Fixes code according to modern code style. Fixes a few expression bugs.

This commit is contained in:
Kamron Batman 2018-09-15 09:58:51 -07:00
parent 89eea25e5f
commit 970fd563b2
3324 changed files with 441118 additions and 433755 deletions

View file

@ -1,54 +1,54 @@
namespace Server.Items
{
[FlippableAttribute( 0x26C0, 0x26CA )]
public class Lance : BaseSword
{
public override WeaponAbility PrimaryAbility => WeaponAbility.Dismount;
public override WeaponAbility SecondaryAbility => WeaponAbility.ConcussionBlow;
[Flippable(0x26C0, 0x26CA)]
public class Lance : BaseSword
{
[Constructible]
public Lance() : base(0x26C0)
{
Weight = 12.0;
}
public override int AosStrengthReq => 95;
public override int AosMinDamage => 17;
public override int AosMaxDamage => 18;
public override int AosSpeed => 24;
public override float MlSpeed => 4.50f;
public Lance(Serial serial) : base(serial)
{
}
public override int OldStrengthReq => 95;
public override int OldMinDamage => 17;
public override int OldMaxDamage => 18;
public override int OldSpeed => 24;
public override WeaponAbility PrimaryAbility => WeaponAbility.Dismount;
public override WeaponAbility SecondaryAbility => WeaponAbility.ConcussionBlow;
public override int DefHitSound => 0x23C;
public override int DefMissSound => 0x238;
public override int AosStrengthReq => 95;
public override int AosMinDamage => 17;
public override int AosMaxDamage => 18;
public override int AosSpeed => 24;
public override float MlSpeed => 4.50f;
public override int InitMinHits => 31;
public override int InitMaxHits => 110;
public override int OldStrengthReq => 95;
public override int OldMinDamage => 17;
public override int OldMaxDamage => 18;
public override int OldSpeed => 24;
public override SkillName DefSkill => SkillName.Fencing;
public override WeaponType DefType => WeaponType.Piercing;
public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H;
public override int DefHitSound => 0x23C;
public override int DefMissSound => 0x238;
[Constructible]
public Lance() : base( 0x26C0 )
{
Weight = 12.0;
}
public override int InitMinHits => 31;
public override int InitMaxHits => 110;
public Lance( Serial serial ) : base( serial )
{
}
public override SkillName DefSkill => SkillName.Fencing;
public override WeaponType DefType => WeaponType.Piercing;
public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H;
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write( (int) 0 ); // version
}
writer.Write(0); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}
int version = reader.ReadInt();
}
}
}