility => WeaponAbility.ArmorPierce;
|
||||
[Flippable(0x27AF, 0x27FA)]
|
||||
public class Sai : BaseKnife
|
||||
{
|
||||
[Constructible]
|
||||
public Sai() : base(0x27AF)
|
||||
{
|
||||
Weight = 7.0;
|
||||
Layer = Layer.TwoHanded;
|
||||
}
|
||||
|
||||
public override int AosStrengthReq => 15;
|
||||
public override int AosMinDamage => 9;
|
||||
public override int AosMaxDamage => 11;
|
||||
public override int AosSpeed => 55;
|
||||
public override float MlSpeed => 2.00f;
|
||||
public Sai(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int OldStrengthReq => 15;
|
||||
public override int OldMinDamage => 9;
|
||||
public override int OldMaxDamage => 11;
|
||||
public override int OldSpeed => 55;
|
||||
public override WeaponAbility PrimaryAbility => WeaponAbility.Block;
|
||||
public override WeaponAbility SecondaryAbility => WeaponAbility.ArmorPierce;
|
||||
|
||||
public override int DefHitSound => 0x23C;
|
||||
public override int DefMissSound => 0x232;
|
||||
public override int AosStrengthReq => 15;
|
||||
public override int AosMinDamage => 9;
|
||||
public override int AosMaxDamage => 11;
|
||||
public override int AosSpeed => 55;
|
||||
public override float MlSpeed => 2.00f;
|
||||
|
||||
public override int InitMinHits => 55;
|
||||
public override int InitMaxHits => 60;
|
||||
public override int OldStrengthReq => 15;
|
||||
public override int OldMinDamage => 9;
|
||||
public override int OldMaxDamage => 11;
|
||||
public override int OldSpeed => 55;
|
||||
|
||||
public override SkillName DefSkill => SkillName.Fencing;
|
||||
public override WeaponType DefType => WeaponType.Piercing;
|
||||
public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H;
|
||||
public override int DefHitSound => 0x23C;
|
||||
public override int DefMissSound => 0x232;
|
||||
|
||||
[Constructible]
|
||||
public Sai() : base( 0x27AF )
|
||||
{
|
||||
Weight = 7.0;
|
||||
Layer = Layer.TwoHanded;
|
||||
}
|
||||
public override int InitMinHits => 55;
|
||||
public override int InitMaxHits => 60;
|
||||
|
||||
public Sai( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override SkillName DefSkill => SkillName.Fencing;
|
||||
public override WeaponType DefType => WeaponType.Piercing;
|
||||
public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,55 +1,55 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[FlippableAttribute( 0x27Ab, 0x27F6 )]
|
||||
public class Tekagi : BaseKnife
|
||||
{
|
||||
public override WeaponAbility PrimaryAbility => WeaponAbility.DualWield;
|
||||
public override WeaponAbility SecondaryAbility => WeaponAbility.TalonStrike;
|
||||
[Flippable(0x27Ab, 0x27F6)]
|
||||
public class Tekagi : BaseKnife
|
||||
{
|
||||
[Constructible]
|
||||
public Tekagi() : base(0x27AB)
|
||||
{
|
||||
Weight = 5.0;
|
||||
Layer = Layer.TwoHanded;
|
||||
}
|
||||
|
||||
public override int AosStrengthReq => 10;
|
||||
public override int AosMinDamage => 10;
|
||||
public override int AosMaxDamage => 12;
|
||||
public override int AosSpeed => 53;
|
||||
public override float MlSpeed => 2.00f;
|
||||
public Tekagi(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int OldStrengthReq => 10;
|
||||
public override int OldMinDamage => 10;
|
||||
public override int OldMaxDamage => 12;
|
||||
public override int OldSpeed => 53;
|
||||
public override WeaponAbility PrimaryAbility => WeaponAbility.DualWield;
|
||||
public override WeaponAbility SecondaryAbility => WeaponAbility.TalonStrike;
|
||||
|
||||
public override int DefHitSound => 0x238;
|
||||
public override int DefMissSound => 0x232;
|
||||
public override int AosStrengthReq => 10;
|
||||
public override int AosMinDamage => 10;
|
||||
public override int AosMaxDamage => 12;
|
||||
public override int AosSpeed => 53;
|
||||
public override float MlSpeed => 2.00f;
