Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,50 +1,50 @@
namespace Server.Items
{
[FlippableAttribute( 0x27A8, 0x27F3 )]
public class Bokuto : BaseSword
{
public override WeaponAbility PrimaryAbility => WeaponAbility.Feint;
public override WeaponAbility SecondaryAbility => WeaponAbility.NerveStrike;
[Flippable(0x27A8, 0x27F3)]
public class Bokuto : BaseSword
{
[Constructible]
public Bokuto() : base(0x27A8)
{
Weight = 7.0;
}
public override int AosStrengthReq => 20;
public override int AosMinDamage => 9;
public override int AosMaxDamage => 11;
public override int AosSpeed => 53;
public override float MlSpeed => 2.00f;
public Bokuto(Serial serial) : base(serial)
{
}
public override int OldStrengthReq => 20;
public override int OldMinDamage => 9;
public override int OldMaxDamage => 11;
public override int OldSpeed => 53;
public override WeaponAbility PrimaryAbility => WeaponAbility.Feint;
public override WeaponAbility SecondaryAbility => WeaponAbility.NerveStrike;
public override int DefHitSound => 0x536;
public override int DefMissSound => 0x23A;
public override int AosStrengthReq => 20;
public override int AosMinDamage => 9;
public override int AosMaxDamage => 11;
public override int AosSpeed => 53;
public override float MlSpeed => 2.00f;
public override int InitMinHits => 25;
public override int InitMaxHits => 50;
public override int OldStrengthReq => 20;
public override int OldMinDamage => 9;
public override int OldMaxDamage => 11;
public override int OldSpeed => 53;
[Constructible]
public Bokuto() : base( 0x27A8 )
{
Weight = 7.0;
}
public override int DefHitSound => 0x536;
public override int DefMissSound => 0x23A;
public Bokuto( Serial serial ) : base( serial )
{
}
public override int InitMinHits => 25;
public override int InitMaxHits => 50;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

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@ -1,51 +1,51 @@
namespace Server.Items
{
[FlippableAttribute( 0x27A9, 0x27F4 )]
public class Daisho : BaseSword
{
public override WeaponAbility PrimaryAbility => WeaponAbility.Feint;
public override WeaponAbility SecondaryAbility => WeaponAbility.DoubleStrike;
[Flippable(0x27A9, 0x27F4)]
public class Daisho : BaseSword
{
[Constructible]
public Daisho() : base(0x27A9)
{
Weight = 8.0;
Layer = Layer.TwoHanded;
}
public override int AosStrengthReq => 40;
public override int AosMinDamage => 13;
public override int AosMaxDamage => 15;
public override int AosSpeed => 40;
public override float MlSpeed => 2.75f;
public Daisho(Serial serial) : base(serial)
{
}
public override int OldStrengthReq => 40;
public override int OldMinDamage => 13;
public override int OldMaxDamage => 15;
public override int OldSpeed => 40;
public override WeaponAbility PrimaryAbility => WeaponAbility.Feint;
public override WeaponAbility SecondaryAbility => WeaponAbility.DoubleStrike;
public override int DefHitSound => 0x23B;
public override int DefMissSound => 0x23A;
public override int AosStrengthReq => 40;
public override int AosMinDamage => 13;
public override int AosMaxDamage => 15;
public override int AosSpeed => 40;
public override float MlSpeed => 2.75f;
public override int InitMinHits => 45;
public override int InitMaxHits => 65;
public override int OldStrengthReq => 40;
public override int OldMinDamage => 13;
public override int OldMaxDamage => 15;
public override int OldSpeed => 40;
[Constructible]
public Daisho() : base( 0x27A9 )
{
Weight = 8.0;
Layer = Layer.TwoHanded;
}
public override int DefHitSound => 0x23B;
public override int DefMissSound => 0x23A;
public Daisho( Serial serial ) : base( serial )
{
}
public override int InitMinHits => 45;
public override int InitMaxHits => 65;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,55 +1,55 @@
namespace Server.Items
{
[FlippableAttribute( 0x27AD, 0x27F8 )]
public class Kama : BaseKnife
{
public override WeaponAbility PrimaryAbility => WeaponAbility.WhirlwindAttack;
public override WeaponAbility SecondaryAbility => WeaponAbility.DefenseMastery;
[Flippable(0x27AD, 0x27F8)]
