Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -2,52 +2,52 @@ using Server.Targets;
namespace Server.Items
{
public abstract class BaseSword : BaseMeleeWeapon
{
public override SkillName DefSkill => SkillName.Swords;
public override WeaponType DefType => WeaponType.Slashing;
public override WeaponAnimation DefAnimation => WeaponAnimation.Slash1H;
public abstract class BaseSword : BaseMeleeWeapon
{
public BaseSword(int itemID) : base(itemID)
{
}
public BaseSword( int itemID ) : base( itemID )
{
}
public BaseSword(Serial serial) : base(serial)
{
}
public BaseSword( Serial serial ) : base( serial )
{
}
public override SkillName DefSkill => SkillName.Swords;
public override WeaponType DefType => WeaponType.Slashing;
public override WeaponAnimation DefAnimation => WeaponAnimation.Slash1H;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
int version = reader.ReadInt();
}
public override void OnDoubleClick( Mobile from )
{
from.SendLocalizedMessage( 1010018 ); // What do you want to use this item on?
public override void OnDoubleClick(Mobile from)
{
from.SendLocalizedMessage(1010018); // What do you want to use this item on?
from.Target = new BladedItemTarget( this );
}
from.Target = new BladedItemTarget(this);
}
public override void OnHit( Mobile attacker, Mobile defender, double damageBonus = 1 )
{
base.OnHit( attacker, defender, damageBonus );
public override void OnHit(Mobile attacker, Mobile defender, double damageBonus = 1)
{
base.OnHit(attacker, defender, damageBonus);
if ( !Core.AOS && Poison != null && PoisonCharges > 0 )
{
--PoisonCharges;
if (!Core.AOS && Poison != null && PoisonCharges > 0)
{
--PoisonCharges;
if ( Utility.RandomDouble() >= 0.5 ) // 50% chance to poison
defender.ApplyPoison( attacker, Poison );
}
}
}
}
if (Utility.RandomDouble() >= 0.5) // 50% chance to poison
defender.ApplyPoison(attacker, Poison);
}
}
}
}