|
||||
|
||||
public override int InitMinHits => 35;
|
||||
public override int InitMaxHits => 60;
|
||||
public override int OldStrengthReq => 10;
|
||||
public override int OldMinDamage => 10;
|
||||
public override int OldMaxDamage => 12;
|
||||
public override int OldSpeed => 53;
|
||||
|
||||
public override SkillName DefSkill => SkillName.Fencing;
|
||||
public override WeaponType DefType => WeaponType.Piercing;
|
||||
public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H;
|
||||
public override int DefHitSound => 0x238;
|
||||
public override int DefMissSound => 0x232;
|
||||
|
||||
[Constructible]
|
||||
public Tekagi() : base( 0x27AB )
|
||||
{
|
||||
Weight = 5.0;
|
||||
Layer = Layer.TwoHanded;
|
||||
}
|
||||
public override int InitMinHits => 35;
|
||||
public override int InitMaxHits => 60;
|
||||
|
||||
public Tekagi( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override SkillName DefSkill => SkillName.Fencing;
|
||||
public override WeaponType DefType => WeaponType.Piercing;
|
||||
public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,53 +1,53 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[FlippableAttribute( 0x27A3, 0x27EE )]
|
||||
public class Tessen : BaseBashing
|
||||
{
|
||||
public override WeaponAbility PrimaryAbility => WeaponAbility.Feint;
|
||||
public override WeaponAbility SecondaryAbility => WeaponAbility.Block;
|
||||
[Flippable(0x27A3, 0x27EE)]
|
||||
public class Tessen : BaseBashing
|
||||
{
|
||||
[Constructible]
|
||||
public Tessen() : base(0x27A3)
|
||||
{
|
||||
Weight = 6.0;
|
||||
Layer = Layer.TwoHanded;
|
||||
}
|
||||
|
||||
public override int AosStrengthReq => 10;
|
||||
public override int AosMinDamage => 10;
|
||||
public override int AosMaxDamage => 12;
|
||||
public override int AosSpeed => 50;
|
||||
public override float MlSpeed => 2.00f;
|
||||
public Tessen(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int OldStrengthReq => 10;
|
||||
public override int OldMinDamage => 10;
|
||||
public override int OldMaxDamage => 12;
|
||||
public override int OldSpeed => 50;
|
||||
public override WeaponAbility PrimaryAbility => WeaponAbility.Feint;
|
||||
public override WeaponAbility SecondaryAbility => WeaponAbility.Block;
|
||||
|
||||
public override int DefHitSound => 0x232;
|
||||
public override int DefMissSound => 0x238;
|
||||
public override int AosStrengthReq => 10;
|
||||
public override int AosMinDamage => 10;
|
||||
public override int AosMaxDamage => 12;
|
||||
public override int AosSpeed => 50;
|
||||
public override float MlSpeed => 2.00f;
|
||||
|
||||
public override int InitMinHits => 55;
|
||||
public override int InitMaxHits => 60;
|
||||
public override int OldStrengthReq => 10;
|
||||
public override int OldMinDamage => 10;
|
||||
public override int OldMaxDamage => 12;
|
||||
public override int OldSpeed => 50;
|
||||
|
||||
public override WeaponAnimation DefAnimation => WeaponAnimation.Bash2H;
|
||||
public override int DefHitSound => 0x232;
|
||||
public override int DefMissSound => 0x238;
|
||||
|
||||
[Constructible]
|
||||
public Tessen() : base( 0x27A3 )
|
||||
{
|
||||
Weight = 6.0;
|
||||
Layer = Layer.TwoHanded;
|
||||
}
|
||||
public override int InitMinHits => 55;
|
||||
public override int InitMaxHits => 60;
|
||||
|
||||
public Tessen( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override WeaponAnimation DefAnimation => WeaponAnimation.Bash2H;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,53 +1,53 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[FlippableAttribute( 0x27A6, 0x27F1 )]
|
||||
public class Tetsubo : BaseBashing
|
||||
{
|
||||
public override WeaponAbility PrimaryAbility => WeaponAbility.FrenziedWhirlwind;
|
||||
public override WeaponAbility SecondaryAbility => WeaponAbility.CrushingBlow;