public class Kama : BaseKnife
{
[Constructible]
public Kama() : base(0x27AD)
{
Weight = 7.0;
Layer = Layer.TwoHanded;
}
public override int AosStrengthReq => 15;
public override int AosMinDamage => 9;
public override int AosMaxDamage => 11;
public override int AosSpeed => 55;
public override float MlSpeed => 2.00f;
public Kama(Serial serial) : base(serial)
{
}
public override int OldStrengthReq => 15;
public override int OldMinDamage => 9;
public override int OldMaxDamage => 11;
public override int OldSpeed => 55;
public override WeaponAbility PrimaryAbility => WeaponAbility.WhirlwindAttack;
public override WeaponAbility SecondaryAbility => WeaponAbility.DefenseMastery;
public override int DefHitSound => 0x232;
public override int DefMissSound => 0x238;
public override int AosStrengthReq => 15;
public override int AosMinDamage => 9;
public override int AosMaxDamage => 11;
public override int AosSpeed => 55;
public override float MlSpeed => 2.00f;
public override int InitMinHits => 35;
public override int InitMaxHits => 60;
public override int OldStrengthReq => 15;
public override int OldMinDamage => 9;
public override int OldMaxDamage => 11;
public override int OldSpeed => 55;
public override SkillName DefSkill => SkillName.Fencing;
public override WeaponType DefType => WeaponType.Piercing;
public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H;
public override int DefHitSound => 0x232;
public override int DefMissSound => 0x238;
[Constructible]
public Kama() : base( 0x27AD )
{
Weight = 7.0;
Layer = Layer.TwoHanded;
}
public override int InitMinHits => 35;
public override int InitMaxHits => 60;
public Kama( Serial serial ) : base( serial )
{
}
public override SkillName DefSkill => SkillName.Fencing;
public override WeaponType DefType => WeaponType.Piercing;
public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,55 +1,55 @@
namespace Server.Items
{
[FlippableAttribute( 0x27A7, 0x27F2 )]
public class Lajatang : BaseKnife
{
public override WeaponAbility PrimaryAbility => WeaponAbility.DefenseMastery;
public override WeaponAbility SecondaryAbility => WeaponAbility.FrenziedWhirlwind;
[Flippable(0x27A7, 0x27F2)]
public class Lajatang : BaseKnife
{
[Constructible]
public Lajatang() : base(0x27A7)
{
Weight = 12.0;
Layer = Layer.TwoHanded;
}
public override int AosStrengthReq => 65;
public override int AosMinDamage => 16;
public override int AosMaxDamage => 18;
public override int AosSpeed => 32;
public override float MlSpeed => 3.50f;
public Lajatang(Serial serial) : base(serial)
{
}
public override int OldStrengthReq => 65;
public override int OldMinDamage => 16;
public override int OldMaxDamage => 18;
public override int OldSpeed => 55;
public override WeaponAbility PrimaryAbility => WeaponAbility.DefenseMastery;
public override WeaponAbility SecondaryAbility => WeaponAbility.FrenziedWhirlwind;
public override int DefHitSound => 0x232;
public override int DefMissSound => 0x238;
public override int AosStrengthReq => 65;
public override int AosMinDamage => 16;
public override int AosMaxDamage => 18;
public override int AosSpeed => 32;
public override float MlSpeed => 3.50f;
public override int InitMinHits => 90;
public override int InitMaxHits => 95;
public override int OldStrengthReq => 65;
public override int OldMinDamage => 16;
public override int OldMaxDamage => 18;
public override int OldSpeed => 55;
public override SkillName DefSkill => SkillName.Fencing;
public override WeaponType DefType => WeaponType.Piercing;
public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H;
public override int DefHitSound => 0x232;
public override int DefMissSound => 0x238;
[Constructible]
public Lajatang() : base( 0x27A7 )
{
Weight = 12.0;
Layer = Layer.TwoHanded;
}
public override int InitMinHits => 90;
public override int InitMaxHits => 95;
public Lajatang( Serial serial ) : base( serial )
{
}
public override SkillName DefSkill => SkillName.Fencing;
public override WeaponType DefType => WeaponType.Piercing;
public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,51 +1,51 @@
