Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,50 +1,50 @@
namespace Server.Items
{
[FlippableAttribute( 0x27AE, 0x27F9 )]
public class Nunchaku : BaseBashing
{
public override WeaponAbility PrimaryAbility => WeaponAbility.Block;
public override WeaponAbility SecondaryAbility => WeaponAbility.Feint;
[Flippable(0x27AE, 0x27F9)]
public class Nunchaku : BaseBashing
{
[Constructible]
public Nunchaku() : base(0x27AE)
{
Weight = 5.0;
}
public override int AosStrengthReq => 15;
public override int AosMinDamage => 11;
public override int AosMaxDamage => 13;
public override int AosSpeed => 47;
public override float MlSpeed => 2.50f;
public Nunchaku(Serial serial) : base(serial)
{
}
public override int OldStrengthReq => 15;
public override int OldMinDamage => 11;
public override int OldMaxDamage => 13;
public override int OldSpeed => 47;
public override WeaponAbility PrimaryAbility => WeaponAbility.Block;
public override WeaponAbility SecondaryAbility => WeaponAbility.Feint;
public override int DefHitSound => 0x535;
public override int DefMissSound => 0x239;
public override int AosStrengthReq => 15;
public override int AosMinDamage => 11;
public override int AosMaxDamage => 13;
public override int AosSpeed => 47;
public override float MlSpeed => 2.50f;
public override int InitMinHits => 40;
public override int InitMaxHits => 55;
public override int OldStrengthReq => 15;
public override int OldMinDamage => 11;
public override int OldMaxDamage => 13;
public override int OldSpeed => 47;
[Constructible]
public Nunchaku() : base( 0x27AE )
{
Weight = 5.0;
}
public override int DefHitSound => 0x535;
public override int DefMissSound => 0x239;
public Nunchaku( Serial serial ) : base( serial )
{
}
public override int InitMinHits => 40;
public override int InitMaxHits => 55;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}