Fixes code according to modern code style. Fixes a few expression bugs.
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89eea25e5f
commit
970fd563b2
3324 changed files with 441118 additions and 433755 deletions
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@ -1,163 +1,169 @@
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using System;
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using System.Collections.Generic;
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using Server.Items;
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using Server.Multis;
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using Server.Mobiles;
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using Server.Multis;
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namespace Server.Misc
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{
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public class Cleanup
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{
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public static void Initialize()
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{
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Timer.DelayCall( TimeSpan.FromSeconds( 2.5 ), Run );
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}
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public class Cleanup
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{
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public static void Initialize()
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{
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Timer.DelayCall(TimeSpan.FromSeconds(2.5), Run);
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}
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public static void Run()
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{
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List<Item> items = new List<Item>();
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List<Item> validItems = new List<Item>();
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List<Mobile> hairCleanup = new List<Mobile>();
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public static void Run()
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{
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List<Item> items = new List<Item>();
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List<Item> validItems = new List<Item>();
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List<Mobile> hairCleanup = new List<Mobile>();
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int boxes = 0;
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int boxes = 0;
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foreach ( Item item in World.Items.Values )
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{
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if ( item.Map == null )
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{
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items.Add( item );
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continue;
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}
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if ( item is CommodityDeed deed )
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{
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if ( deed.Commodity != null )
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validItems.Add( deed.Commodity );
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foreach (Item item in World.Items.Values)
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{
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if (item.Map == null)
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{
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items.Add(item);
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continue;
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}
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continue;
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}
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if ( item is BaseHouse house )
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{
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foreach ( RelocatedEntity relEntity in house.RelocatedEntities )
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{
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if ( relEntity.Entity is Item item1 )
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validItems.Add( item1 );
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}
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if (item is CommodityDeed deed)
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{
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if (deed.Commodity != null)
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validItems.Add(deed.Commodity);
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foreach ( VendorInventory inventory in house.VendorInventories )
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{
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foreach ( Item subItem in inventory.Items )
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validItems.Add( subItem );
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}
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}
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else if ( item is BankBox box )
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{
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Mobile owner = box.Owner;
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continue;
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}
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if ( owner == null )
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{
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items.Add( box );
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++boxes;
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}
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else if ( box.Items.Count == 0 )
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{
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items.Add( box );
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++boxes;
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}
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if (item is BaseHouse house)
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{
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foreach (RelocatedEntity relEntity in house.RelocatedEntities)
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if (relEntity.Entity is Item item1)
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validItems.Add(item1);
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continue;
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}
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else if ( (item.Layer == Layer.Hair || item.Layer == Layer.FacialHair) )
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{
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object rootParent = item.RootParent;
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foreach (VendorInventory inventory in house.VendorInventories)
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foreach (Item subItem in inventory.Items)
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validItems.Add(subItem);
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}
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else if (item is BankBox box)
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{
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Mobile owner = box.Owner;
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if ( rootParent is Mobile rootMobile )
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{
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if ( item.Parent != rootMobile && rootMobile.AccessLevel == AccessLevel.Player )
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{
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items.Add( item );
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continue;
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}
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if ( item.Parent == rootMobile )
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{
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hairCleanup.Add( rootMobile );
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continue;
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}
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}
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}
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if (owner == null)
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{
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items.Add(box);
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++boxes;
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}
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else if (box.Items.Count == 0)
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{
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items.Add(box);
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++boxes;
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}
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if ( item.Parent != null || item.Map != Map.Internal || item.HeldBy != null )
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continue;
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continue;
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}
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else if (item.Layer == Layer.Hair || item.Layer == Layer.FacialHair)
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{
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object rootParent = item.RootParent;
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if ( item.Location != Point3D.Zero )
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continue;
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if (rootParent is Mobile rootMobile)
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{
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if (item.Parent != rootMobile && rootMobile.AccessLevel == AccessLevel.Player)
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{
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items.Add(item);
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continue;
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}
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if ( !IsBuggable( item ) )
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continue;
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if (item.Parent == rootMobile)
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{
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hairCleanup.Add(rootMobile);
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continue;
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}
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}
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}
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items.Add( item );
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}
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if (item.Parent != null || item.Map != Map.Internal || item.HeldBy != null)
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continue;
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for ( int i = 0; i < validItems.Count; ++i )
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items.Remove( validItems[i] );
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if (item.Location != Point3D.Zero)
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continue;
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if ( items.Count > 0 )
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{
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if ( boxes > 0 )
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Console.WriteLine( "Cleanup: Detected {0} inaccessible items, including {1} bank boxes, removing..", items.Count, boxes );
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else
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Console.WriteLine( "Cleanup: Detected {0} inaccessible items, removing..", items.Count );
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if (!IsBuggable(item))
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continue;
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for ( int i = 0; i < items.Count; ++i )
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items[i].Delete();
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}
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items.Add(item);
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}
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if ( hairCleanup.Count > 0 )
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{
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Console.WriteLine( "Cleanup: Detected {0} hair and facial hair items being worn, converting to their virtual counterparts..", hairCleanup.Count );
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for (int i = 0; i < validItems.Count; ++i)
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items.Remove(validItems[i]);
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for ( int i = 0; i < hairCleanup.Count; i++ )
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hairCleanup[i].ConvertHair();
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}
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}
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if (items.Count > 0)
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{
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if (boxes > 0)
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Console.WriteLine("Cleanup: Detected {0} inaccessible items, including {1} bank boxes, removing..",
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items.Count, boxes);
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else
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Console.WriteLine("Cleanup: Detected {0} inaccessible items, removing..", items.Count);
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public static bool IsBuggable( Item item )
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{
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if ( item is Fists )
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return false;
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for (int i = 0; i < items.Count; ++i)
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items[i].Delete();
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}
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if ( item is ICommodity || item is BaseBoat
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|| item is Fish || item is BigFish
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|| item is BasePotion || item is Food || item is CookableFood
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|| item is SpecialFishingNet || item is BaseMagicFish
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|| item is Shoes || item is Sandals
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|| item is Boots || item is ThighBoots
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|| item is TreasureMap || item is MessageInABottle
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|| item is BaseArmor || item is BaseWeapon
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|| item is BaseClothing
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|| ( item is BaseJewel && Core.AOS )
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|| ( item is BasePotion && Core.ML )
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#region Champion artifacts
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|| item is SkullPole
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|| item is EvilIdolSkull
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|| item is MonsterStatuette
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|| item is Pier
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|| item is ArtifactLargeVase
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|| item is ArtifactVase
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|| item is MinotaurStatueDeed
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|| item is SwampTile
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|| item is WallBlood
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|| item is TatteredAncientMummyWrapping
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|| item is LavaTile
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|| item is DemonSkull
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|| item is Web
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|| item is WaterTile
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|| item is WindSpirit
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|| item is DirtPatch
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|| item is Futon )
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#endregion
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return true;
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if (hairCleanup.Count > 0)
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{
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Console.WriteLine(
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"Cleanup: Detected {0} hair and facial hair items being worn, converting to their virtual counterparts..",
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hairCleanup.Count);
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return false;
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}
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}
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}
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for (int i = 0; i < hairCleanup.Count; i++)
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hairCleanup[i].ConvertHair();
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}
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}
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public static bool IsBuggable(Item item)
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{
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if (item is Fists)
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return false;
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if (item is ICommodity || item is BaseBoat
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|| item is Fish || item is BigFish
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|| item is BasePotion || item is Food || item is CookableFood
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|| item is SpecialFishingNet || item is BaseMagicFish
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|| item is Shoes || item is Sandals
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|| item is Boots || item is ThighBoots
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|| item is TreasureMap || item is MessageInABottle
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|| item is BaseArmor || item is BaseWeapon
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|| item is BaseClothing
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|| item is BaseJewel && Core.AOS
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|| item is BasePotion && Core.ML
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#region Champion artifacts
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|| item is SkullPole
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|| item is EvilIdolSkull
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|| item is MonsterStatuette
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|| item is Pier
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|| item is ArtifactLargeVase
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|| item is ArtifactVase
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|| item is MinotaurStatueDeed
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|| item is SwampTile
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|| item is WallBlood
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|| item is TatteredAncientMummyWrapping
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|| item is LavaTile
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|| item is DemonSkull
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|| item is Web
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|| item is WaterTile
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|| item is WindSpirit
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|| item is DirtPatch
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|| item is Futon)
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#endregion
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return true;
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return false;
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}
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}
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}
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