namespace Server.Items
{
[FlippableAttribute( 0x27A2, 0x27ED )]
public class NoDachi : BaseSword
{
public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow;
public override WeaponAbility SecondaryAbility => WeaponAbility.RidingSwipe;
[Flippable(0x27A2, 0x27ED)]
public class NoDachi : BaseSword
{
[Constructible]
public NoDachi() : base(0x27A2)
{
Weight = 10.0;
Layer = Layer.TwoHanded;
}
public override int AosStrengthReq => 40;
public override int AosMinDamage => 16;
public override int AosMaxDamage => 18;
public override int AosSpeed => 35;
public override float MlSpeed => 3.50f;
public NoDachi(Serial serial) : base(serial)
{
}
public override int OldStrengthReq => 40;
public override int OldMinDamage => 16;
public override int OldMaxDamage => 18;
public override int OldSpeed => 35;
public override WeaponAbility PrimaryAbility => WeaponAbility.CrushingBlow;
public override WeaponAbility SecondaryAbility => WeaponAbility.RidingSwipe;
public override int DefHitSound => 0x23B;
public override int DefMissSound => 0x23A;
public override int AosStrengthReq => 40;
public override int AosMinDamage => 16;
public override int AosMaxDamage => 18;
public override int AosSpeed => 35;
public override float MlSpeed => 3.50f;
public override int InitMinHits => 31;
public override int InitMaxHits => 90;
public override int OldStrengthReq => 40;
public override int OldMinDamage => 16;
public override int OldMaxDamage => 18;
public override int OldSpeed => 35;
[Constructible]
public NoDachi() : base( 0x27A2 )
{
Weight = 10.0;
Layer = Layer.TwoHanded;
}
public override int DefHitSound => 0x23B;
public override int DefMissSound => 0x23A;
public NoDachi( Serial serial ) : base( serial )
{
}
public override int InitMinHits => 31;
public override int InitMaxHits => 90;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,50 +1,50 @@
namespace Server.Items
{
[FlippableAttribute( 0x27AE, 0x27F9 )]
public class Nunchaku : BaseBashing
{
public override WeaponAbility PrimaryAbility => WeaponAbility.Block;
public override WeaponAbility SecondaryAbility => WeaponAbility.Feint;
[Flippable(0x27AE, 0x27F9)]
public class Nunchaku : BaseBashing
{
[Constructible]
public Nunchaku() : base(0x27AE)
{
Weight = 5.0;
}
public override int AosStrengthReq => 15;
public override int AosMinDamage => 11;
public override int AosMaxDamage => 13;
public override int AosSpeed => 47;
public override float MlSpeed => 2.50f;
public Nunchaku(Serial serial) : base(serial)
{
}
public override int OldStrengthReq => 15;
public override int OldMinDamage => 11;
public override int OldMaxDamage => 13;
public override int OldSpeed => 47;
public override WeaponAbility PrimaryAbility => WeaponAbility.Block;
public override WeaponAbility SecondaryAbility => WeaponAbility.Feint;
public override int DefHitSound => 0x535;
public override int DefMissSound => 0x239;
public override int AosStrengthReq => 15;
public override int AosMinDamage => 11;
public override int AosMaxDamage => 13;
public override int AosSpeed => 47;
public override float MlSpeed => 2.50f;
public override int InitMinHits => 40;
public override int InitMaxHits => 55;
public override int OldStrengthReq => 15;
public override int OldMinDamage => 11;
public override int OldMaxDamage => 13;
public override int OldSpeed => 47;
[Constructible]
public Nunchaku() : base( 0x27AE )
{
Weight = 5.0;
}
public override int DefHitSound => 0x535;
public override int DefMissSound => 0x239;
public Nunchaku( Serial serial ) : base( serial )
{
}
public override int InitMinHits => 40;
public override int InitMaxHits => 55;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,55 +1,55 @@
namespace Server.Items
{
[FlippableAttribute( 0x27AF, 0x27FA )]
public class Sai : BaseKnife
{
public override WeaponAbility PrimaryAbility => WeaponAbility.Block;
public override WeaponAbility SecondaryAbility => WeaponAbility.ArmorPierce;
[Flippable(0x27AF, 0x27FA)]
public class Sai : BaseKnife
{
[Constructible]
public Sai() : base(0x27AF)
{
Weight = 7.0;
Layer = Layer.TwoHanded;
}
public override int AosStrengthReq => 15;
public override int AosMinDamage => 9;
public override int AosMaxDamage => 11;
public override int AosSpeed => 55;
public override float MlSpeed => 2.00f;
public Sai(Serial serial) : base(serial)
{
}
public override int OldStrengthReq => 15;
public override int OldMinDamage => 9;
public override int OldMaxDamage => 11;
public override int OldSpeed => 55;
public override WeaponAbility PrimaryAbility => WeaponAbility.Block;
public override WeaponAbility SecondaryAbility => WeaponAbility.ArmorPierce;
public override int DefHitSound => 0x23C;
public override int DefMissSound => 0x232;
public override int AosStrengthReq => 15;
public override int AosMinDamage => 9;
public override int AosMaxDamage => 11;
public override int AosSpeed => 55;
public override float MlSpeed => 2.00f;
public override int InitMinHits => 55;
public override int InitMaxHits => 60;
public override int OldStrengthReq => 15;
public override int OldMinDamage => 9;
public override int OldMaxDamage => 11;
public override int OldSpeed => 55;
public override SkillName DefSkill => SkillName.Fencing;
public override WeaponType DefType => WeaponType.Piercing;
public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H;
public override int DefHitSound => 0x23C;
public override int DefMissSound => 0x232;
[Constructible]
public Sai() : base( 0x27AF )
{
Weight = 7.0;
Layer = Layer.TwoHanded;
}
public override int InitMinHits => 55;
public override int InitMaxHits => 60;
public Sai( Serial serial ) : base( serial )
{
}
public override SkillName DefSkill => SkillName.Fencing;
public override WeaponType DefType => WeaponType.Piercing;
public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,55 +1,55 @@
namespace Server.Items
{
[FlippableAttribute( 0x27Ab, 0x27F6 )]
public class Tekagi : BaseKnife
{
public override WeaponAbility PrimaryAbility => WeaponAbility.DualWield;
public override WeaponAbility SecondaryAbility => WeaponAbility.TalonStrike;
[Flippable(0x27Ab, 0x27F6)]
public class Tekagi : BaseKnife
{
[Constructible]
public Tekagi() : base(0x27AB)
{
Weight = 5.0;
Layer = Layer.TwoHanded;
}
public override int AosStrengthReq => 10;
public override int AosMinDamage => 10;
public override int AosMaxDamage => 12;
public override int AosSpeed => 53;
public override float MlSpeed => 2.00f;
public Tekagi(Serial serial) : base(serial)
{
}
public override int OldStrengthReq => 10;
public override int OldMinDamage => 10;
public override int OldMaxDamage => 12;
public override int OldSpeed => 53;
public override WeaponAbility PrimaryAbility => WeaponAbility.DualWield;
public override WeaponAbility SecondaryAbility => WeaponAbility.TalonStrike;
public override int DefHitSound => 0x238;
public override int DefMissSound => 0x232;
public override int AosStrengthReq => 10;
public override int AosMinDamage => 10;
public override int AosMaxDamage => 12;
public override int AosSpeed => 53;
public override float MlSpeed => 2.00f;
public override int InitMinHits => 35;
public override int InitMaxHits => 60;
public override int OldStrengthReq => 10;
public override int OldMinDamage => 10;
public override int OldMaxDamage => 12;
public override int OldSpeed => 53;
public override SkillName DefSkill => SkillName.Fencing;
public override WeaponType DefType => WeaponType.Piercing;
public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H;
public override int DefHitSound => 0x238;
public override int DefMissSound => 0x232;
[Constructible]
public Tekagi() : base( 0x27AB )
{
Weight = 5.0;
Layer = Layer.TwoHanded;
}
public override int InitMinHits => 35;
public override int InitMaxHits => 60;
public Tekagi( Serial serial ) : base( serial )
{
}
public override SkillName DefSkill => SkillName.Fencing;
public override WeaponType DefType => WeaponType.Piercing;
public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,53 +1,53 @@
namespace Server.Items
{
[FlippableAttribute( 0x27A3, 0x27EE )]
public class Tessen : BaseBashing
{
public override WeaponAbility PrimaryAbility => WeaponAbility.Feint;
public override WeaponAbility SecondaryAbility => WeaponAbility.Block;
[Flippable(0x27A3, 0x27EE)]
public class Tessen : BaseBashing
{
[Constructible]
public Tessen() : base(0x27A3)
{
Weight = 6.0;
Layer = Layer.TwoHanded;
}
public override int AosStrengthReq => 10;
public override int AosMinDamage => 10;
public override int AosMaxDamage => 12;
public override int AosSpeed => 50;
public override float MlSpeed => 2.00f;
public Tessen(Serial serial) : base(serial)
{
}
public override int OldStrengthReq => 10;
public override int OldMinDamage => 10;
public override int OldMaxDamage => 12;
public override int OldSpeed => 50;
public override WeaponAbility PrimaryAbility => WeaponAbility.Feint;
public override WeaponAbility SecondaryAbility => WeaponAbility.Block;
public override int DefHitSound => 0x232;
public override int DefMissSound => 0x238;
public override int AosStrengthReq => 10;
public override int AosMinDamage => 10;
public override int AosMaxDamage => 12;
public override int AosSpeed => 50;
public override float MlSpeed => 2.00f;
public override int InitMinHits => 55;
public override int InitMaxHits => 60;
public override int OldStrengthReq => 10;
public override int OldMinDamage => 10;
public override int OldMaxDamage => 12;
public override int OldSpeed => 50;
public override WeaponAnimation DefAnimation => WeaponAnimation.Bash2H;
public override int DefHitSound => 0x232;
public override int DefMissSound => 0x238;
[Constructible]
public Tessen() : base( 0x27A3 )
{
Weight = 6.0;
Layer = Layer.TwoHanded;
}
public override int InitMinHits => 55;
public override int InitMaxHits => 60;
public Tessen( Serial serial ) : base( serial )
{
}
public override WeaponAnimation DefAnimation => WeaponAnimation.Bash2H;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,53 +1,53 @@
namespace Server.Items
{
[FlippableAttribute( 0x27A6, 0x27F1 )]
public class Tetsubo : BaseBashing
{
public override WeaponAbility PrimaryAbility => WeaponAbility.FrenziedWhirlwind;
public override WeaponAbility SecondaryAbility => WeaponAbility.CrushingBlow;
[Flippable(0x27A6, 0x27F1)]
public class Tetsubo : BaseBashing
{
[Constructible]
public Tetsubo() : base(0x27A6)
{
Weight = 8.0;
Layer = Layer.TwoHanded;
}
public override int AosStrengthReq => 35;
public override int AosMinDamage => 12;
public override int AosMaxDamage => 14;
public override int AosSpeed => 45;
public override float MlSpeed => 2.50f;
public Tetsubo(Serial serial) : base(serial)
{
}
public override int OldStrengthReq => 35;
public override int OldMinDamage => 12;
public override int OldMaxDamage => 14;
public override int OldSpeed => 45;
public override WeaponAbility PrimaryAbility => WeaponAbility.FrenziedWhirlwind;
public override WeaponAbility SecondaryAbility => WeaponAbility.CrushingBlow;
public override int DefHitSound => 0x233;
public override int DefMissSound => 0x238;
public override int AosStrengthReq => 35;
public override int AosMinDamage => 12;
public override int AosMaxDamage => 14;
public override int AosSpeed => 45;
public override float MlSpeed => 2.50f;
public override int InitMinHits => 60;
public override int InitMaxHits => 65;
public override int OldStrengthReq => 35;
public override int OldMinDamage => 12;
public override int OldMaxDamage => 14;
public override int OldSpeed => 45;
public override WeaponAnimation DefAnimation => WeaponAnimation.Bash2H;
public override int DefHitSound => 0x233;
public override int DefMissSound => 0x238;
[Constructible]
public Tetsubo() : base( 0x27A6 )
{
Weight = 8.0;
Layer = Layer.TwoHanded;
}
public override int InitMinHits => 60;
public override int InitMaxHits => 65;
public Tetsubo( Serial serial ) : base( serial )
{
}
public override WeaponAnimation DefAnimation => WeaponAnimation.Bash2H;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -1,51 +1,51 @@
namespace Server.Items
{
[FlippableAttribute( 0x27A4, 0x27EF )]
public class Wakizashi : BaseSword
{
public override WeaponAbility PrimaryAbility => WeaponAbility.FrenziedWhirlwind;
public override WeaponAbility SecondaryAbility => WeaponAbility.DoubleStrike;
[Flippable(0x27A4, 0x27EF)]
public class Wakizashi : BaseSword
{
[Constructible]
public Wakizashi() : base(0x27A4)
{
Weight = 5.0;
Layer = Layer.OneHanded;
}
public override int AosStrengthReq => 20;
public override int AosMinDamage => 11;
public override int AosMaxDamage => 13;
public override int AosSpeed => 44;
public override float MlSpeed => 2.50f;
public Wakizashi(Serial serial) : base(serial)
{
}
public override int OldStrengthReq => 20;
public override int OldMinDamage => 11;
public override int OldMaxDamage => 13;
public override int OldSpeed => 44;
public override WeaponAbility PrimaryAbility => WeaponAbility.FrenziedWhirlwind;
public override WeaponAbility SecondaryAbility => WeaponAbility.DoubleStrike;
public override int DefHitSound => 0x23B;
public override int DefMissSound => 0x23A;
public override int AosStrengthReq => 20;
public override int AosMinDamage => 11;
public override int AosMaxDamage => 13;
public override int AosSpeed => 44;
public override float MlSpeed => 2.50f;
public override int InitMinHits => 45;
public override int InitMaxHits => 50;
public override int OldStrengthReq => 20;
public override int OldMinDamage => 11;
public override int OldMaxDamage => 13;
public override int OldSpeed => 44;
[Constructible]
public Wakizashi() : base( 0x27A4 )
{
Weight = 5.0;
Layer = Layer.OneHanded;
}
public override int DefHitSound => 0x23B;
public override int DefMissSound => 0x23A;
public Wakizashi( Serial serial ) : base( serial )
{
}
public override int InitMinHits => 45;
public override int InitMaxHits => 50;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}

View file

@ -2,60 +2,60 @@ using System;
namespace Server.Items
{
[FlippableAttribute( 0x27A5, 0x27F0 )]
public class Yumi : BaseRanged
{
public override int EffectID => 0xF42;
public override Type AmmoType => typeof( Arrow );
public override Item Ammo => new Arrow();
[Flippable(0x27A5, 0x27F0)]
public class Yumi : BaseRanged
{
[Constructible]
public Yumi() : base(0x27A5)
{
Weight = 9.0;
Layer = Layer.TwoHanded;
}
public override WeaponAbility PrimaryAbility => WeaponAbility.ArmorPierce;
public override WeaponAbility SecondaryAbility => WeaponAbility.DoubleShot;
public Yumi(Serial serial) : base(serial)
{
}
public override int AosStrengthReq => 35;
public override int AosMinDamage => Core.ML ? 16 : 18;
public override int AosMaxDamage => 20;
public override int AosSpeed => 25;
public override float MlSpeed => 4.5f;
public override int EffectID => 0xF42;
public override Type AmmoType => typeof(Arrow);
public override Item Ammo => new Arrow();
public override int OldStrengthReq => 35;
public override int OldMinDamage => 18;
public override int OldMaxDamage => 20;
public override int OldSpeed => 25;
public override WeaponAbility PrimaryAbility => WeaponAbility.ArmorPierce;
public override WeaponAbility SecondaryAbility => WeaponAbility.DoubleShot;
public override int DefMaxRange => 10;
public override int AosStrengthReq => 35;
public override int AosMinDamage => Core.ML ? 16 : 18;
public override int AosMaxDamage => 20;
public override int AosSpeed => 25;
public override float MlSpeed => 4.5f;
public override int InitMinHits => 55;
public override int InitMaxHits => 60;
public override int OldStrengthReq => 35;
public override int OldMinDamage => 18;
public override int OldMaxDamage => 20;
public override int OldSpeed => 25;
public override WeaponAnimation DefAnimation => WeaponAnimation.ShootBow;
public override int DefMaxRange => 10;
[Constructible]
public Yumi() : base( 0x27A5 )
{
Weight = 9.0;
Layer = Layer.TwoHanded;
}
public override int InitMinHits => 55;
public override int InitMaxHits => 60;
public Yumi( Serial serial ) : base( serial )
{
}
public override WeaponAnimation DefAnimation => WeaponAnimation.ShootBow;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
int version = reader.ReadInt();
if ( Weight == 7.0 )
Weight = 6.0;
}
}
}
if (Weight == 7.0)
Weight = 6.0;
}
}
}