|
||||
[Flippable(0x27A6, 0x27F1)]
|
||||
public class Tetsubo : BaseBashing
|
||||
{
|
||||
[Constructible]
|
||||
public Tetsubo() : base(0x27A6)
|
||||
{
|
||||
Weight = 8.0;
|
||||
Layer = Layer.TwoHanded;
|
||||
}
|
||||
|
||||
public override int AosStrengthReq => 35;
|
||||
public override int AosMinDamage => 12;
|
||||
public override int AosMaxDamage => 14;
|
||||
public override int AosSpeed => 45;
|
||||
public override float MlSpeed => 2.50f;
|
||||
public Tetsubo(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int OldStrengthReq => 35;
|
||||
public override int OldMinDamage => 12;
|
||||
public override int OldMaxDamage => 14;
|
||||
public override int OldSpeed => 45;
|
||||
public override WeaponAbility PrimaryAbility => WeaponAbility.FrenziedWhirlwind;
|
||||
public override WeaponAbility SecondaryAbility => WeaponAbility.CrushingBlow;
|
||||
|
||||
public override int DefHitSound => 0x233;
|
||||
public override int DefMissSound => 0x238;
|
||||
public override int AosStrengthReq => 35;
|
||||
public override int AosMinDamage => 12;
|
||||
public override int AosMaxDamage => 14;
|
||||
public override int AosSpeed => 45;
|
||||
public override float MlSpeed => 2.50f;
|
||||
|
||||
public override int InitMinHits => 60;
|
||||
public override int InitMaxHits => 65;
|
||||
public override int OldStrengthReq => 35;
|
||||
public override int OldMinDamage => 12;
|
||||
public override int OldMaxDamage => 14;
|
||||
public override int OldSpeed => 45;
|
||||
|
||||
public override WeaponAnimation DefAnimation => WeaponAnimation.Bash2H;
|
||||
public override int DefHitSound => 0x233;
|
||||
public override int DefMissSound => 0x238;
|
||||
|
||||
[Constructible]
|
||||
public Tetsubo() : base( 0x27A6 )
|
||||
{
|
||||
Weight = 8.0;
|
||||
Layer = Layer.TwoHanded;
|
||||
}
|
||||
public override int InitMinHits => 60;
|
||||
public override int InitMaxHits => 65;
|
||||
|
||||
public Tetsubo( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override WeaponAnimation DefAnimation => WeaponAnimation.Bash2H;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,51 +1,51 @@
|
|||
namespace Server.Items
|
||||
{
|
||||
[FlippableAttribute( 0x27A4, 0x27EF )]
|
||||
public class Wakizashi : BaseSword
|
||||
{
|
||||
public override WeaponAbility PrimaryAbility => WeaponAbility.FrenziedWhirlwind;
|
||||
public override WeaponAbility SecondaryAbility => WeaponAbility.DoubleStrike;
|
||||
[Flippable(0x27A4, 0x27EF)]
|
||||
public class Wakizashi : BaseSword
|
||||
{
|
||||
[Constructible]
|
||||
public Wakizashi() : base(0x27A4)
|
||||
{
|
||||
Weight = 5.0;
|
||||
Layer = Layer.OneHanded;
|
||||
}
|
||||
|
||||
public override int AosStrengthReq => 20;
|
||||
public override int AosMinDamage => 11;
|
||||
public override int AosMaxDamage => 13;
|
||||
public override int AosSpeed => 44;
|
||||
public override float MlSpeed => 2.50f;
|
||||
public Wakizashi(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int OldStrengthReq => 20;
|
||||
public override int OldMinDamage => 11;
|
||||
public override int OldMaxDamage => 13;
|
||||
public override int OldSpeed => 44;
|
||||
public override WeaponAbility PrimaryAbility => WeaponAbility.FrenziedWhirlwind;
|
||||
public override WeaponAbility SecondaryAbility => WeaponAbility.DoubleStrike;
|
||||
|
||||
public override int DefHitSound => 0x23B;
|
||||
public override int DefMissSound => 0x23A;
|
||||
public override int AosStrengthReq => 20;
|
||||
public override int AosMinDamage => 11;
|
||||
public override int AosMaxDamage => 13;
|
||||
public override int AosSpeed => 44;
|
||||
public override float MlSpeed => 2.50f;
|
||||
|
||||
public override int InitMinHits => 45;
|
||||
public override int InitMaxHits => 50;
|
||||
public override int OldStrengthReq => 20;
|
||||
public override int OldMinDamage => 11;
|
||||
public override int OldMaxDamage => 13;
|
||||
public override int OldSpeed => 44;
|
||||
|
||||
[Constructible]
|
||||
public Wakizashi() : base( 0x27A4 )
|
||||
{
|
||||
Weight = 5.0;
|
||||
Layer = Layer.OneHanded;
|
||||
}
|
||||
public override int DefHitSound => 0x23B;
|
||||
public override int DefMissSound => 0x23A;
|
||||
|
||||
public Wakizashi( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override int InitMinHits => 45;
|
||||
public override int InitMaxHits => 50;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,60 +2,60 @@ using System;
|
|||
|
||||
namespace Server.Items
|
||||
{
|
||||
[FlippableAttribute( 0x27A5, 0x27F0 )]
|
||||
public class Yumi : BaseRanged
|
||||
{
|
||||
public override int EffectID => 0xF42;
|
||||
public override Type AmmoType => typeof( Arrow );
|
||||
public override Item Ammo => new Arrow();
|
||||
[Flippable(0x27A5, 0x27F0)]
|
||||
public class Yumi : BaseRanged
|
||||
{
|
||||
[Constructible]
|
||||
public Yumi() : base(0x27A5)
|
||||
{
|
||||
Weight = 9.0;
|
||||
Layer = Layer.TwoHanded;
|
||||
}
|
||||
|
||||
public override WeaponAbility PrimaryAbility => WeaponAbility.ArmorPierce;
|
||||
public override WeaponAbility SecondaryAbility => WeaponAbility.DoubleShot;
|
||||
public Yumi(Serial serial) : base(serial)
|
||||
{
|
||||
}
|
||||
|
||||
public override int AosStrengthReq => 35;
|
||||
public override int AosMinDamage => Core.ML ? 16 : 18;
|
||||
public override int AosMaxDamage => 20;
|
||||
public override int AosSpeed => 25;
|
||||
public override float MlSpeed => 4.5f;
|
||||
public override int EffectID => 0xF42;
|
||||
public override Type AmmoType => typeof(Arrow);
|
||||
public override Item Ammo => new Arrow();
|
||||
|
||||
public override int OldStrengthReq => 35;
|
||||
public override int OldMinDamage => 18;
|
||||
public override int OldMaxDamage => 20;
|
||||
public override int OldSpeed => 25;
|
||||
public override WeaponAbility PrimaryAbility => WeaponAbility.ArmorPierce;
|
||||
public override WeaponAbility SecondaryAbility => WeaponAbility.DoubleShot;
|
||||
|
||||
public override int DefMaxRange => 10;
|
||||
public override int AosStrengthReq => 35;
|
||||
public override int AosMinDamage => Core.ML ? 16 : 18;
|
||||
public override int AosMaxDamage => 20;
|
||||
public override int AosSpeed => 25;
|
||||
public override float MlSpeed => 4.5f;
|
||||
|
||||
public override int InitMinHits => 55;
|
||||
public override int InitMaxHits => 60;
|
||||
public override int OldStrengthReq => 35;
|
||||
public override int OldMinDamage => 18;
|
||||
public override int OldMaxDamage => 20;
|
||||
public override int OldSpeed => 25;
|
||||
|
||||
public override WeaponAnimation DefAnimation => WeaponAnimation.ShootBow;
|
||||
public override int DefMaxRange => 10;
|
||||
|
||||
[Constructible]
|
||||
public Yumi() : base( 0x27A5 )
|
||||
{
|
||||
Weight = 9.0;
|
||||
Layer = Layer.TwoHanded;
|
||||
}
|
||||
public override int InitMinHits => 55;
|
||||
public override int InitMaxHits => 60;
|
||||
|
||||
public Yumi( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
public override WeaponAnimation DefAnimation => WeaponAnimation.ShootBow;
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
public override void Serialize(GenericWriter writer)
|
||||
{
|
||||
base.Serialize(writer);
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
writer.Write(0); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize(reader);
|
||||
|
||||
int version = reader.ReadInt();
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( Weight == 7.0 )
|
||||
Weight = 6.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (Weight == 7.0)
|
||||
Weight = 6.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue